2

Remote Motion Graphics Jobs in Tacoma, WA (NOW HIRING)

Designer, Growth Marketing

Seattle, WA · On-site +1

$175K - $215K/yr

Open to hiring remote across the US - we also have offices in New York, San Francisco, Seattle ... Produce motion graphics and animated ads that communicate product value quickly and compellingly

Remote Role Summary We are seeking experienced Graphic Designers specializing in editorial, poster ... Background in editorial, poster, marketing, motion, or video design is a plus. * Degree in Graphic ...

Remote Role Summary We are seeking experienced Graphic Designers specializing in editorial, poster ... Background in editorial, poster, marketing, motion, or video design is a plus. * Degree in Graphic ...

Brand Designer

Bellevue, WA · On-site +1

$120K - $150K/yr

Bellevue, WA (On-Site)/ Remote (US) Position Type: Regular, Full-Time Who we are: At Roundglass ... Motion graphics or animation experience. * Experience designing large-scale event and experiential ...

Remote Motion Graphics information

See Tacoma, WA salary details

$15

$39

$73

How much do remote motion graphics jobs pay per hour?

As of Sep 6, 2026, the average hourly pay for remote motion graphics in Tacoma, WA is $39.57, according to ZipRecruiter salary data. Most workers in this role earn between $29.95 and $45.67 per hour, depending on experience, location, and employer.

What are remote motion graphics jobs?

Remote motion graphics jobs involve creating animated visuals, graphics, and effects for videos or digital media while working from a location outside a traditional office, often from home. Motion graphics artists use specialized software to design engaging animations for advertisements, films, television, web content, and more. The remote aspect allows professionals to collaborate with clients and teams online, offering flexibility in work environment and schedule. These roles typically require strong artistic skills, proficiency in motion graphics software, and the ability to communicate effectively with remote teams.

What are the key skills and qualifications needed to thrive as a remote motion graphics designer?

To thrive as a Remote Motion Graphics Designer, you need a solid background in graphic design, animation principles, and visual storytelling, often supported by a relevant degree or portfolio of work. Proficiency in industry-standard tools such as Adobe After Effects, Premiere Pro, and Cinema 4D is typically required. Strong communication, creativity, and time management skills help remote designers collaborate effectively and meet deadlines. These abilities ensure the delivery of engaging visual content that meets client objectives, even while working independently.

How does working remotely as a motion graphics designer impact collaboration with creative teams and project managers?

As a remote Motion Graphics Designer, you will regularly collaborate with creative teams and project managers through digital communication tools like Slack, Zoom, and project management platforms. While you may not have in-person brainstorming sessions, sharing drafts, receiving feedback, and iterating on concepts is typically streamlined through cloud-based file sharing and scheduled virtual meetings. Maintaining clear communication and proactively asking for input helps overcome the challenge of distance, ensuring your creative vision aligns with the broader project goals. You'll often be expected to manage your own workflow, but frequent check-ins and collaborative reviews keep the team connected and productive.

What is the difference between Remote Motion Graphics vs Remote Video Editor?

AspectRemote Motion GraphicsRemote Video Editor
Required skillsAnimation, graphic design, Adobe After Effects, Adobe IllustratorVideo editing, color correction, Adobe Premiere Pro, Final Cut Pro
Work environmentDesign studios, advertising agencies, freelanceMedia companies, production houses, freelance
Industry usageAdvertising, marketing, entertainmentFilm, TV, online content

Remote Motion Graphics specialists focus on creating animated visuals and graphic elements, often using After Effects and Illustrator. Remote Video Editors primarily work on assembling and editing footage, using tools like Premiere Pro. While both roles involve post-production skills, motion graphics emphasize animation and design, whereas video editing centers on assembling and refining video content.

What are the most commonly searched types of Motion Graphics jobs in Tacoma, WA?

The most popular types of Motion Graphics jobs in Tacoma, WA are:

What are popular job titles related to Remote Motion Graphics jobs in Tacoma, WA?

For Remote Motion Graphics jobs in Tacoma, WA, the most frequently searched job titles are:

What job categories do people searching Remote Motion Graphics jobs in Tacoma, WA look for?

The top searched job categories for Remote Motion Graphics jobs in Tacoma, WA are:

What cities near Tacoma, WA are hiring for Remote Motion Graphics jobs?

Cities near Tacoma, WA with the most Remote Motion Graphics job openings:

Infographic showing various Remote Motion Graphics job openings in Tacoma, WA as of August 2026, with employment types broken down into 71% Full Time, and 29% Contract. Highlights an 100% Remote job distribution, with an average salary of $82,299 per year, or $39.6 per hour.

Designer, Growth Marketing

Runway

Seattle, WA • On-site, Remote

$175K - $215K/yr

Full-time

Posted 17 days ago


Key responsibilities

  • Design and produce high volumes of performance marketing assets across video, motion, and static formats.

  • Use generative tools, including Runway's own, to create and iterate on visual assets that are on-brand and well art directed.

