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Remote Qa Gaming Jobs (NOW HIRING)

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games * Sharp ...

Remote need to work in EST Contract: 6+ Months Skill Set for (QA) * Qmetry (nice to have). * Postman * SQL * Azure (Familiarity only doesn't need to be expert) * At least 3 years of functional ...

QA Manager

New York, NY · Remote

$88K - $130K/yr

Location: Remote, US Department: QA/RC - Corporate Planning Division Reports To: QA/RC Director Are you ready to elevate product quality and reliability? We are seeking an experienced ...

QA Analyst

Boston, MA · On-site +1

Remote Role Overview The QA Analyst is responsible for ensuring software quality, reliability, and performance. This role involves testing applications, identifying defects, and collaborating closely ...

$19/hr

This remote role welcomes candidates anywhere in the US. Wage: $18-$19/hr AI & Innovation Mindset ... Performs QA reviews of Patient Identity Expert work, providing feedback/suggestions for performance ...

New

$19/hr

This remote role welcomes candidates anywhere in the US. Wage: $18-$19/hr AI & Innovation Mindset ... Performs QA reviews of Patient Identity Expert work, providing feedback/suggestions for performance ...

New

$19/hr

This remote role welcomes candidates anywhere in the US. Wage: $18-$19/hr AI & Innovation Mindset ... Performs QA reviews of Patient Identity Expert work, providing feedback/suggestions for performance ...

$19/hr

This remote role welcomes candidates anywhere in the US. Wage: $18-$19/hr AI & Innovation Mindset ... Performs QA reviews of Patient Identity Expert work, providing feedback/suggestions for performance ...

This role requires a deep understanding of QA methodologies, strong analytical skills, and the ... LI-AS1 #LI-Remote Note: This is not intended to be all inclusive or exclusive. At any time ...

Quality Assurance Manager

Roanoke, TX · Remote

$56 - $62/hr

This full-time, remote position offers an exciting opportunity to ensure the highest standards of ... As a Quality Assurance Manager, you will play a critical role in developing and implementing ...

Functional QA 12 months Remote - ATLANTA, GA Highly preferred is candidates who have retail or e-commerce experience. This is fully remote, but looking for candidates in the Atlanta area. FUNCTIONAL ...

Job Title: QA Analyst Remote Examples of Duties: * Gain a full understanding of the capabilities of the CT Paid Leave platform * Design and maintain a robust library of test cases for all platform ...

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Remote Qa Gaming information

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$10

$46

$73

How much do remote qa gaming jobs pay per hour?

As of Jul 23, 2026, the average hourly pay for remote qa gaming in the United States is $46.70, according to ZipRecruiter salary data. Most workers in this role earn between $29.81 and $62.02 per hour, depending on experience, location, and employer.

What are Remote QA Gaming jobs?

Remote QA Gaming jobs involve testing video games from a remote location to identify bugs, glitches, and other issues before the game is released to the public. Quality Assurance (QA) testers play through different levels, follow test scripts, and report problems to the development team. These roles require attention to detail, good communication skills, and a passion for gaming. They are ideal for people who want to work from home and contribute to the improvement of gaming experiences.

What are some common challenges faced by remote QA Gaming professionals, and how can they be addressed?

Remote QA Gaming professionals often encounter challenges such as communication gaps with development teams, time zone differences, and limited access to physical test devices. These can be addressed by using comprehensive project management and communication tools, maintaining clear documentation, and participating in regular virtual meetings. Additionally, setting up remote access to test environments and collaborating closely with other testers and developers helps ensure thorough testing and timely bug reporting.

What is the difference between Remote Qa Gaming vs Remote Qa Game Tester?

AspectRemote Qa GamingRemote Qa Game Tester
CredentialsBasic QA certifications, gaming industry knowledgeSame as Remote Qa Gaming, often with specific game testing experience
Work EnvironmentRemote, collaborative with developers and designersRemote, focused on testing specific game builds
Industry UsageUsed across gaming companies for quality assuranceCommonly used interchangeably with Remote Qa Gaming, focusing on game testing

Remote Qa Gaming and Remote Qa Game Tester roles are similar, both requiring QA certifications and gaming industry familiarity. The main difference lies in terminology; 'Game Tester' emphasizes hands-on testing of game builds, while 'Qa Gaming' may encompass broader QA responsibilities within gaming companies. Both roles are primarily remote and focus on ensuring game quality before release.

What are the key skills and qualifications needed to thrive as a Remote QA Gaming Tester, and why are they important?

