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Remote Slack Software Engineer Jobs in Boca Raton, FL

... 10+ years of software engineering experience, ideally in a SaaS product environment * Strong ... Remote work within the U.S. * Opportunity for long-term growth as the company scales

Principal Software Engineer (Python)

Sunrise, FL ยท On-site +1

$128K - $172K/yr

The hybrid-remote Principal Software Development Engineer leads the design, development, and testing of complex software systems and applications. This senior-level position is responsible for ...

Full Stack Software Engineer MDG Solutions is a national, full-service marketing solutions partner ... We currently work a hybrid model of Mondays and Fridays remote and Tuesday - Thursday in our Boca ...

Azure Cloud Data Engineer

Weston, FL ยท Remote

$108K - $130K/yr

AZURE DATA ENGINEER (REMOTE) ARC Group has an immediate opportunity for an aspiring Azure / Cloud ... In your role, you will work with our software developers, database architects, data analysts, and ...

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Remote Slack Software Engineer information

See Boca Raton, FL salary details

$60.3K

$140K

$195K

How much do remote slack software engineer jobs pay per year?

As of Jun 17, 2026, the average yearly pay for remote slack software engineer in Boca Raton, FL is $139,995.00, according to ZipRecruiter salary data. Most workers in this role earn between $113,900.00 and $164,200.00 per year, depending on experience, location, and employer.

How does a Remote Slack Software Engineer typically collaborate with teammates and stay aligned on project goals?

As a Remote Slack Software Engineer, collaboration relies heavily on asynchronous and synchronous communication tools, including Slack itself, video meetings, and project management platforms. Regular standups, code reviews, and pair programming sessions are common to ensure alignment and transparency. Engineers are encouraged to document their work thoroughly and proactively share updates, which helps reduce misunderstandings and keep projects on track despite time zone differences. This environment fosters independent problem-solving while also promoting a strong sense of teamwork.

What are the key skills and qualifications needed to thrive as a Remote Slack Software Engineer, and why are they important?

To thrive as a Remote Slack Software Engineer, you need strong programming skills in languages like JavaScript or Python, experience with APIs, and a solid understanding of software engineering principles, often supported by a relevant degree or equivalent experience. Familiarity with Slack's API, cloud platforms (such as AWS), and version control systems like Git is typically required. Excellent problem-solving, communication, and self-management skills are crucial for collaborating effectively and independently in a remote environment. These skills ensure the delivery of high-quality, scalable integrations and features while maintaining productivity and team alignment across distributed settings.

What are Remote Slack Software Engineers?

Remote Slack Software Engineers are professionals who design, build, and maintain software solutions that integrate with or enhance Slack, a popular messaging and collaboration platform. They typically work from remote locations, using their expertise in programming languages, APIs, and cloud technologies to develop custom Slack apps, bots, and integrations for businesses. Their responsibilities also include troubleshooting issues, improving user experience, and ensuring the security of Slack-based solutions. These engineers often collaborate with product managers, designers, and other developers to deliver scalable and efficient tools that boost productivity within Slack environments.
What are popular job titles related to Remote Slack Software Engineer jobs in Boca Raton, FL? For Remote Slack Software Engineer jobs in Boca Raton, FL, the most frequently searched job titles are:
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Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 10 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer. ย In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team. ย As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision. ย In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a gameโ€™s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the projectโ€™s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules. ย Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelorโ€™s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects includeย 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.