2

Remote Rpg Programmer Jobs in Minneapolis, MN (NOW HIRING)

AI Agentic Engineer - Remote

Eagan, MN · Remote

$61.95 - $63.86/hr

This position is fully remote. Compensation: $61.95 - $63.86 per hour, W2, based on qualifications Position Overview: We are hiring for a role that is not a traditional AI/ML or Java developer ...

Software Developer

Minneapolis, MN · Remote

$53 - $63/hr

Remote (Client based in Minneapolis, MN) Employment Type: Full-Time Are you a developer who enjoys solving complex problems, building scalable applications, and collaborating with distributed teams?

Senior Software Engineer

Golden Valley, MN · On-site +1

$97K - $150K/yr

Hands-on experience leading projects and leading local and remote teams to build, enhance, support ... Experience with asynchronous programming, task-based concurrency, multi-threaded application design ...

Senior Software Engineer

Golden Valley, MN · On-site +1

$97K - $150K/yr

Hands-on experience leading projects and leading local and remote teams to build, enhance, support ... Experience with asynchronous programming, task-based concurrency, multi-threaded application design ...

Senior Software Engineer

Minneapolis, MN · On-site +1

$97K - $150K/yr

Hands-on experience leading projects and leading local and remote teams to build, enhance, support ... Experience with asynchronous programming, task-based concurrency, multi-threaded application design ...

Sr. Software Engineer

Minneapolis, MN · Remote

$125K - $165K/yr

Remote (Minneapolis, MN) Job Type: Contract Project: Selected candidate will be working on product ... developers, 1 QA Responsibilities: - Building and consuming both RESTful API endpoints and ...

next page

Showing results 1-20

Remote Rpg Programmer information

See Minneapolis, MN salary details

$34.4K

$97.5K

$135.2K

How much do remote rpg programmer jobs pay per year?

As of Sep 12, 2026, the average yearly pay for remote rpg programmer in Minneapolis, MN is $97,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $87,200.00 and $111,700.00 per year, depending on experience, location, and employer.

What is a remote RPG programmer?

Remote RPG Programmers are software developers who specialize in using the RPG (Report Program Generator) programming language, typically for IBM i (AS/400) systems, and perform their work from a remote location rather than an onsite office. Their responsibilities often include developing, maintaining, and enhancing business applications, troubleshooting issues, and collaborating with teams via digital communication tools. Working remotely allows these professionals to serve clients or employers worldwide, providing flexibility while leveraging their expertise in legacy and modern RPG codebases.

What does a remote RPG programmer do?

A remote RPG programmer works in software development, creating new applications or tools using the report program generator language, which was originally designed for the IBM minicomputer system on the AS/400 and i-Series of computers. RPG is one of the most frequently used programming languages, and significant amounts of business enterprise, infrastructure operations, and other essential system controls use it. As a remote RPG programmer, you work from home as part of a larger team of developers, building web and windows applications. Your duties and responsibilities include scripting tests, checking code, and building out programs.

What are the key skills and qualifications needed to thrive as a remote RPG programmer?

To thrive as a Remote RPG Programmer, you need strong proficiency in RPG (Report Program Generator) language, experience with IBM i (AS/400) systems, and a relevant degree or equivalent experience in computer science or programming. Familiarity with tools like IBM Rational Developer, CL programming, and database management systems such as DB2 is typically required. Effective communication, problem-solving ability, and self-motivation are crucial soft skills, especially for remote work environments. These competencies ensure efficient development, maintenance, and troubleshooting of business-critical applications while enabling collaboration and independence in a distributed team.

What are some unique challenges faced by remote RPG programmers when collaborating with cross-functional teams?

Remote RPG Programmers often work with designers, artists, and other developers who may be located in different time zones, which can make real-time communication and collaboration challenging. Effective use of project management tools, clear documentation, and regular virtual meetings are essential to ensure everyone stays aligned on game features and technical requirements. Additionally, maintaining code consistency and integrating various modules smoothly require strong version control practices. Being proactive in communication and adaptable to different workflows helps overcome these challenges and ensures successful project delivery.

