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Remote Narrative Designer Jobs in Renton, WA (NOW HIRING)

Experience creating or inhabiting characters (e.g., performers, TTRPG roleplay, narrative designers ... remote-first productivity tools * Comfort with ambiguity, iteration, and emerging technology

Experience creating or inhabiting characters (e.g., performers, TTRPG roleplay, narrative designers ... remote-first productivity tools * Comfort with ambiguity, iteration, and emerging technology

Lead Brand Strategist

Seattle, WA ยท On-site +1

$146K - $235K/yr

Employee divides their time between in-office and remote work. Access to an office location is ... Can distill complex market dynamics into a clear, compelling narrative that inspires designers ...

Remote Narrative Designer information

See Renton, WA salary details

$16

$26

$48

How much do remote narrative designer jobs pay per hour?

As of Jun 10, 2026, the average hourly pay for remote narrative designer in Renton, WA is $26.67, according to ZipRecruiter salary data. Most workers in this role earn between $22.16 and $27.02 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Narrative Designer, and why are they important?

To excel as a Remote Narrative Designer, you need expertise in storytelling, scriptwriting, and interactive narrative structure, often supported by a background in creative writing or game design. Familiarity with game engines (such as Unity or Unreal), collaborative tools (like Google Workspace or Slack), and narrative design software (e.g., Twine, Inklewriter) is commonly required. Strong communication, adaptability, and self-motivation are vital soft skills for managing remote collaboration and feedback. These competencies ensure cohesive, engaging narratives that align with gameplay and team goals, even in a distributed work environment.

How does a Remote Narrative Designer typically collaborate with other team members during the game development process?

As a Remote Narrative Designer, you'll frequently collaborate with writers, game designers, artists, and developers through digital communication tools such as Slack, Zoom, and project management platforms. Regular meetings and brainstorming sessions are essential for aligning story content with gameplay mechanics and visual direction. Clear documentation and timely feedback are crucial for ensuring your narrative aligns with the overall vision, especially when working across different time zones. Building strong communication habits and being proactive in sharing updates will help you integrate smoothly with the rest of the team.

What is a Remote Narrative Designer?

A Remote Narrative Designer is a professional who creates and develops the story, dialogue, and world-building elements for video games or interactive media while working from a location outside the traditional office setting. They collaborate closely with game designers, writers, and developers to craft immersive and engaging narratives that enhance the player's experience. Remote Narrative Designers often use digital communication tools to coordinate with teams and ensure the story integrates smoothly with gameplay and visual design.
What job categories do people searching Remote Narrative Designer jobs in Renton, WA look for? The top searched job categories for Remote Narrative Designer jobs in Renton, WA are:
What cities near Renton, WA are hiring for Remote Narrative Designer jobs? Cities near Renton, WA with the most Remote Narrative Designer job openings:
Infographic showing various Remote Narrative Designer job openings in Renton, WA as of June 2026, with employment types broken down into 62% Full Time, 21% Part Time, 4% Temporary, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $55,476 per year, or $26.7 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

Other

Posted 10 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 20

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contractor or Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular collaboration online during our core work hours (9:30 AM 5:30 PM Pacific),attending relevant team meetings (e.g. daily scrum, retrospectives, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and funding. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.[
  • Lead engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps pipelines utilizing tools including Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building some game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Systems, UI / UX, APIs, internationalization and localization, optimization, and instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/