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Remote Physics Programmer Jobs in Tennessee (NOW HIRING)

Interdisciplinary

Memphis, TN · On-site +1

$106K - $138K/yr

... remote telework position. The duty station is Memphis, TN. Qualifications Who May Apply: US ... engineering science or physics: (a) statics, dynamics; (b) strength of materials (stress-strain ...

Remote Physics Programmer information

What is the difference between Remote Physics Programmer vs Remote Gameplay Programmer?

AspectRemote Physics ProgrammerRemote Gameplay Programmer
Primary FocusDeveloping physics simulations and mechanicsImplementing gameplay features and systems
Required SkillsPhysics, mathematics, programmingGame logic, scripting, programming
Work EnvironmentGame studios, remote teamsGame studios, remote teams
Common Industry UsagePhysics engines, simulation toolsGame development, interactive experiences

While both roles involve programming within the gaming industry, Remote Physics Programmers focus on physics simulations and mechanics, whereas Remote Gameplay Programmers work on implementing gameplay features. Both roles require strong programming skills, but their core responsibilities differ, making each role specialized within game development teams.

Is computational physics in demand?

Computational physics is in high demand across industries such as aerospace, defense, and scientific research, where simulation and modeling are essential. Physics programmers with skills in programming languages like C++ and Python, as well as experience with high-performance computing, are sought after for developing complex models and simulations.
What cities in Tennessee are hiring for Remote Physics Programmer jobs? Cities in Tennessee with the most Remote Physics Programmer job openings:
Infographic showing various Remote Physics Programmer job openings in Tennessee as of August 2026, with employment types broken down into 67% Full Time, 30% Part Time, and 3% Contract. Highlights an 83% Physical, 1% Hybrid, and 16% Remote job distribution.

Game Developer (Java / libGDX) - Remote

micro1 AI

Memphis, TN • Remote

$20 - $120/hr

Part-time

This job post has expired today. Applications are no longer accepted.


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required — your domain knowledge is what matters.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.