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Remote Rpg Programmer Jobs in Seattle, WA (NOW HIRING)

... RPG, RPG ILE, SQLRPGLE, and Control Language (CLP/CLLE). โ€ข Very good knowledge of SQL concepts - Analyze and modify complex SQL queries, embedded SQL in SQLRPGLE, Cursor programming, SQL Sprocs ...

Remote Software Developer

Seattle, WA ยท On-site +1

$200 - $300/hr

As a Software Developer, you will create cutting-edge datasets for training, benchmarking, and advancing large language models, collaborating closely with researchers. This includes curating code ...

New

Software Engineer, Product

Seattle, WA ยท Remote

$140K - $160K/yr

If you're passionate about solving massive-scale engineering challenges and eager to be part of a fast-paced remote startup culture, we encourage you to apply to join our team today! As a Software ...

Survival Evolved - Sr. Engine Programmer - Seattle, WA Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse ...

Software Engineer

Seattle, WA ยท On-site +1

$133.80K - $197.75K/yr

Employee divides their time between in-office and remote work. Access to an office location is ... Experience in developer ecosystems or extensibility frameworks * Exposure to code reviews and ...

Developer

Seattle, WA ยท Remote

We are seeking a skilled Developer to join our technical team. The ideal candidate will play a key ... Ability to work effectively in a remote team environment * Good communication skills to collaborate ...

Software Engineer

Tacoma, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Software Developer

Bellevue, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Software Developer

Tacoma, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Software Developer

Everett, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

Software Engineer

Renton, WA ยท Remote

$40 - $75/hr

... other engineers -- who are driving real-world impact in AI development. Our platform offers an ... Benefits: * This is a full-time or part-time REMOTE position * You'll be able to choose which ...

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Showing results 1-20

Remote Rpg Programmer information

See Seattle, WA salary details

$37.6K

$106.3K

$147.4K

How much do remote rpg programmer jobs pay per year?

As of May 31, 2026, the average yearly pay for remote rpg programmer in Seattle, WA is $106,253.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,000.00 and $121,800.00 per year, depending on experience, location, and employer.

What Does a Remote RPG Programmer Do?

A remote RPG programmer works in software development, creating new applications or tools using the report program generator language, which was originally designed for the IBM minicomputer system on the AS/400 and i-Series of computers. RPG is one of the most frequently used programming languages, and significant amounts of business enterprise, infrastructure operations, and other essential system controls use it. As a remote RPG programmer, you work from home as part of a larger team of developers, building web and windows applications. Your duties and responsibilities include scripting tests, checking code, and building out programs.

What are the key skills and qualifications needed to thrive as a Remote RPG Programmer, and why are they important?

To thrive as a Remote RPG Programmer, you need strong proficiency in RPG (Report Program Generator) language, experience with IBM i (AS/400) systems, and a relevant degree or equivalent experience in computer science or programming. Familiarity with tools like IBM Rational Developer, CL programming, and database management systems such as DB2 is typically required. Effective communication, problem-solving ability, and self-motivation are crucial soft skills, especially for remote work environments. These competencies ensure efficient development, maintenance, and troubleshooting of business-critical applications while enabling collaboration and independence in a distributed team.

What are some unique challenges faced by Remote RPG Programmers when collaborating with cross-functional teams?

Remote RPG Programmers often work with designers, artists, and other developers who may be located in different time zones, which can make real-time communication and collaboration challenging. Effective use of project management tools, clear documentation, and regular virtual meetings are essential to ensure everyone stays aligned on game features and technical requirements. Additionally, maintaining code consistency and integrating various modules smoothly require strong version control practices. Being proactive in communication and adaptable to different workflows helps overcome these challenges and ensures successful project delivery.

What are Remote RPG Programmers?

Remote RPG Programmers are software developers who specialize in using the RPG (Report Program Generator) programming language, typically for IBM i (AS/400) systems, and perform their work from a remote location rather than an onsite office. Their responsibilities often include developing, maintaining, and enhancing business applications, troubleshooting issues, and collaborating with teams via digital communication tools. Working remotely allows these professionals to serve clients or employers worldwide, providing flexibility while leveraging their expertise in legacy and modern RPG codebases.

What is the difference between Remote Rpg Programmer vs Remote Game Developer?

AspectRemote Rpg ProgrammerRemote Game Developer
Required SkillsProgramming, scripting, game engines, RPG mechanicsProgramming, design, art, game engines, broader development skills
Work EnvironmentRemote, focused on RPG projectsRemote or on-site, diverse game genres
Industry UsagePrimarily in RPG and niche game studiosAcross all game genres and studios
Common Search IntentSpecialized RPG programming rolesGeneral game development roles

Remote Rpg Programmers focus specifically on scripting and developing mechanics for RPG games, requiring specialized knowledge of RPG systems. Remote Game Developers have a broader role, encompassing various game genres and development tasks. While both roles require programming skills, the RPG Programmer role is more niche, often working within teams dedicated to RPG titles.

What are the most commonly searched types of Rpg Programmer jobs in Seattle, WA? The most popular types of Rpg Programmer jobs in Seattle, WA are:
What are popular job titles related to Remote Rpg Programmer jobs in Seattle, WA? For Remote Rpg Programmer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Remote Rpg Programmer jobs in Seattle, WA look for? The top searched job categories for Remote Rpg Programmer jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Remote Rpg Programmer jobs? Cities near Seattle, WA with the most Remote Rpg Programmer job openings:
Infographic showing various Remote Rpg Programmer job openings in Seattle, WA as of May 2026, with employment types broken down into 59% Full Time, 8% Part Time, and 33% Contract. Highlights an 100% Remote job distribution, with an average salary of $106,253 per year, or $51.1 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$62 - $75/hr

Contractor

Posted 14 hours ago


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM - 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/