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Remote Newspaper Layout Artist Jobs (NOW HIRING)

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Remote candidates may be considered; preference will be given to candidates based in or near Los ...

Page Designer

Chico, CA · Remote

$16.90/hr

We design 12 daily newspapers and four weekly publications, delivering engaging and visually ... Implement strong layout and composition techniques to enhance the reader's experience * Develop a ...

Graphic Arts Specialist I

PA · On-site +1

$38K/yr

Government Services Center - Westtown, PA Job Type: Full Time, Non Exempt Remote Employment ... Design, layout, and produce a variety of materials for digital and print platforms, including, but ...

$17.75 - $23.50/hr

Currently studying visual communication, fine arts, advertising or related fields. * Basic knowledge in Adobe Photoshop/Illustrator. * Basic knowledge in video editing and layout. * Outstanding ...

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Remote Newspaper Layout Artist information

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$14

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How much do remote newspaper layout artist jobs pay per hour?

As of Jun 7, 2026, the average hourly pay for remote newspaper layout artist in the United States is $24.90, according to ZipRecruiter salary data. Most workers in this role earn between $18.51 and $24.52 per hour, depending on experience, location, and employer.

What is a Remote Newspaper Layout Artist?

A Remote Newspaper Layout Artist is a professional who designs and arranges the visual elements and articles of a newspaper from a remote location, usually using digital design software. Their main responsibilities include organizing text, photos, headlines, and advertisements to ensure the newspaper is visually appealing and easy to read. They collaborate with editors and writers online to meet publication deadlines and maintain the publication’s style guidelines. Working remotely allows them to perform their duties from anywhere, making use of communication tools and cloud-based design platforms.

What is the difference between Remote Newspaper Layout Artist vs Remote Magazine Layout Artist?

AspectRemote Newspaper Layout ArtistRemote Magazine Layout Artist
CredentialsDesign or journalism degree, portfolioDesign or journalism degree, portfolio
Work EnvironmentFreelance or in-house, digital toolsFreelance or in-house, digital tools
Industry UsageNewspapers, news agenciesMagazines, publishing houses
Common Search/ComparisonYesYes

The Remote Newspaper Layout Artist and Remote Magazine Layout Artist roles share similar credentials, work environments, and industry usage. The main difference lies in their focus: newspaper layout artists work primarily with newsprint publications, while magazine layout artists focus on glossy, feature-rich magazines. Both roles require strong design skills, proficiency with layout software, and the ability to meet tight deadlines. Understanding these distinctions helps job seekers target the right opportunities in the publishing industry.

How does a Remote Newspaper Layout Artist typically collaborate with editors and writers to ensure timely publication?

As a Remote Newspaper Layout Artist, you'll work closely with editors, writers, and photographers using digital communication tools such as email, project management platforms, and video calls. Regular check-ins and clear communication are essential to incorporate last-minute changes, ensure accuracy, and maintain the publication's visual standards. You may participate in virtual editorial meetings to discuss layout concepts, receive feedback, and align on deadlines. This collaborative workflow helps streamline the approval process and ensures the final layout meets all editorial requirements before publication.

What are the key skills and qualifications needed to thrive as a Remote Newspaper Layout Artist, and why are they important?

To thrive as a Remote Newspaper Layout Artist, you need solid graphic design abilities, a keen eye for visual composition, and proficiency in desktop publishing, often backed by a degree or certification in graphic design or a related field. Familiarity with industry-standard tools such as Adobe InDesign, Photoshop, and layout management systems is critical. Strong communication, time management, and adaptability set standout candidates apart, especially when collaborating remotely with editorial teams. These skills ensure visually compelling, accurate, and on-deadline newspaper layouts that engage readers and support effective journalism.
More about Remote Newspaper Layout Artist jobs
What cities are hiring for Remote Newspaper Layout Artist jobs? Cities with the most Remote Newspaper Layout Artist job openings:
What are the most commonly searched types of Newspaper Layout Artist jobs? The most popular types of Newspaper Layout Artist jobs are:
What states have the most Remote Newspaper Layout Artist jobs? States with the most job openings for Remote Newspaper Layout Artist jobs include:
Infographic showing various Remote Newspaper Layout Artist job openings in the United States as of May 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $51,785 per year, or $24.9 per hour.
Asset Artist (Remote)

Asset Artist (Remote)

AGBO

Los Angeles, CA • Remote

Full-time

Posted 22 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Awardwinning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of Fortniteas a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytellingand we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences.

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines. You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets.

This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules. We're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish.

Key Responsibilities:

  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.
  • Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering.
  • Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions.
  • Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance.
  • Support set dressing, world building, and environment layout within Unreal.
  • Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate.
  • Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent.
  • Participate in look development and R&D to elevate visual fidelity while balancing performance budgets.
  • Maintain documentation and standardized workflows to support scalable asset production.
  • Address feedback and revisions efficiently while preserving quality and performance targets.
  • Perform other duties as assigned

Qualifications & Skills:

  • 1+ years of experience creating assets for real-time games or interactive projects.
  • Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props.
  • Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization.
  • Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.
  • Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.).
  • Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition.
  • Experience working across multiple art styles, with or without direct concept reference.
  • Ability to gather references and contribute to look development.
  • Strong communication skills and ability to receive and implement art direction effectively.

Bonus Skills:

  • Experience with photogrammetry and asset scanning workflows.
  • Experience building Control Rigs or basic rigging for in-engine use.
  • Familiarity with procedural workflows and PCG tools.
  • Experience with advanced material creation, shader functions, and performance profiling.
  • Background in narrative-driven or third-person action games.

Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once a suitable opportunity becomes available.
  • All levels
  • Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel demonstrating relevant real-time asset work



AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.


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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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