To thrive as a Remote QA Gaming Tester, you need a solid understanding of software testing principles, attention to detail, and familiarity with gaming platforms, often supported by a degree in computer science or related experience. Proficiency with bug tracking systems like JIRA, test management tools, and various gaming consoles or emulators is typically required. Strong communication, problem-solving skills, and the ability to work independently are important soft skills in this role. These skills ensure efficient identification and reporting of issues, contributing to the delivery of high-quality gaming experiences.
More about Remote Qa Gaming jobs
What cities are hiring for Remote Qa Gaming jobs? Cities with the most Remote Qa Gaming job openings:
What states have the most Remote Qa Gaming jobs? States with the most job openings for Remote Qa Gaming jobs include:
Infographic showing various Remote Qa Gaming job openings in the United States as of July 2026, with employment types broken down into 3% As Needed, 80% Full Time, 6% Part Time, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $97,144 per year, or $46.7 per hour.

Full-time

Posted 6 days ago


Job description

Soulbound (https://soulbound.game/) is a top-down pixel-art MMO launching on Steam. Over 1 million players played the browser version; we've rebuilt the entire game for PC - new engine, new progression, new narrative framework. We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above all: passion.
Forget everything you think QA is. This is not a role where you log bugs and toss them over a wall. At Spiderware, QA means finding, understanding, and solving. When something breaks, you're the detective: you work out exactly how it broke, chase down why, and then help drive the fix by pulling in engineers, designers, whoever it takes, until it's actually solved. You'll be the person who protects what a million players see, on a game that ships changes in real time. It's the most hands-on QA role you will find anywhere. This is an entry-level role, so we don't specify a degree, your age, or your background. We care about three things:
1. You solve problems, not just spot them. When a quest snags or a number looks wrong, you can't let it go, and you can't stop at "it's broken." You want to know why. You form a theory, test it, narrow it down, and hand the team a solved case.
2. You're a gamer. You play RPGs, MMORPGs and indie games, and you understand how they're meant to feel. You know the difference between "annoying" and "broken," and you can say why. If you don't play games in this genre, this isn't the role for you.
3. You learn fast and take feedback. You write clearly, follow a repro step-by-step, and turn "it's weird" into something an engineer can act on in minutes. When someone shows you a better way, you use it the same day.
What You'll Actually Do
  • Playtest new quests, systems and builds before players ever see them
  • Break the game on purpose then investigate why it broke, isolate the cause, and propose the fix
  • Work directly with engineers and designers to get problems actually solved, not just filed
  • Verify fixes and run regression passes on a live, fast-moving game
  • Stress-test around the big moments like launches, events, updates
  • Feed patterns back to the whole team: you're the player's early-warning system
  • Feedback what feels fun, and what doesn't, working with designers to improve the experience.
  • Have a space to propose your ideas and improvement designs to the design team.

What This Is (And What It Isn't)
This is your foot in the door in the games industry with real QA experience on a shipping MMO with a proven player base, direct access to the people building it, and a genuine path to ongoing roles.
Where This Leads
Almost everyone who joins Spiderware at junior level starts in QA or Support, by design. It's the fastest way to learn the game inside out: you play it, you test it, you see exactly where players get stuck. It's also how you learn the studio, how we operate, who does what, how it all fits together. From there the path is wide open: QA and Support people here have become quest designers, narrative writers, game designers, and heads of department, some within six months. If you're passionate and dedicated, the opportunity is enormous.
Requirements
  • A genuine passion for gaming especially RPGs, MMORPGs, indie and top-down/pixel-art games
  • Sharp attention to detail
  • Clear written communication, you can describe a problem so someone else can reproduce it
  • You must be self-motivated and proactive, working remote, you don't wait to be told what to test, you think ahead and work without being directed.
  • Thick skin, you can take direct, sometimes brutal feedback and use it to improve.
  • Available to commit meaningful hours, night shifts or weekends. this isn't a "check in once a week" role.
  • English speaking at native level, reading and writing.
  • A steam profile with a strong playtime record.

Nice to Have
  • Experience filing bugs (any tracker)
  • Modding or running game servers
  • A basic feel for how games are built
  • Familiarity with test cases or checklists

Benefits
  • You'll learn faster here than at any studio you could join, because we ship to a live game in real time and you see the results the same day
  • Real QA experience on a live game with 1M+ players
  • Direct access to the studio founder, design and engineering, with no layers between you and the people who fix things
  • Learn professional QA end to end: repro, triage, root-cause investigation, regression, release testing
  • Flexible hours that fit around your studies or other commitments
  • Work remotely from anywhere in the world
  • Genuine path to ongoing roles for standout performers
  • Small, fast-moving indie studio where your work protects what millions of players see