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Remote Phaser Jobs (NOW HIRING)

Remote Phaser information

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$28

$32

$36

How much do remote phaser jobs pay per hour?

As of Sep 12, 2026, the average hourly pay for remote phaser in the United States is $32.69, according to ZipRecruiter salary data. Most workers in this role earn between $30.77 and $34.62 per hour, depending on experience, location, and employer.

What is a remote phaser?

Remote Phaser developers are professionals who specialize in creating games and interactive web applications using the Phaser framework while working remotely. Phaser is a popular open-source HTML5 game framework that allows developers to build 2D games for desktop and mobile devices using JavaScript. Remote Phaser developers collaborate with teams or clients from different locations, leveraging communication tools and version control systems to manage their projects efficiently. Their work includes designing gameplay, coding mechanics, optimizing performance, and debugging issues to deliver engaging game experiences.

What are some common challenges faced by remote phasers when working with distributed teams?

Remote Phaser developers often encounter challenges such as coordinating across different time zones, ensuring clear communication with designers and back-end developers, and managing version control when multiple team members are updating game assets or code simultaneously. Establishing regular check-ins and using collaborative tools like Slack and Jira can help maintain alignment. Additionally, remote developers may need to proactively share progress updates and document their work thoroughly to keep the team informed and avoid integration issues.

What are the key skills and qualifications needed to thrive as a remote phaser, and why are they important?

To thrive as a Remote Phaser, you need strong expertise in JavaScript and game development concepts, typically supported by experience with the Phaser framework. Familiarity with version control systems like Git, browser debugging tools, and deployment platforms is important. Creativity, problem-solving, and effective remote communication distinguish top performers in this role. These skills ensure efficient collaboration, high-quality game development, and timely delivery in remote work settings.

What are the most commonly searched types of Phaser jobs?

The most popular types of Phaser jobs are:

What states have the most Remote Phaser jobs?

States with the most job openings for Remote Phaser jobs include:

What are popular job titles related to Remote Phaser jobs?

For Remote Phaser jobs, the most frequently searched job titles are:

Infographic showing various Remote Phaser job openings in the United States as of July 2026, with employment types broken down into 1% Locum Tenens, 3% Internship, 2% As Needed, 90% Part Time, 3% Temporary, and 1% Nights. Highlights an 100% Hybrid job distribution, with an average salary of $68,000 per year, or $32.7 per hour.

Marketing Developer: Video & Playable Ads

OR • On-site, Remote

Full-time

Re-posted 9 days ago


Job description

We're looking for a Marketing Developer to join the creative marketing team behind a new mobile 4X strategy game in development at Goodgame Studios, part of the Stillfront Group. Our marketing is creative-led. We acquire players through video and playable ads, and we hold our work to the standard of the best creative in the genre.
This is a hands-on role that runs from mechanic to shipped ad unit. You design the mechanic, build the 3D playable, build the Unity version of our video artist films, and package both for the networks. In this role you build the same mechanic twice, once for the browser and once in-engine, so you should be equally at home in a web 3D stack and in the Unity editor.
YOUR MISSION
  • Build 3D playable ads from scratch. Fast-loading, self-contained, and engineered to convert in paid UA campaigns
  • Build lightweight minigames and prototypes in Unity
  • Package and finalize playables for the major networks (Unity, Google, AppLovin), respecting each one's MRAID, size, and CTA rules
  • Design custom setups, including animations, scenes, environments, skins, rebranding, and code changes for creative video production
  • Comfort using AI tools in the production workflow (welcome and encouraged - just tell us where you used them)
YOUR BACKSTORY
  • Hands-on playable ad experience for mobile game
  • At least +3 years of experience in a similar role
  • Strong JavaScript/TypeScript, HTML5, and CSS, with a web game framework (PlayCanvas, Three.js, Babylon.js, Cocos, PixiJS, or Phaser)
  • Working knowledge of Unity and C#, enough to build marketing minigames and to reason about what transfers between Unity and the HTML5 playable ads
  • Knowledge of the single-file, no-network, MRAID, and size constraints of the major ad networks, and how to hit them without killing the experience
BIG PLUS
  • Node.js for build scripts and build automation
  • Experience in Idle Arcade genre mechanics
  • 3D asset basics (Blender) and an eye for what makes a casual mechanic satisfying
WHAT YOU CAN EXPECT
  • Full ownership of the ad units you build, from mechanic through build to delivery
  • A new game heading into launch, where your creative helps decide who tries it
  • An environment where AI tools are welcome and you can use them without justifying it
  • A collaborative, international team at one of Europe's leading mobile and live-service game studios
HOW WE HIRE
Shortlisted candidates receive a three-task paid case study plus a short creative concept write-up. The tasks mirror the day-to-day work: a teardown of a reference playable, a small playable built from our assets, and packaging that build to a named network's spec.
Please include links to playables or interactive work you have shipped. We need builds we can open, not only video captures.
About Goodgame Studios
Goodgame Studios is known for data-driven game development and successful live-service strategy titles. We self-publish our games in-house with all relevant disciplines under one roof. Our studio is based in Hamburg, Germany, and we welcome applications from international candidates. English is our working language. As part of Stillfront Group, one of Europe's leading game publishers, we work on long-term IP growth with a strong focus on execution.
Department Marketing & User Acquisition Locations Remote, Hamburg (Borselstraße 20) Remote status Fully Remote Studios Goodgame Studios Employment types Permanent Employment contracts Full time