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Remote Ruby On Rails Developer Jobs in Renton, WA

Remote Mechanical Engineer Location: Richland, WA Contract Duration: Contract with potential for ... This role is ideal for a hands-on engineering professional who is experienced across the full ...

Remote Mechanical Engineer Location: Richland, WA Contract Duration: Contract with potential for ... This role is ideal for a hands-on engineering professional who is experienced across the full ...

OSP Engineer Remote

Seattle, WA ยท Remote

$24 - $30/hr

This role focuses on updating, correcting, and re-posting network designs within FROGS , ensuring ... The engineer will work closely with construction teams, project managers, and clients to process ...

The application window is expected to close on: 07/03/2026 Job posting may be removed earlier if ... of developer observability (Observability Platforms and Alert Response) as well as Principal ...

Senior React Developer

Bellevue, WA ยท Remote

$125K - $150K/yr

Our Senior React Developers will be asked to help with building performant web apps on all major ... Remote (Company HQ in Bellevue, WA) Company Description AI telecommunications

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Remote Ruby On Rails Developer information

See Renton, WA salary details

$28.7K

$137.4K

$192.9K

How much do remote ruby on rails developer jobs pay per year?

As of Jun 25, 2026, the average yearly pay for remote ruby on rails developer in Renton, WA is $137,356.00, according to ZipRecruiter salary data. Most workers in this role earn between $115,300.00 and $158,000.00 per year, depending on experience, location, and employer.

What are Remote Ruby On Rails Developers?

Remote Ruby On Rails Developers are software engineers who specialize in building and maintaining web applications using the Ruby on Rails framework, while working from a location outside of a traditional office environment. They collaborate with teams online, write code, troubleshoot issues, and implement new features by leveraging Ruby on Rails' conventions and tools. These developers commonly use communication and project management tools to coordinate with colleagues and deliver high-quality software solutions for clients or employers around the world.

What Does a Remote Ruby On Rails Developer Do?

A remote Ruby on the Rails developer works from home with the Ruby on the Rails web development framework. This framework helps those working in Rails development to save time when writing code. It is an open source software, which means that you can use it for free and implement improvements so that other users get more out of it. Your duties and responsibilities in a Ruby on Rails developer position are to create object-oriented web applications, write testing elements for your application or software, and add database content to your web pages.

What are some common challenges faced by Remote Ruby on Rails Developers, and how can they be addressed?

Remote Ruby on Rails Developers often face challenges such as effective communication with distributed teams, staying aligned on project requirements, and managing time zone differences. These can be addressed by using collaborative tools like Slack, Jira, and GitHub for daily check-ins, thorough documentation, and regular virtual meetings. Additionally, setting clear expectations with teammates and proactively seeking feedback helps maintain productivity and ensures smooth project delivery.

What is the difference between Remote Ruby On Rails Developer vs Remote Full Stack Developer?

AspectRemote Ruby On Rails DeveloperRemote Full Stack Developer
Required SkillsRuby, Rails, HTML, CSS, JavaScriptRuby, Rails, HTML, CSS, JavaScript, front-end frameworks
Work EnvironmentPrimarily back-end development, server-side focusBoth front-end and back-end development
Industry UsageWeb applications, SaaS platformsWeb apps, mobile apps, enterprise solutions
CertificationsNone specific, but Ruby/Rails knowledge preferredFull stack development certifications beneficial

While a Remote Ruby On Rails Developer specializes in back-end development using Ruby on Rails, a Remote Full Stack Developer handles both front-end and back-end tasks. The former focuses on server-side logic, whereas the latter manages the entire development stack, making the full stack role broader in scope.

What are the key skills and qualifications needed to thrive as a Remote Ruby on Rails Developer, and why are they important?

To thrive as a Remote Ruby on Rails Developer, you need strong proficiency in Ruby, Rails framework, web development principles, and a solid understanding of databases, usually demonstrated by a degree in computer science or equivalent experience. Familiarity with Git, RESTful APIs, automated testing tools, and cloud platforms like AWS is typically required. Excellent problem-solving, self-motivation, and clear written communication skills are essential for remote collaboration and independent work. These competencies ensure efficient project delivery, smooth teamwork across distributed environments, and high-quality, maintainable code.
What cities near Renton, WA are hiring for Remote Ruby On Rails Developer jobs? Cities near Renton, WA with the most Remote Ruby On Rails Developer job openings:
Infographic showing various Remote Ruby On Rails Developer job openings in Renton, WA as of June 2026, with employment types broken down into 2% Internship, 88% Full Time, and 10% Contract. Highlights an 100% Remote job distribution, with an average salary of $137,356 per year, or $66 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

Other

Posted 25 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/