What is the difference between Remote Rpg Programmer vs Remote Game Developer?

AspectRemote Rpg ProgrammerRemote Game Developer
Required SkillsProgramming, scripting, game engines, RPG mechanicsProgramming, design, art, game engines, broader development skills
Work EnvironmentRemote, focused on RPG projectsRemote or on-site, diverse game genres
Industry UsagePrimarily in RPG and niche game studiosAcross all game genres and studios
Common Search IntentSpecialized RPG programming rolesGeneral game development roles

Remote Rpg Programmers focus specifically on scripting and developing mechanics for RPG games, requiring specialized knowledge of RPG systems. Remote Game Developers have a broader role, encompassing various game genres and development tasks. While both roles require programming skills, the RPG Programmer role is more niche, often working within teams dedicated to RPG titles.

What are the most commonly searched types of Rpg Programmer jobs in Minneapolis, MN?

The most popular types of Rpg Programmer jobs in Minneapolis, MN are:

What are popular job titles related to Remote Rpg Programmer jobs in Minneapolis, MN?

For Remote Rpg Programmer jobs in Minneapolis, MN, the most frequently searched job titles are:

What job categories do people searching Remote Rpg Programmer jobs in Minneapolis, MN look for?

The top searched job categories for Remote Rpg Programmer jobs in Minneapolis, MN are:

What cities near Minneapolis, MN are hiring for Remote Rpg Programmer jobs?

Cities near Minneapolis, MN with the most Remote Rpg Programmer job openings:

Infographic showing various Remote Rpg Programmer job openings in Minneapolis, MN as of August 2026, with employment types broken down into 73% Full Time, 6% Part Time, and 21% Contract. Highlights an 100% Remote job distribution, with an average salary of $97,456 per year, or $46.9 per hour.

Senior Gameplay Programmer (CONTRACT)

Afton, MN • On-site, Remote

Sony Interactive Entertainment (SIE)
Software Development • 1 - 5K employees

$82.74 - $100/hr

Contractor

Medical, Dental, Vision

Posted 14 days ago


Job description

This is a 12 month contract. This position is for temporary engagement through our staffing partner, Yoh Enterprise Solutions.

Insomniac is looking for a Senior Gameplay Programmer (Contract). In this role you'll collaborate closely with our content teams as we design, implement and maintain industry leading experiences, with a heavy focus on enemy, boss and ally behaviors. A Senior Gameplay Programmer anticipates design needs and player expectations and leverages their experience to provide feedback on code quality, user experience, and performance throughout the course of development. We value ownership, technical expertise, initiative, and effective communication.

At Insomniac, we've embraced a digital-first culture, and support in-office, remote and hybrid working arrangements. We're passionate about creating robust, scalable systems for AAA games and delivering outstanding new player experiences while fostering employee well-being!

Essential duties and responsibilities include the following:

  • Collaborate across teams to drive player experience and feature quality with a focus on Enemy<>Player interactions
  • Act as a subject matter expert on our enemy and boss teams, providing mentorship/assistance to more junior staff through code reviews and participation in relevant special interest groups
  • Create features and systems that can work flexibly and dynamically across diverse environments and situations
  • Architect and implement systems that are as simple as possible without compromising scalability and extensibility
  • Accurately estimate assigned work, contribute to efforts to ensure work is in scope, and proactively update team on task status
  • Understand complex existing systems and how they interact. Expand or create new systems as needed to deliver on the promise of our features
  • Work across teams to understand how our internal customers use the tools and systems that we develop to deliver great gameplay experiences
  • Drive new feature and architecture development within enemy behavior systems

Skills you should bring to this role:

  • Prior experience owning and delivering features in the areas of enemy, boss, or ally behaviors
  • Extensive C++ skills
  • Knowledge of memory management, performance optimization, systems interfaces, and other programming principles and best practices.
  • Knowledge of mathematical concepts, particularly 3D math and visualization using linear algebra
  • An eye for player-centered design
  • Ability and willingness to articulate strengths and weaknesses of proposed features, and to advocate for alternatives

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$82.74-$100 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.