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Remote Spatial Audio Algorithms Jobs in Irvine, CA

Remote Spatial Audio Algorithms information

See Irvine, CA salary details

$31.7K

$90.7K

$184.1K

How much do remote spatial audio algorithms jobs pay per year?

As of Aug 22, 2026, the average yearly pay for remote spatial audio algorithms in Irvine, CA is $90,654.00, according to ZipRecruiter salary data. Most workers in this role earn between $53,700.00 and $121,300.00 per year, depending on experience, location, and employer.

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Infographic showing various Remote Spatial Audio Algorithms job openings in Irvine, CA as of June 2026, with employment types broken down into 1% Internship, 56% Full Time, 15% Part Time, and 28% Contract. Highlights an 76% Physical, 2% Hybrid, and 22% Remote job distribution, with an average salary of $90,654 per year, or $43.6 per hour.

Software Engineer (Computational Geometry)

RPS Recruitment

Huntington Beach, CA • On-site, Remote

$62.50 - $96.15/hr

Full-time

Posted 7 days ago


Job description

About the Role

We're building out a small, high-impact software engineering team solving hard, foundational problems in computational geometry. This is a rare opportunity to do deep technical work at the intersection of math, physics, and 3D computer graphics — with real ownership on a lean, fast-moving team.

What You'll Work On

  • Core geometry algorithms involving mesh processing, B-rep/NURBS modeling, and polygon/solid modeling
  • Spatial data structures and algorithms (BVH, octree/quadtree, ray tracing/casting, collision detection)
  • Building tools and systems that translate complex 3D shapes and surfaces into precise, production-ready outputs

What We're Looking For

  • Strong proficiency in C++ (Rust experience is a plus, though not required)
  • Real depth in computational geometry — experience working with meshes, B-rep, NURBS, or similar 3D/geometric modeling concepts
  • Solid algorithmic foundation — of the three (programming, computational geometry, and algorithms), algorithm depth matters most
  • Background can come from any industry — aerospace, defense, gaming, medical/dental modeling, VFX, CAD/CAM, or similar — we care about the depth of your geometry and algorithm work, not which industry it came from

Work Arrangement

  • Remote or Hybird

Requirements

  • U.S. Citizenship or Permanent Residency required

You should be proficient in:

  • CAD/CAM Software
  • 3d modeling
  • b-rep
  • c++
  • Applied Mathematics

Machines & technologies you'll use:

  • 3D Modeling
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