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Remote Raytheon Software Engineer Jobs in Nevada

The Associate Software Engineer is an early-career engineering role responsible for contributing to ... Remote first work environment * Choice of a HDHP or PPO Medical plan, we pay 100% of the premium ...

Collaborate with software vendor partners as a technical SME/liaison, understanding application ... Remote Candidates who are back-to-work, people with disabilities, without a college degree, and ...

Senior Embedded Software Engineer

Las Vegas, NV ยท On-site +1

$149K - $198K/yr

If you are a software engineer and love the idea of working on embedded AI hardware and software ... be fully remote. The salary range for this role is an estimate based on a wide range of ...

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Remote Raytheon Software Engineer information

How does a Remote Raytheon Software Engineer typically collaborate with cross-functional teams while working offsite?

Remote Raytheon Software Engineers work closely with multidisciplinary teams, including systems engineers, project managers, and cybersecurity specialists, primarily through virtual collaboration tools. Regular video meetings, code reviews, and shared project management platforms are used to maintain communication and alignment on project goals. Despite being remote, engineers are expected to proactively engage in team discussions, contribute to documentation, and participate in agile development sprints. Effective collaboration is key to ensuring that complex defense and aerospace software solutions are delivered on time and meet rigorous quality standards.

What are the key skills and qualifications needed to thrive as a Remote Raytheon Software Engineer, and why are they important?

To thrive as a Remote Raytheon Software Engineer, you need a solid background in computer science or related fields, proficiency in programming languages like C++, Java, or Python, and often a security clearance. Familiarity with development tools such as Git, Jenkins, and integrated development environments (IDEs), as well as knowledge of software development methodologies like Agile, is typically required. Strong problem-solving abilities, effective communication, and the ability to collaborate virtually make candidates stand out in this remote setting. These skills and qualities are crucial for delivering high-quality, secure software solutions that meet rigorous defense and aerospace industry standards while working effectively in distributed teams.

What is the difference between Remote Raytheon Software Engineer vs Remote Lockheed Martin Software Engineer?

AspectRemote Raytheon Software EngineerRemote Lockheed Martin Software Engineer
Required CredentialsBachelor's in CS or related field, security clearance preferredBachelor's in CS or related field, security clearance preferred
Work EnvironmentPrimarily remote, defense industry projectsPrimarily remote, defense and aerospace projects
Employer & Industry UsageRaytheon Technologies, defense and aerospaceLockheed Martin, defense and aerospace

Both roles typically require similar credentials, including a bachelor's degree and security clearance. They operate in remote environments focused on defense projects within major aerospace and defense companies. The main difference lies in the employer and specific project focus, with Raytheon emphasizing missile defense and cybersecurity, while Lockheed Martin specializes in aerospace and military systems.

What is a Remote Raytheon Software Engineer?

A Remote Raytheon Software Engineer is a software professional employed by Raytheon Technologies who works from a location outside of a traditional office, often from home. They are responsible for designing, developing, and maintaining software systems that support Raytheon's defense, aerospace, and cybersecurity projects. These engineers collaborate with teams using digital communication tools and adhere to strict security and quality standards. Remote roles may require secure network access and compliance with government regulations, especially for projects involving sensitive or classified information.
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Associate Software Engineer (Open3D) - Remote

Associate Software Engineer (Open3D) - Remote

micro1 AI

Las Vegas, NV โ€ข Remote

$20 - $120/hr

Part-time

Posted 8 days ago


Job description

Job Title: Junior Software Engineer (Open 3D Engine)


Job Type: Contractor


Location: Remote


Job Summary: Join our client's team as a Junior Software Engineer (Open 3D Engine) and play a pivotal role in training next-generation AI systems for 3D environments. You will leverage your O3DE expertise, spanning the Component Entity System, Atom Renderer, and physics simulations, to generate high quality, synthetic data, enabling AI models to learn, reason, and construct high performance, AAA quality digital worlds.


Key Responsibilities:

  1. Design, develop, and implement interactive 3D scenes and simulations using Open 3D Engine (O3DE) for AI training purposes.
  2. Leverage the full suite of O3DE toolsโ€”including Atom Renderer, Component Entity System, Gems, and Asset Processorโ€”to create high-fidelity, effective environments.
  3. Collaborate with the customerโ€™s team to transform conceptual ideas into finished AI training workflows and simulations.
  4. Integrate Python and C++ scripts for enhanced functionality and automation within O3DE projects.
  5. Utilize AWS services to support robust, scalable 3D simulation deployment and asset management.
  6. Document processes and communicate progress clearly through strong written and verbal updates.
  7. Troubleshoot and optimize simulation performance, ensuring accuracy and efficiency for AI training objectives.


Required Skills and Qualifications:

  1. Hands-on experience with O3DE (Open 3D Engine), including a deep understanding of core tools and asset workflows.
  2. Proficiency in Python and C++ for 3D scene development and automation.
  3. Experience building interactive 3D environments from concept to completion, tailored for simulation and AI training.
  4. Familiarity with Atom Renderer, Component Entity System, Gems, and Asset Processor within O3DE.
  5. Strong written and verbal communication skills, with the ability to clearly document and present technical concepts.
  6. Basic knowledge of AWS infrastructure and its application for cloud-based development and deployment.
  7. Background in game development, simulation, or real-time graphics projects.


Preferred Qualifications:

  1. Previous experience working directly on AI training or simulation projects within O3DE.
  2. Exposure to asset management pipelines and collaborative development environments.
  3. Demonstrated initiative in adopting new O3DE tools and staying current with engine updates.