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Remote Production Editor Jobs in Wyoming (NOW HIRING)

Remote Production Editor information

What is a remote production editor?

Remote production editors are professionals who oversee the final stages of content production, such as editing, formatting, and proofing, while working from a location outside of a traditional office. They coordinate with writers, designers, and publishers to ensure that materials like books, journals, or digital content meet quality standards and are delivered on time. Their responsibilities often include managing workflow, correcting errors, and preparing files for publication, all while utilizing digital tools to collaborate with team members remotely.

What are some common challenges faced by remote production editors, and how can they be managed effectively?

Remote Production Editors often encounter challenges such as coordinating with distributed teams across different time zones, managing multiple projects simultaneously, and ensuring consistent communication with authors, designers, and other stakeholders. To manage these effectively, it's important to develop strong organizational skills, leverage collaborative tools like project management software, and establish clear communication protocols. Regular virtual check-ins and maintaining detailed documentation can also help ensure smooth workflows and timely delivery of projects.

What are the key skills and qualifications needed to thrive as a remote production editor?

To thrive as a Remote Production Editor, you need a strong grasp of editorial standards, meticulous attention to detail, and experience with copyediting or proofreading, often supported by a degree in English, journalism, or a related field. Familiarity with digital publishing platforms, workflow management tools, and style guides such as APA or Chicago Manual of Style is typically required. Excellent time management, communication, and collaboration skills help you coordinate with authors and production teams remotely. These skills ensure accuracy, consistency, and efficient delivery of high-quality content in a distributed work environment.

What is the difference between Remote Production Editor vs Remote Content Coordinator?

AspectRemote Production EditorRemote Content Coordinator
CredentialsTypically requires editing, media production, or journalism experienceUsually requires content management, communication, and organizational skills
Work EnvironmentCollaborates with editors, writers, and media teams on production tasksCoordinates content schedules, liaises with writers and marketing teams
Industry UsageCommon in media, publishing, and entertainment industriesPrevalent in marketing, digital media, and corporate communications

The Remote Production Editor focuses on editing and producing media content, ensuring quality and accuracy. In contrast, the Remote Content Coordinator manages content schedules and facilitates communication between teams. While both roles require strong organizational skills, the Production Editor emphasizes editing expertise, whereas the Content Coordinator emphasizes coordination and project management.

What are the most commonly searched types of Production Editor jobs in Wyoming?

The most popular types of Production Editor jobs in Wyoming are:

What are popular job titles related to Remote Production Editor jobs in Wyoming?

For Remote Production Editor jobs in Wyoming, the most frequently searched job titles are:

What job categories do people searching Remote Production Editor jobs in Wyoming look for?

The top searched job categories for Remote Production Editor jobs in Wyoming are:

What cities in Wyoming are hiring for Remote Production Editor jobs?

Cities in Wyoming with the most Remote Production Editor job openings:

Lead Systems Designer

Sony Interactive Entertainment (SIE)

Cheyenne, WY • On-site, Remote

$152K - $229K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 4 days ago


Job description

Insomniac is looking for a new Lead Systems Designer. This role is accountable for the quality and on-time delivery of all design systems for a large-scale game production, as well as the direct management, mentorship, and growth of a small Systems Design team. Duties will be split between management and hands-on design as needed.

The ideal candidates are self-driven, focused on practical, high-quality execution, and will strive to create an environment in continuous improvement - both on screen and our staff.

Essential Duties and Responsibilities

  • Responsible for managing, mentoring, and directing a team of Systems Designers, including regular coaching, career development, and performance management. Serves as hiring manager for Systems Designers.
  • Oversees and directly works on the design, prototyping, iteration and polish of gameplay systems such as player mechanics, non-combat systems, world simulation, economy, progression, or game balance. May lead one or more development pods of cross-discipline contributors.
  • Directly prototypes, implements, and iterates on gameplay systems through proprietary internal tools and scripting systems.
  • Fosters a strong environment of creative collaboration across all disciplines. Works directly with Gameplay Programming counterparts to best leverage skills and creativity across both departments for systems design and implementation.
  • Writes and regularly updates clear gameplay system documentation detailing the scope and feature set for gameplay features. Creates tutorial videos and documentation to support systems.
  • Works with Project Management to plan and maintain the systems design schedule, set priorities, plan milestones, and assign work to Systems Designers. Proactively communicates across the team to create alignment among stakeholders and clarity about status, direction, and dependencies.
  • Regularly reviews design work in progress, proactively gathers feedback, and drives iteration and quality. Accountable for creative quality of all game design systems work and for ensuring the team is hitting on-screen quality targets for each milestone.
  • Collaborates with the Design Director and project Game Director to ensure systems design meets the project's creative and technical goals.
  • Ensures consistency in design systems across the whole game experience by creating, tracking, and enforcing standards and metrics. Directly supports Mission Design work in this as needed.
  • Runs brainstorms / reviews, creates buy-in and alignment, and champions design vision and values through clear communication and inclusivity.
  • Works with other Systems Design staff across the studio to develop best practices, shared process, and design standards.
  • Creates a safe, supportive, and creative work environment that exemplifies our studio values.
  • Other managerial and creative duties as needed.

Supervisory Duties

Directly supervises a team of Systems Designers. Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws. Responsibilities include interviewing and training employees; planning, assigning, and directing work; appraising performance; resolving problems together with the Team and Design Department leadership.

Computer Skills:

  • Intermediateknowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors).
  • Intermediate knowledge of Maya orother major 3D modeling programs.
  • Adobe Illustrator experience andUE4 Blueprintscripting skills are a plus.
  • Working knowledge of MicrosoftOffice Suite.

Other Skills:

  • Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers.
  • Strong communication skills including verbal and written skills are required.

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$152,900-$229,300 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.