2

Remote Reality Labs Jobs in Florida (NOW HIRING)

Apple (hardware), Meta (Reality Labs), GE Healthcare, Medtronic, Stryker, Philips, Smith & Nephew ... Naples, FL (Remote eligible for EST-based candidates) Opportunity Type: Contract-to-Hire Portfolio ...

Apple (hardware), Meta (Reality Labs), GE Healthcare, Medtronic, Stryker, Philips, Smith & Nephew ... Naples, FL (Remote eligible for EST-based candidates) Opportunity Type: Contract-to-Hire Portfolio ...

Remote Reality Labs information

What is Remote Reality Labs?

Remote Reality Labs are research and development environments focused on advancing technologies related to virtual reality (VR), augmented reality (AR), and mixed reality (MR), often operated by organizations like Meta (formerly Facebook). These labs work on creating new hardware, software, and experiences that enable users to interact with digital environments remotely. Teams in Remote Reality Labs may include engineers, designers, and researchers who collaborate to push the boundaries of immersive technology, with the goal of making virtual interactions more realistic and accessible. Much of their work involves prototyping new devices, improving user interfaces, and solving technical challenges related to presence, interaction, and connectivity.

What are the key skills and qualifications needed to thrive as a Remote Reality Labs Engineer, and why are they important?

To thrive as a Remote Reality Labs Engineer, you generally need a strong background in computer science, software development, and experience with AR/VR technologies, supported by relevant degrees or certifications. Familiarity with tools like Unity, Unreal Engine, C++, and VR/AR SDKs is typically required. Creative problem-solving, effective remote collaboration, and adaptability are essential soft skills for this role. These abilities are crucial to drive innovation, ensure seamless teamwork, and deliver cutting-edge immersive experiences in a rapidly evolving field.

What is the difference between Remote Reality Labs vs Virtual Reality Developer?

AspectRemote Reality LabsVirtual Reality Developer
Required CredentialsBachelor's in Computer Science, related fields, or relevant experienceBachelor's or higher in Computer Science, Game Design, or related fields
Work EnvironmentRemote or hybrid, collaborative teams, tech-focusedPrimarily remote or on-site, creative and technical tasks
Industry UsageTech companies, startups, research institutionsGaming, entertainment, training, simulation industries
Common Search/ComparisonYesYes

Remote Reality Labs and Virtual Reality Developer roles share similarities in required skills, work environment, and industry usage. While Remote Reality Labs often focus on research and development in immersive technologies, Virtual Reality Developers typically create VR content and applications. Both roles require technical expertise and are sought after in tech-driven sectors, but their specific focus areas differ slightly.

What are some common challenges faced by team members working in Remote Reality Labs, and how can these be addressed?

Team members in Remote Reality Labs often navigate challenges such as coordinating across different time zones, ensuring effective communication in a virtual work environment, and maintaining access to specialized hardware or software for development and testing. To address these issues, teams frequently rely on robust collaboration tools, regular virtual check-ins, and clear project management practices. Additionally, organizations may provide stipends or equipment loans to ensure remote employees have the necessary resources to perform their tasks effectively.
What are the most commonly searched types of Reality Labs jobs in Florida? The most popular types of Reality Labs jobs in Florida are:
What cities in Florida are hiring for Remote Reality Labs jobs? Cities in Florida with the most Remote Reality Labs job openings:

Senior UX Designer

3B Staffing LLC

Naples, FL • On-site, Remote

Contractor

Medical, Vision, Life

Posted 14 days ago


Job description

Job Description: INDUSTRY BACKGROUND - REQUIRED Candidates must have direct experience designing user interfaces for regulated, complex product ecosystems. Acceptable industries include:
  • Medical devices
  • Surgical platforms
  • Healthcare technology involving hardware/software integration
  • Other industries with high technical complexity and regulatory oversight
Preferred employers include: Apple (hardware), Meta (Reality Labs), GE Healthcare, Medtronic, Stryker, Philips, Smith & Nephew REGULATORY EXPERIENCE - REQUIRED Candidates must have experience working within FDA-regulated environments or equivalent. This includes:
  • Designing interfaces for products governed by FDA, ISO 13485, IEC 62304, or similar standards
  • Creating traceable UX documentation to support design controls, validation, and compliance
  • Understanding of usability requirements and regulatory submissions for digital products in healthcare or life sciences
Note: Candidates without experience in FDA-regulated or equivalent environments should not be submitted. PORTFOLIO REQUIREMENTS Portfolios Must Include:
  • Demonstrated ability to simplify complex technical systems through UX
  • Polished, minimalist visual design across platforms
  • Rationale and traceable documentation that aligns with FDA or regulatory design processes
Portfolios Will Not Be Considered If They Contain:
  • Marketing, branding, or brochure-style work
  • General consumer-facing or basic healthcare apps
  • Non-product-focused or utility-based examples
PORTFOLIO EXAMPLE: The hiring manager strongly prefers portfolios like this: https://www.qihangfan.com/#home-about-div This portfolio demonstrates the appropriate level of complexity, visual polish, traceability, and regulatory UX alignment. Senior UX Designer, Product Development Location: Naples, FL (Remote eligible for EST-based candidates) Opportunity Type: Contract-to-Hire Portfolio Requirements
  • Must show examples of simplifying complex systems through intuitive UX
  • Must include rationale-driven design decisions and traceable documentation (e.g., FDA compliance)
Summary Seeking a Senior UX Designer to join its digital innovation team, focused on building advanced interfaces for surgical software and hardware. This role requires someone who can independently lead UX efforts from discovery through validation-translating clinical and technical requirements into clear, scalable, and compliant user experiences. Responsibilities
  • Design interfaces across surgical consoles, touchscreens, desktop, mobile, and web platforms
  • Translate complex workflows into intuitive, user-centered solutions
  • Facilitate participatory design and story-mapping workshops
  • Partner with engineering and product leadership to align UX with functional goals
  • Deliver UX artifacts including wireframes, prototypes, task flows, and polished designs
  • Maintain and evolve a code-aligned component design system
  • Conduct and apply user research and usability testing across product lifecycles
  • Document design rationale to support FDA-compliant traceability
  • Apply minimalist UI principles to complex interaction models
  • Explore and incorporate emerging technologies (e.g., AI, spatial computing, AR/VR)
  • Own design execution independently with minimal oversight
Qualifications
  • Degree in a related field
  • 6+ years of UX/UI design experience across complex systems
  • Must have experience designing for FDA-regulated or equivalent environments (e.g., ISO 13485, IEC 62304), with documented UX traceability
  • Portfolio must demonstrate simplification of complex systems, rationale-driven design decisions, and documentation that supports traceability, validation, and design controls
  • 2+ years designing GUIs for embedded systems or physical hardware in regulated domains
  • Experience designing for multi-platform software/hardware ecosystems (e.g., surgical consoles, touchscreens, desktop, mobile, embedded interfaces)
  • Experience collaborating directly with software engineering teams
  • 3+ years working in Agile product environments
  • 3+ years conducting user research and usability testing
  • Strong understanding of UX principles, human-centered design, and design thinking
  • Proficient in Figma and Sketch
  • Skilled in journey mapping, story mapping, voice of customer (VoC), and user metrics
  • Able to present and defend design work to cross-functional stakeholders
  • Strong craft in visual hierarchy, clarity, and spacing
  • Technical understanding of design implementation across development platforms
Bonus
  • Experience building and maintaining scalable design systems
  • Exposure to AI/ML workflows, spatial computing, or AR/VR
  • Background in gaming, engineering, or complex technical systems