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Remote Rendering Jobs in Swampscott, MA (NOW HIRING)

Computational Design Research Engineer

Boston, MA · On-site +1

$100K - $140K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Develop rendering modules for generating 2D/3D visual assets. * Curate and manage large-scale ... Remote-first work environment • Fully funded company offsites and team gatherings • ...

Marketing Campaign Operations Manager

Boston, MA · Remote

$110K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

  • PTO

Remote Department: Marketing Reports to: Senior Manager, Marketing GTM Why Join Omnicell? At ... Execute comprehensive quality assurance processes for all campaign assets, including rendering ...

Email & Web Specialist

Boston, MA · On-site +1

$90K - $110K/yr

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Solid command of HTML and CSS for email; familiarity with email rendering quirks across clients ... We are a fully remote team operating across the United States, giving our employees the flexibility ...

Email & Web Specialist

Boston, MA · Remote

  • Medical

  • Dental

  • Vision

  • Retirement

  • PTO

Solid command of HTML and CSS for email; familiarity with email rendering quirks across clients ... We are a fully remote team operating across the United States, giving our employees the flexibility ...

Remote Rendering information

See Swampscott, MA salary details

$17

$22

$24

How much do remote rendering jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for remote rendering in Swampscott, MA is $22.18, according to ZipRecruiter salary data. Most workers in this role earn between $18.61 and $23.56 per hour, depending on experience, location, and employer.

What is a remote rendering?

A Remote Rendering job involves processing and visualizing complex 3D graphics on powerful cloud-based servers rather than local devices. This allows for high-quality rendering of models, simulations, and virtual environments without requiring high-end hardware on the user's end. Professionals in this field work on optimizing rendering pipelines, ensuring low-latency streaming, and integrating rendering solutions into applications such as gaming, architecture, and engineering.

What are the key skills and qualifications needed to thrive in remote rendering?

To excel in a Remote Rendering role, you need expertise in 3D rendering pipelines, computer graphics principles, and networked application development, commonly backed by a degree in computer science, graphics, or a related field. Familiarity with tools like Unreal Engine, Unity, NVIDIA CloudXR, and cloud platforms such as AWS or Azure is typically required, along with relevant certifications in cloud computing or graphics technologies. Strong problem-solving abilities, clear communication, and the ability to collaborate remotely make candidates stand out in this position. These skills ensure high-quality, real-time graphics experiences are efficiently delivered to users over networks, meeting client and project demands.

What are some common challenges faced by professionals working in remote rendering?

One of the main challenges in remote rendering is optimizing performance to deliver high-quality graphics with minimal latency, especially when supporting diverse devices and varying network conditions. Professionals often need to troubleshoot hardware compatibility issues and ensure secure, seamless integration with virtual or cloud-based environments. Collaboration is frequently remote, requiring clear communication and coordination with software engineers, designers, and IT teams. Adapting quickly to new rendering technologies and cloud platforms is also a key part of the role, helping teams stay ahead in this rapidly evolving field.

Computational Design Research Engineer

Foundation EGI

Boston, MA • Remote

$100K - $140K/yr

Full-time

Re-posted 12 days ago


Job description

REQUIRED: MUST have experience with Code Development + Computational Design and/or Geometry Processing. Applicants will not be considered without this experience.
 
About Us:
 
We are an MIT-born, venture-backed Silicon Valley startup building a real-life 'Jarvis'. An AI Copilot for design and manufacturing. Our goal is to utilize advanced AI, physics simulation, and computer graphics to reduce costs and improve engineering productivity across all steps of the design and manufacturing process.
 
 

On this Role:

This role is a mix of a few worlds coming together. You’ll be working with machine learning but not in a vacuum it’s applied to real engineering problems, working with 2D and 3D data from CAD, CAE, and CAM systems. A big part of the work is taking complex geometry, design workflows, and simulation data and figuring out how to turn that into something an AI system can actually understand and use.

We’re looking for someone who’s strong technically, especially in Python and ML, but also has the curiosity to dig into how things are designed and built in the real world. You might come from a research background or industry but either way you’re comfortable moving between theory and practical application. If you’ve spent time around mechanical systems or engineering design, that’s a big plus, because a lot of this role is about bridging that gap between advanced models and how engineers actually work day to day.

 
Responsibilities
  • Design, develop, and maintain geometry processing and simulation algorithms for engineering applications.
  • Build services for reading, processing, and writing 2D/3D engineering data.
  • Develop rendering modules for generating 2D/3D visual assets.
  • Curate and manage large-scale datasets for learning-based systems.
  • Implement and optimize post-training workflows for machine learning models.
  • Contribute to the development of domain-specific languages for engineering tasks.
What we are looking for
  • 5+ years of academic or industry experience in one or more of the following areas: Geometric Processing, Simulation, Optimization, Machine Learning, or Domain-Specific Languages.
  • Proficient in writing clean, modular, and maintainable Python code.
  • Experience with dataset creation and data pipeline development.
  • PhD or MS with a focus in Computational Design, Simulation, or AI.
  • Experience developing CAD/CAM/CAE software tools.
  • Experience developing or fine-tuning large language models (LLMs), including post-training methods such as quantization, pruning, distillation, or reinforcement learning.
  • Experience designing or implementing DSLs or compilers.

This range represents base compensation only and is intended to provide flexibility for candidates with varying levels of experience, expertise and demonstrated impact. Final compensation will be determined based on factors including skills, experience, location,and overall alignment with the role.

In addition to base salary, eligible employees may receive:

• Equity participation in the company's long-term success
• Comprehensive benefits package including medical, dental and vision coverage
• Retirement savings benefits
• Generous paid time off and company holidays
• Remote-first work environment
• Fully funded company offsites and team gatherings
• Professional development and learning opportunities
• Home office support and remote work resources

We believe compensation should grow alongside impact. Our salary ranges are intentionally designed to provide room for career progression, increased scope of responsibility and continued growth within Foundation EGI.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.