2

Remote Physics Programmer Jobs in Nottingham, MD

Research Scientist

Baltimore, MD · Remote

$120K - $150K/yr

... physics and AI on remote sensing and field data. This role specifically is for the internal ... Collaborate with data scientists, engineers and scientists to develop methods to forecast glacier ...

Research Scientist

Baltimore, MD · On-site +1

$120K - $150K/yr

... physics and AI on remote sensing and field data. This role specifically is for the internal ... Collaborate with data scientists, engineers and scientists to develop methods to forecast glacier ...

Remote Physics Programmer information

See Nottingham, MD salary details

$11

$39

$68

How much do remote physics programmer jobs pay per hour?

As of Jun 11, 2026, the average hourly pay for remote physics programmer in Nottingham, MD is $39.35, according to ZipRecruiter salary data. Most workers in this role earn between $25.58 and $51.20 per hour, depending on experience, location, and employer.

What is the difference between Remote Physics Programmer vs Remote Gameplay Programmer?

AspectRemote Physics ProgrammerRemote Gameplay Programmer
Primary FocusDeveloping physics simulations and mechanicsImplementing gameplay features and systems
Required SkillsPhysics, mathematics, programmingGame logic, scripting, programming
Work EnvironmentGame studios, remote teamsGame studios, remote teams
Common Industry UsagePhysics engines, simulation toolsGame development, interactive experiences

While both roles involve programming within the gaming industry, Remote Physics Programmers focus on physics simulations and mechanics, whereas Remote Gameplay Programmers work on implementing gameplay features. Both roles require strong programming skills, but their core responsibilities differ, making each role specialized within game development teams.

Game Developer (Java / libGDX) - Remote

Game Developer (Java / libGDX) - Remote

micro1 AI

Baltimore, MD • Remote

$20 - $120/hr

Part-time

Posted 17 days ago


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary:

Join our customer's team as a Junior Game Developer focusing on Java and libGDX technologies for AI training initiatives. This is an exciting opportunity to develop and enhance interactive game modules while collaborating with AI experts to create impactful data-driven solutions. Grow your skills in a supportive environment where your passion for both gaming and code will drive innovation.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.