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Remote Software Engineer Intern Winter Jobs in Boca Raton, FL

Principal Software Engineer (Python)

Sunrise, FL ยท On-site +1

$128K - $172K/yr

The hybrid-remote Principal Software Development Engineer leads the design, development, and testing of complex software systems and applications. This senior-level position is responsible for ...

Azure Cloud Data Engineer

Weston, FL ยท Remote

$108K - $130K/yr

AZURE DATA ENGINEER (REMOTE) ARC Group has an immediate opportunity for an aspiring Azure / Cloud ... In your role, you will work with our software developers, database architects, data analysts, and ...

HubSpot System Engineer

West Palm Beach, FL ยท On-site +1

$58K - $92K/yr

Bachelor's Degree in Business or Computer Science - Preferred * 3 - 5 years software development ... Benefits for part-time, contract, and intern roles may vary. Not sure if you meet every requirement?

We are looking for a Full Stack Software Engineer who builds for the web end to end and owns what ... We currently work a hybrid model of Mondays and Fridays remote and Tuesday - Thursday in our Boca ...

Senior Systems Engineer

Fort Lauderdale, FL ยท Remote

$99K - $136K/yr

Systems software engineering/programming is a specialized area of software engineering/programming ... While this is a remote position, occasional travel to Humana's offices for training or meetings may ...

Senior Systems Engineer

Fort Lauderdale, FL ยท Remote

$99K - $136K/yr

Systems software engineering/programming is a specialized area of software engineering/programming ... While this is a remote position, occasional travel to Humana's offices for training or meetings may ...

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Remote Software Engineer Intern Winter information

See Boca Raton, FL salary details

$12

$24

$36

How much do remote software engineer intern winter jobs pay per hour?

As of Jun 25, 2026, the average hourly pay for remote software engineer intern winter in Boca Raton, FL is $24.12, according to ZipRecruiter salary data. Most workers in this role earn between $19.62 and $27.36 per hour, depending on experience, location, and employer.

Is a 3.0 GPA good for internships?

For a Remote Software Engineer Intern position, a 3.0 GPA is generally considered acceptable, especially if complemented by strong technical skills, projects, and relevant experience. Many employers prioritize practical abilities and coding proficiency over GPA, but maintaining a higher GPA can enhance competitiveness for internship opportunities.

Can you do winter internships?

Yes, many companies offer winter internships, including remote software engineer intern positions. These internships typically run during the winter break and may require specific application deadlines and eligibility criteria. Candidates should check individual company postings for availability and requirements.

Is it possible to get a winter internship?

A remote Software Engineer Intern position during winter is often available, especially through company-sponsored internship programs. These internships typically require applicants to be enrolled in a relevant degree program and may have specific application deadlines in advance of the winter season.

Is 20 an hour good for an internship?

For a remote software engineer intern, $20 an hour is generally considered competitive, especially for entry-level positions that may not require extensive experience. Internships often pay between minimum wage and $25 an hour, depending on the company, location, and required skills such as programming languages or tools like Git and Python.
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Infographic showing various Remote Software Engineer Intern Winter job openings in Boca Raton, FL as of June 2026, with employment types broken down into 81% Full Time, 16% Part Time, and 3% Contract. Highlights an 38% Physical, 3% Hybrid, and 59% Remote job distribution, with an average salary of $50,169 per year, or $24.1 per hour.
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 4 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer.  In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team.  As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision.  In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a gameโ€™s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the projectโ€™s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules.  Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelorโ€™s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.