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Remote Net Developer Contract Jobs in Buckley, WA

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Proposal Manager - Remote

Renton, WA ยท Remote

$80K - $120K/yr

The Proposal Manager interfaces with engineers, construction personnel, senior managers, and other ... contract arena is an additional plus. ยท Strong written and oral communications skills and ...

Engineering Technician 3

Tacoma, WA ยท On-site +1

$42.03 - $53.41/hr

Career Service - Full Time Remote Employment: Flexible/Hybrid Job Number: 26-00647 Department ... In this role, you will support the Construction Contracts Supervisor by ensuring Pierce County ...

... month Contract to Hire Remote for the Contract Period - 25% on site post conversion Tech Stack ... Net. * With a working knowledge of databases (DB2, SQL Server etc.). * Programming experience with ...

Senior Project Engineer

Kent, WA ยท On-site +1

$111K - $145K/yr

... in accordance with contract specifications, quality standards, safety requirements, and ... Remote This role is contributing to the Electrification division in the United States. You will be ...

Social Service Supervisor

Tacoma, WA ยท On-site +1

$97K - $125K/yr

Career Service - Full Time Remote Employment: Flexible/Hybrid Job Number: 26-00649 Department ... As the county's community and human services department, we strengthen the local safety net by ...

... Engineering teams * Advance opportunities through the full sales cycle from prospecting to contract ... A one-time allowance for fully remote and hybrid employees to support an at-home or on-the-road ...

EDI Consultant

Renton, WA ยท On-site +1

Renton, WA (Remote) Position: Contract Work time- 8am 5pm PST Primary skill : supply chain ... developers to correct the root cause of EDI errors. * - Develop and maintain user-facing and ...

Product Sales Manager

Federal Way, WA ยท Remote

$116K - $154K/yr

... contracts / agreements. * Provides a territory sales forecast/budget for assigned accounts ... With 19,000 professionals around the world, we are the leading global developer and supplier of ...

Remote Net Developer Contract information

See Buckley, WA salary details

$16

$60

$81

How much do remote net developer contract jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for remote net developer contract in Buckley, WA is $60.56, according to ZipRecruiter salary data. Most workers in this role earn between $52.31 and $69.09 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote .NET Developer on contract, and why are they important?

To thrive as a Remote .NET Developer on contract, you need strong proficiency in C#, ASP.NET, and software development principles, typically supported by a degree in computer science or related experience. Familiarity with tools like Visual Studio, Azure DevOps, version control systems (such as Git), and relevant Microsoft certifications is highly valuable. Excellent problem-solving abilities, self-motivation, and clear communication are crucial soft skills for effective remote collaboration and project delivery. These skills enable efficient, high-quality software development and ensure smooth coordination in a distributed work environment.

What Are Remote .NET Developer Contract Jobs?

Remote .NET developer contract jobs include roles such as .NET developer, software developer, and full-stack developer. In these work from home contract jobs, you are given temporary projects for which your duties vary. You may use .NET languages to develop code; give technical support for desktop, mobile, and web applications; and configure, debug, and upgrade an existing framework or software. As a software developer, you design new software; improve and fix existing software; design, build, and produce code; and deploy and test systems and programs. As a full-stack developer, your responsibilities include developing front-end website architecture, creating back-end website applications, and building functional databases and servers.

What is a Remote .NET Developer Contract?

A Remote .NET Developer Contract is a temporary work agreement where a software developer specializes in building applications using Microsoft's .NET framework while working remotely. These developers are responsible for designing, developing, and maintaining software solutions, often collaborating with distributed teams via online communication tools. The contract nature means the job is for a specific duration or project, rather than a permanent position. Remote .NET developers must be proficient in C#, ASP.NET, and related technologies, and they often work on projects for clients or companies from anywhere in the world.

How do remote .NET Developer contractors typically collaborate with distributed teams to ensure project success?

As a remote .NET Developer contractor, effective collaboration is achieved through regular virtual meetings, clear documentation, and the use of project management tools like Jira or Trello. Communication platforms such as Slack or Microsoft Teams are essential for staying connected with team members and stakeholders across different time zones. Contractors are often expected to proactively share updates, participate in code reviews, and follow established development workflows to ensure alignment and maintain code quality. Building strong relationships and being responsive are key to overcoming the challenges of remote work and contributing to successful project outcomes.
What cities near Buckley, WA are hiring for Remote Net Developer Contract jobs? Cities near Buckley, WA with the most Remote Net Developer Contract job openings:
Infographic showing various Remote Net Developer Contract job openings in Buckley, WA as of June 2026, with employment types broken down into 58% Full Time, 33% Part Time, 2% Temporary, and 7% Contract. Highlights an 79% Physical, 3% Hybrid, and 18% Remote job distribution, with an average salary of $125,968 per year, or $60.6 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

Other

Posted 10 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/