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Remote Task Jobs in Bothell, WA (NOW HIRING)

Autodesk Inventor Expert - Remote

Seattle, WA ยท On-site +1

$30 - $120/hr

Remote Job Overview We are seeking experienced Autodesk Inventor Specialists to contribute their ... Minimum 4 years of hands-on experience in parametric CAD modeling for edit-level tasks; 10+ years ...

Autodesk Inventor Expert - Remote

Seattle, WA ยท On-site +1

$30 - $120/hr

Remote Job Overview We are seeking experienced Autodesk Inventor Specialists to contribute their ... Minimum 4 years of hands-on experience in parametric CAD modeling for edit-level tasks; 10+ years ...

Showing results 41-60

Remote Task information

See Bothell, WA salary details

$17

$30

$42

How much do remote task jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for remote task in Bothell, WA is $30.94, according to ZipRecruiter salary data. Most workers in this role earn between $24.18 and $37.07 per hour, depending on experience, location, and employer.

What is a remote task?

Remote Task jobs are positions where individuals complete tasks or assignments from a location outside of a traditional office, often from home. These tasks can range from data entry, content moderation, transcription, image annotation, to software testing, and more. Remote Task jobs are popular for their flexibility and are usually offered by companies looking to outsource specific types of work. Many platforms connect freelancers or independent contractors with available remote tasks. This type of job is ideal for those seeking part-time work, supplementary income, or the ability to work from anywhere.

What are different types of remote task jobs?

Remote task-based jobs involve performing work over the internet in exchange for payment. These opportunities are often known as microtasks because each task only takes a short time to complete. Your duties in a task-based job vary depending on the details of the work. You always need to complete the microtask as instructed to receive payment. You can complete surveys, take writing or translation jobs, or perform data entry or search engine research tasks. Some freelancers advertise specific microtasks that they have the skills to complete and accept work from clients who need that service, but there are also job boards on which clients can advertise.

What are the key skills and qualifications needed to thrive as a remote task worker?

To thrive as a Remote Task Worker, you typically need strong organizational skills, attention to detail, and basic computer literacy, often supported by previous experience with remote or freelance work. Familiarity with productivity tools like Slack, Trello, or Google Workspace, and sometimes knowledge of specific platforms such as Upwork or Mechanical Turk, is highly beneficial. Excellent time management, self-motivation, and effective written communication are standout soft skills in this role. These competencies are crucial for successfully managing tasks independently, meeting deadlines, and maintaining productivity without direct supervision.

What are some common challenges faced by professionals working in remote task roles, and how can they be addressed?

Professionals in remote task roles often encounter challenges such as maintaining effective communication with team members, staying self-motivated, and managing time across different projects. To address these, it's important to establish a clear daily routine, utilize collaboration tools like Slack or Trello, and set regular check-ins with supervisors or colleagues. Proactively seeking feedback and ensuring a reliable internet connection can also help remote task workers stay productive and connected to their team.

What is the difference between Remote Task vs Microtask Worker?

AspectRemote TaskMicrotask Worker
CredentialsMinimal; often no formal qualifications neededMinimal; usually no certifications required
Work EnvironmentOnline, flexible, project-basedOnline, flexible, task-based
Industry UsageFreelance platforms, gig economyCrowdsourcing platforms, microtask sites
Common Search IntentFinding flexible online jobsCompleting small online tasks for pay

Remote Task and Microtask Worker both involve online, flexible work with minimal credentials. Remote Tasks often encompass a variety of project-based jobs, while Microtask Workers focus on completing small, specific tasks on crowdsourcing platforms. Both roles are popular for those seeking quick, flexible income online.

What are the most commonly searched types of Task jobs in Bothell, WA?

The most popular types of Task jobs in Bothell, WA are:

What are popular job titles related to Remote Task jobs in Bothell, WA?

For Remote Task jobs in Bothell, WA, the most frequently searched job titles are:

What job categories do people searching Remote Task jobs in Bothell, WA look for?

The top searched job categories for Remote Task jobs in Bothell, WA are:

What cities near Bothell, WA are hiring for Remote Task jobs?

Cities near Bothell, WA with the most Remote Task job openings:

Infographic showing various Remote Task job openings in Bothell, WA as of August 2026, with employment types broken down into 6% Internship, 57% Full Time, 35% Part Time, and 2% Temporary. Highlights an 100% Remote job distribution, with an average salary of $64,348 per year, or $30.9 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 3 days ago

New


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/