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Remote Technical Illustrator Jobs in Nevada (NOW HIRING)

Senior Technical Animator

Las Vegas, NV ยท On-site +1

$101K - $115K/yr

Description Please note that although our team is fully remote, SpinPlay currently only operates ... Minimum 6 years experience in 2D animation, drawing and illustration * Experience in slot machine ...

New

Remote Technical Illustrator information

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$5

$28

$37

How much do remote technical illustrator jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for remote technical illustrator in Nevada is $28.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.06 and $33.80 per hour, depending on experience, location, and employer.

What are some common challenges remote technical illustrators face when collaborating with engineers or designers?

Remote Technical Illustrators often work closely with engineers, product designers, and project managers to transform complex technical information into clear and accurate visuals. One common challenge is effectively interpreting and clarifying technical specifications when communication is limited to digital channels, which may require extra effort to ensure accuracy and alignment with project goals. Building strong relationships with team members, asking precise questions, and utilizing collaborative tools like video calls or shared workspaces can help overcome these hurdles. Proactive communication and an understanding of technical terminology are essential for minimizing misunderstandings and ensuring that illustrations meet all project requirements.

What is a remote technical illustrator?

A Remote Technical Illustrator creates detailed and accurate visual representations of technical concepts, products, or processes, often for manuals, instructional materials, or engineering documents. They work from a remote location using digital tools such as CAD software, vector illustration programs, and 3D modeling applications. Their job requires collaboration with engineers, designers, and technical writers to ensure clarity and accuracy in the illustrations. Attention to detail, technical knowledge, and strong communication skills are essential for success in this role.

What are the key skills and qualifications needed to thrive as a remote technical illustrator?

To thrive as a Remote Technical Illustrator, you need strong artistic ability, excellent attention to detail, and a solid understanding of technical concepts, supported by a degree or coursework in graphic design, industrial design, or a related field. Familiarity with industry-standard illustration software such as Adobe Illustrator, AutoCAD, SolidWorks, or CorelDRAW is typically required, and certifications in these tools can be advantageous. Effective communication, self-motivation, and time management skills are vital for remote teamwork and meeting tight project deadlines. These combined skills enable illustrators to accurately interpret technical information, deliver high-quality visuals, and contribute successfully in a remote collaborative environment.

What are popular job titles related to Remote Technical Illustrator jobs in Nevada? For Remote Technical Illustrator jobs in Nevada, the most frequently searched job titles are:
What job categories do people searching Remote Technical Illustrator jobs in Nevada look for? The top searched job categories for Remote Technical Illustrator jobs in Nevada are:
What cities in Nevada are hiring for Remote Technical Illustrator jobs? Cities in Nevada with the most Remote Technical Illustrator job openings:

Senior Technical Animator

Spinplay Games

Las Vegas, NV โ€ข On-site, Remote

$101K - $115K/yr

Full-time

Posted 2 days ago

New


Job description

Description
Please note that although our team is fully remote, SpinPlay currently only operates out of NV and TX. Candidate must be willing to work from/relocate to those locations. The art team is expected to be available to work during the hours of 9am-3pm Pacific time.  Relocation assistance is available.
SpinPlay Games is looking for a Technical Animator who enjoys solving technical challenges just as much as creating exceptional animation. This role sits at the intersection of art, design, and engineering, helping transform game concepts into polished, optimized player experiences.
You'll work closely with artists, designers, and developers to build efficient animation pipelines, optimize assets for production, and ensure game features are implemented accurately. Success in this role requires strong technical animation skills, attention to detail, and the ability to identify potential issues before they reach production.

Key Responsibilities
  • Build, rig, and maintain high-quality Spine animation files for production.
  • Create animator-ready files with clean skeletons, skins, constraints, and reusable setups. 
  • Optimize animations for performance while maintaining visual quality. 
  • Manage animation assets, project structure, and technical workflows throughout development. 
  • Coordinate technical handoffs between art and engineering teams. 
  • Review game design documentation to understand feature requirements and identify technical considerations before implementation. 
  • Recognize missing, unclear, or inconsistent requirements and work with designers and developers to resolve them. 
  • Conduct technical reviews of animation files to ensure they meet team standards before export. 
  • Continuously improve animation workflows and production efficiency.

Skills, Knowledge and Expertise
  • Minimum 6 years experience using Spine, ideally without use of the mesh tool
  • Minimum 6 years experience in 2D animation, drawing and illustration
  • Experience in slot machine games (mobile platform) is a plus.
  • Strong understanding of rigging, animation workflows, and optimization.
  • Excellent organizational skills and attention to detail. 
  • Ability to work independently while collaborating effectively across disciplines. 
  • Strong problem-solving skills with the ability to anticipate technical challenges before they become production issues. 
  • Comfortable reading and understanding detailed game design and technical documentation.
  • Applications without a 2D animation portfolio will not be considered.