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Remote Prepress Production Artist Jobs (NOW HIRING)

Line Artist

Detroit Lakes, MN ยท Remote

$50K - $60K/yr

It creates product stories that translate across garments, territories, and markets. Working ... Remote applicants may be considered if they reside in AZ, CA, CO, IA, IL, ID, FL, MN, MO, NC, ND ...

Line Artist

Detroit Lakes, MN ยท On-site +1

$50K - $60K/yr

It creates product stories that translate across garments, territories, and markets. Working ... Remote applicants may be considered if they reside in AZ, CA, CO, IA, IL, ID, FL, MN, MO, NC, ND ...

Technical Artist III- UI/UX (REMOTE)

OR ยท Remote

$89K - $170K/yr

Technical Artist III- UI/UX (REMOTE) Salary Range: Salary Minimum: $89,500 Salary Maximum: $170,000 ... AR/VR products etc. Create high-quality, realistic, optimized, realtime visualizations and ...

Remote opportunities are available for candidates located elsewhere in Texas statewide. Are you the ... Extensive knowledge of commercial print production, prepress, color management and file preparation

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Remote Prepress Production Artist information

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How much do remote prepress production artist jobs pay per hour?

As of Sep 14, 2026, the average hourly pay for remote prepress production artist in the United States is $24.65, according to ZipRecruiter salary data. Most workers in this role earn between $17.55 and $27.88 per hour, depending on experience, location, and employer.

What is a remote prepress production artist?

A Remote Prepress Production Artist is a professional who prepares digital files for printing, ensuring that graphics, images, and layouts meet all technical specifications before production. Working remotely, they check for color accuracy, correct formatting, and resolve any issues that could affect the final print quality. Their role is crucial in the printing process as they act as the last checkpoint before materials go to print. They often collaborate with designers, printers, and clients to produce high-quality print-ready files. Remote Prepress Production Artists typically use software like Adobe InDesign, Photoshop, and Illustrator to perform their tasks.

How does a remote prepress production artist typically collaborate with designers and print vendors to ensure accuracy and quality?

As a Remote Prepress Production Artist, you will frequently coordinate with graphic designers, account managers, and print vendors through digital communication tools. Your key responsibilities include reviewing design files for print readiness, ensuring color accuracy, and preparing files according to printer specifications. Collaboration often involves clarifying design intent, resolving technical issues, and promptly addressing feedback to meet tight deadlines. While working remotely, strong communication skills and proactive file management are essential to maintain smooth workflows and uphold quality standards.

What are the key skills and qualifications needed to thrive as a remote prepress production artist, and why are they important?

To excel as a Remote Prepress Production Artist, you need expertise in graphic design, color theory, file preparation, and a strong understanding of print production processes, often supported by a relevant degree or certification. Proficiency in Adobe Creative Suite (especially InDesign, Illustrator, and Photoshop) and knowledge of prepress workflow systems are typically required. Attention to detail, time management, and effective remote communication are vital soft skills for ensuring accuracy and meeting tight deadlines. These skills and qualities are essential to delivering error-free print-ready files and maintaining seamless collaboration with clients and production teams.

What is the difference between Remote Prepress Production Artist vs Remote Graphic Designer?

AspectRemote Prepress Production ArtistRemote Graphic Designer
CredentialsDesign or print production certifications, proficiency in Adobe Creative SuiteDesign degrees or portfolios, proficiency in Adobe Creative Suite
Work EnvironmentPrepress labs, print production companies, publishing housesAdvertising agencies, freelance, corporate marketing teams
Industry UsagePrinting, publishing, packagingMarketing, branding, advertising

The Remote Prepress Production Artist focuses on preparing files for printing, ensuring color accuracy and file integrity, while the Remote Graphic Designer creates visual concepts for branding, marketing, and digital media. Both roles require design skills and Adobe proficiency, but their end goals and work environments differ significantly.

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What are the most commonly searched types of Prepress Production Artist jobs?

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For Remote Prepress Production Artist jobs, the most frequently searched job titles are:

Infographic showing various Remote Prepress Production Artist job openings in the United States as of September 2026, with employment types broken down into 2% Internship, 72% Full Time, 11% Part Time, 4% Temporary, and 11% Contract. Highlights an 100% Remote job distribution, with an average salary of $51,263 per year, or $24.6 per hour.

Senior Technical Artist - Rendering & Shaders

Beverly Hills, CA โ€ข On-site, Remote

Snail Games USA
Software Developmentย โ€ขย 51 - 200 employees

$146K - $175K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 22 days ago


Job description

Senior Technical Artist - Rendering & Shadersย 

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyomingย  ย (Los Angeles area preferred)

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.

The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.

Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.

  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.

  • Investigate and resolve visual, technical, performance, and asset integration problems.

  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.

  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.

  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.

  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.

  • Support artists with technical setup, debugging, implementation, and optimization.

  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.

  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

  • Review assets and implementation for technical quality, consistency, and performance.

  • Create documentation, examples, and reusable best practices for distributed development teams.

  • Adapt to different technical-art needs as project priorities and production requirements change.

  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.

  • Strong Unreal Engine experience, preferably UE5.

  • Strong general knowledge of real-time game art pipelines and technical-art production.

  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.

  • Understanding of real-time rendering, profiling, optimization, and performance constraints.

  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.

  • Experience integrating and troubleshooting production assets in-engine.

  • Demonstrated ability to solve problems spanning both artistic and technical concerns.

  • Ability to independently investigate unfamiliar problems and develop practical production solutions.

  • Strong communication skills and experience collaborating directly with artists and engineers.

  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.

  • Unreal Blueprint experience.

  • HLSL or custom shader development experience.

  • Experience with procedural tools such as Houdini.

  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.

  • Experience building reusable tools or workflows for artists.

  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.

  • Experience shipping PC or console titles using Unreal Engine.

  • Experience supporting multiple projects or production teams.

Salary Range

100,000-130,000 annually

Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").

Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.