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Remote Prop Designer Jobs in Novato, CA (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Designing & creating characters, environments & prop assets; * Rigging and animating characters and props; * Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity;

Senior Sales Enablement Manager

San Francisco, CA · Remote

$150K/yr

  • Life

  • Retirement

  • PTO

We're based in San Francisco, CA, but built as a remote-first company that enables you to do your ... Proven track record of designing and implementing successful sales training programs * Strong ...

Remote Prop Designer information

See Novato, CA salary details

$17

$27

$51

How much do remote prop designer jobs pay per hour?

As of Aug 18, 2026, the average hourly pay for remote prop designer in Novato, CA is $27.84, according to ZipRecruiter salary data. Most workers in this role earn between $23.12 and $28.22 per hour, depending on experience, location, and employer.

What is a remote prop designer?

Remote Prop Designers are creative professionals who design props for film, television, animation, theater, or video games while working from a location outside of the traditional studio or production environment. Their responsibilities include conceptualizing, illustrating, and drafting detailed designs of props that help bring stories and scenes to life. By working remotely, they collaborate with directors, production designers, and other team members using digital tools and communication platforms. This role requires strong artistic skills, attention to detail, and the ability to adapt designs based on feedback. Remote Prop Designers often use specialized software to create digital models or illustrations of their prop concepts.

How does a remote prop designer typically collaborate with art directors and animators during a project?

As a remote prop designer, you’ll frequently collaborate with art directors and animators through digital tools such as Slack, Zoom, and project management platforms like ShotGrid. Communication is key: you’ll join regular video meetings to review feedback, discuss design iterations, and ensure your props align with the overall visual style of the production. Sharing work-in-progress files and responding promptly to notes helps keep the creative process smooth. Despite working remotely, you’ll be part of a close-knit creative team, and proactive communication is essential for successful collaboration.

What are the key skills and qualifications needed to thrive as a remote prop designer, and why are they important?

To thrive as a Remote Prop Designer, you need strong skills in visual design, drawing, and 3D modeling, typically supported by a background in fine arts, animation, or industrial design. Familiarity with industry-standard software like Adobe Creative Suite, Blender, or Maya, as well as proficiency in digital collaboration tools, is essential. Attention to detail, creativity, and effective communication are vital soft skills for interpreting briefs and collaborating with remote teams. These abilities ensure the delivery of visually compelling and functional props that align with project goals and facilitate seamless teamwork across distances.

What is the difference between Remote Prop Designer vs Remote Set Designer?

AspectRemote Prop DesignerRemote Set Designer
CredentialsDesign certifications, art or design degreesDesign degrees, set construction experience
Work EnvironmentCollaborates with production teams, often in studios or remotelyWorks on physical or digital set layouts, often remotely or on location
Industry UsageFilm, TV, theater, gamingFilm, TV, theater, event production

Remote Prop Designers focus on creating detailed props for productions, while Remote Set Designers develop the overall environment or background. Both roles require creative skills and industry-specific knowledge, but they differ in scope and focus. Understanding these differences helps professionals choose the right career path or job search focus.

What job categories do people searching Remote Prop Designer jobs in Novato, CA look for?

The top searched job categories for Remote Prop Designer jobs in Novato, CA are:

What cities near Novato, CA are hiring for Remote Prop Designer jobs?

Cities near Novato, CA with the most Remote Prop Designer job openings:

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Re-posted 11 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist