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Remote Systems Engineer Jobs in Renton, WA (NOW HIRING)

System Safety Engineer - Onboard

Kirkland, WA ยท On-site +1

$196K - $248K/yr

Proficient in applying Systems Engineering principles including defining SMART safety mitigations ... remote, the specific salary range for your preferred location, during the hiring process. Waymo ...

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Remote Systems Engineer information

See Renton, WA salary details

$60.2K

$143.1K

$187.8K

How much do remote systems engineer jobs pay per year?

As of May 28, 2026, the average yearly pay for remote systems engineer in Renton, WA is $143,094.00, according to ZipRecruiter salary data. Most workers in this role earn between $110,200.00 and $176,600.00 per year, depending on experience, location, and employer.

What Does a Remote Systems Engineer Do?

The job of a remote systems engineer is to develop, test, and maintain a computer network system for a company. Your duties include implementing updates, handling technical issues (including connectivity issues and VPN setup), performing system administration tasks, documenting changes, preparing reports, and developing new infrastructure as needed. Your responsibilities as a remote systems engineer are to ensure the software system and network connectivity meet the needs of the business environment and provide user support. This is a work from home position that involves coordinating with IT and management.

What are the key skills and qualifications needed to thrive as a Remote Systems Engineer, and why are they important?

To thrive as a Remote Systems Engineer, you need a strong background in computer science, systems administration, and network management, often supported by a relevant degree or certifications such as CompTIA Network+ or Microsoft Certified: Azure Administrator. Proficiency with cloud platforms (e.g., AWS, Azure), automation tools (like Ansible or Puppet), and monitoring systems is typically required. Excellent problem-solving, communication, and time-management skills help in collaborating with distributed teams and resolving issues independently. These skills and qualities are crucial for maintaining reliable system operations and ensuring seamless remote support in a distributed work environment.

How does a Remote Systems Engineer typically collaborate with on-site IT teams and other departments?

As a Remote Systems Engineer, you will frequently coordinate with on-site IT staff and cross-functional teams through virtual meetings, project management tools, and shared documentation. Effective communication and clear documentation are crucial, as you may not be physically present to troubleshoot or implement solutions. You can expect to rely heavily on remote access tools and cloud-based platforms to monitor, maintain, and update systems. Building strong relationships with team members and setting clear expectations helps ensure seamless collaboration and project success, even from a distance.

What is a Remote Systems Engineer?

A Remote Systems Engineer is an IT professional who designs, implements, manages, and maintains computer systems and networks for organizations while working from a remote location. They ensure that systems are reliable, secure, and perform optimally, often troubleshooting issues and deploying updates without being physically present onsite. Remote Systems Engineers typically use remote access tools to monitor systems, collaborate with teams, and provide technical support. Their work is essential for companies with distributed workforces or cloud-based infrastructure.
What are the most commonly searched types of Systems Engineer jobs in Renton, WA? The most popular types of Systems Engineer jobs in Renton, WA are:
What job categories do people searching Remote Systems Engineer jobs in Renton, WA look for? The top searched job categories for Remote Systems Engineer jobs in Renton, WA are:
What cities near Renton, WA are hiring for Remote Systems Engineer jobs? Cities near Renton, WA with the most Remote Systems Engineer job openings:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site, Remote

$62 - $75/hr

Contractor

Posted 27 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 20
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contractor or Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific), attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rรฉsumรฉ to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/