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Remote Prototyping Engineer Jobs (NOW HIRING)

AI Engineer Location: 100% Remote Duration: 6+ month contract-to-hire Requirement: * Implemented ... Develop rapid prototypes and scale solutions in production. * Build MLOps pipelines for structured ...

AI Engineer Location: 100% Remote Duration: 6+ month contract-to-hire Interviews: 2 rounds Top ... Develop rapid prototypes and scale solutions in production. * Build MLOps pipelines for structured ...

AI Engineer - Remote Apply now Job no: 504788 Work type: Full Time Regular Location: Nebraska ... AI Innovation & Prototyping: Build and iterate on AI/ML and generative AI proofs of concept (POCs ...

Hoboken, NJ or Remote with Travel Division : Revenue Department: Customer Success About Us: Quantum ... This role blends solutions engineering, sales engineering, product expertise, Python prototyping ...

Hoboken, NJ or Remote with Travel Division : Revenue Department: Customer Success About Us: Quantum ... This role blends solutions engineering, sales engineering, product expertise, Python prototyping ...

AI Engineer

Raleigh, NC ยท Remote

$130K - $160K/yr

AI Engineer, location is remote in the Raleigh, NC area with onsite collaboration as needed. The ... Build prototypes, proofs of concept, and AI-enabled solutions * Develop backend services, APIs, and ...

New

AI Engineer

Raleigh, NC ยท On-site +1

$130K - $160K/yr

AI Engineer, location is remote in the Raleigh, NC area with onsite collaboration as needed. The ... Build prototypes, proofs of concept, and AI-enabled solutions * Develop backend services, APIs, and ...

New

Sales Engineer

MD ยท Remote

Remote, U.S. must live near a target federal customer hub: Washington, DC metro (NGA, NRO, Pentagon ... In a single week you might run a discovery call with an intel analyst, prototype a working ...

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Remote Prototyping Engineer information

What engineers make $300,000 a year?

Senior engineers in fields such as software, petroleum, and aerospace often earn $300,000 or more annually, especially with extensive experience, specialized skills, and leadership roles. High compensation may also include bonuses, stock options, or profit sharing, particularly in technology and energy sectors.

What does a prototype engineer do?

A prototype engineer designs, develops, and tests early models of products or systems to evaluate their functionality, feasibility, and design. They use tools like CAD software and 3D printing, and often collaborate with cross-functional teams to refine concepts before mass production.

What is a C&I engineer?

A C&I (Control and Instrumentation) engineer designs, develops, and maintains control systems and instrumentation used in industrial processes. They work with automation tools, PLCs, and SCADA systems to ensure efficient and safe operation of equipment. This role often requires knowledge of electrical engineering, programming, and industry standards.

What engineer makes $500,000 a year?

Highly experienced engineers in specialized fields such as software engineering, data science, or engineering management can earn $500,000 or more annually, especially in senior or executive roles at large tech companies. These positions often require advanced skills, extensive experience, and sometimes stock options or bonuses as part of compensation packages.

What are the key skills and qualifications needed to thrive as a Remote Prototyping Engineer, and why are they important?

To excel as a Remote Prototyping Engineer, you need a strong background in engineering fundamentals, rapid prototyping techniques, and experience in CAD design, typically backed by a relevant degree. Familiarity with prototyping tools such as 3D printers, CNC machines, and collaborative platforms like SolidWorks or Fusion 360 is essential; certifications in product design or manufacturing can be advantageous. Strong problem-solving skills, effective remote communication, and self-motivation are vital soft skills for success in distributed teams. These competencies enable efficient development of innovative prototypes, ensure clear collaboration, and drive project success in a remote environment.

What does a Remote Prototyping Engineer do?

A Remote Prototyping Engineer is responsible for designing, building, and testing prototypes of products or systems while working from a remote location. They use digital tools to collaborate with teams, create models, and iterate on designs based on feedback. Their work is essential in transforming concepts into tangible prototypes that can be evaluated for functionality, usability, and manufacturability. This role typically requires strong technical skills, experience with prototyping software, and effective remote communication abilities.

How does a Remote Prototyping Engineer typically collaborate with cross-functional teams while working remotely?

Remote Prototyping Engineers often work closely with product managers, designers, and developers to transform ideas into functional prototypes. Collaboration is facilitated through regular video meetings, shared digital workspaces, and version-controlled repositories for code and design assets. Effective communication and documentation are essential to ensure alignment across time zones and disciplines. By using collaborative tools like Slack, Figma, and GitHub, Remote Prototyping Engineers can efficiently iterate on prototypes and incorporate feedback from stakeholders, ensuring project momentum even in a distributed work environment.

What is the difference between Remote Prototyping Engineer vs Remote Product Designer?

AspectRemote Prototyping EngineerRemote Product Designer
Primary FocusDeveloping and testing prototypes to validate technical feasibilityDesigning user interfaces and experiences for products
Skills & CredentialsEngineering background, prototyping tools, technical knowledgeDesign skills, UX/UI tools, creativity
Work EnvironmentCollaborates with engineers and developersWorks closely with users, product managers, and developers
Industry UsageTech, hardware, software developmentTech, consumer apps, digital products

While both roles involve creating prototypes, the Remote Prototyping Engineer focuses on technical feasibility and engineering prototypes, whereas the Remote Product Designer emphasizes user experience and visual design. Understanding these differences helps in choosing the right role based on your skills and career goals.

More about Remote Prototyping Engineer jobs
What cities are hiring for Remote Prototyping Engineer jobs? Cities with the most Remote Prototyping Engineer job openings:
What are the most commonly searched types of Prototyping Engineer jobs? The most popular types of Prototyping Engineer jobs are:
What states have the most Remote Prototyping Engineer jobs? States with the most job openings for Remote Prototyping Engineer jobs include:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

Other

Posted 24 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/