  • Partner with product marketing and growth teams to develop ad concepts, build creative variants for testing, and translate product features into visual stories.


Job description

We are building AI to simulate the world through merging art and science.
We believe that world models are at the frontier of progress in artificial intelligence. Language models alone won't solve the world's hardest problems - robotics, disease, scientific discovery. Real progress requires models that experience the world and learn from their mistakes, the same way that humans do. And this kind of trial and error can be massively accelerated when done in simulation, rather than in the real world.
World models offer the most clear path to general-purpose simulation, changing how stories are told, how scientific progress is made and how the next frontiers of humanity are reached.
Our team consists of creative, open minded, caring and ambitious people who are determined to change the world. We aspire to continuously build impossible things and our ability to do so relies on building an incredible team. If you are driven to do the same, we'd love to hear from you.
About the role
*Open to hiring remote across the US - we also have offices in New York, San Francisco, Seattle, London, Paris, and Tel Aviv.
We're looking for a Designer, Growth (Product Marketing) to sit at the intersection of brand, performance marketing, and generative media. This is not a brand systems or campaign concepting role - it's a high-volume, output-driven design role. You'll own the visual execution of paid and performance marketing across video, motion, and static formats, producing assets that are on-brand, well art directed and built to convert. You'll report to the Creative Director of Product Marketing.
Your work will directly shape how people first encounter and engage with Runway's products. That means producing scroll-stopping video ads, designing static and animated assets for paid social and display, and using generative tools - including Runway's own - as a core part of how you work. You'll partner closely with product marketing, growth, and creative teams, and you'll be measured on craft, throughput, and performance.
What you'll do
  • Design and produce high volumes of performance marketing assets across video, motion, and static formats - paid social, display, YouTube and beyond
  • Use Runway to ideate, create and iterate on video and image assets that are on-brand and well art directed - not just technically functional
  • Own the visual execution of ad creative from concept through final delivery, working from briefs or generating your own directions when needed
  • Produce motion graphics and animated ads that communicate product value quickly and compellingly
  • Partner with the Product Marketing and growth team to develop integrated ad concepts where copy and design work together
  • Build and iterate on creative variants for A/B and multivariate testing - adapting formats, hooks and visual treatments based on performance data
  • Maintain a consistent visual language across all performance touchpoints without letting assets feel templated or stale
  • Collaborate with product marketing on go-to-market launches, translating new product capabilities into visual stories that resonate with target audiences
  • Hands-on experience designing for the major paid channels (Meta, YouTube, LinkedIn, etc) with fluency in each platform's native specs, aspect ratios and ad formats, and a real point of view on what works where.
  • Own updates to GTM assets and templates, keeping them current and on-brand across campaigns. Bring hands-on experience building and automating deck design systems, so our presentations stay consistent without manual rework each time.
  • Contribute to a growing library of on-brand design components, motion templates and generative prompting strategies that raise the team's overall output velocity

What you'll need
  • 3-5 years of experience in performance marketing design, motion design, or a related role at a tech or consumer company
  • A portfolio that shows range across video ads, motion graphics and static performance creative - with clear evidence of craft and art direction judgment, not just execution
  • Strong motion design skills - you're fluent in After Effects, Premiere, or equivalent, and can produce polished animated and video assets independently
  • Solid graphic design fundamentals - typography, layout, color - applied to high-converting ad formats, not just editorial or brand work
  • Hands-on experience using AI image and video generation tools with an art director's eye - you know how to prompt, iterate and finish work that looks intentional
  • Comfort with performance data - you can look at creative metrics and know what visual changes to make next
  • Ability to operate at high velocity across multiple simultaneous campaigns without sacrificing quality
  • Experience working closely with growth marketers and product teams in a fast-moving environment
  • Experience in AI, creative tools or developer-adjacent products is a strong plus

Runway strives to recruit and retain exceptional talent from diverse backgrounds while ensuring pay equity for our team. Our salary ranges are based on competitive market rates for our size, stage and industry, and salary is just one part of the overall compensation package we provide.
There are many factors that go into salary determinations, including relevant experience, skill level and qualifications assessed during the interview process, and maintaining internal equity with peers on the team. The range shared below is a general expectation for the function as posted, but we are also open to considering candidates who may be more or less experienced than outlined in the job description. In this case, we will communicate any updates in the expected salary range.
Lastly, the provided range is the expected salary for candidates in the U.S. Outside of those regions, there may be a change in the range, which again, will be communicated to candidates.
Working at Runway
Great things come from great teams. We'd love to hear from you.
We're committed to creating a space where our employees can bring their full selves to work and have equal opportunity to succeed. So regardless of race, gender identity or expression, sexual orientation, religion, origin, ability, age, veteran status, if joining this mission speaks to you, we encourage you to apply.
More about Runway
  • Universal World Simulator
  • GWM-1
  • Gen-4.5
  • General World Models
  • Robotics SDK
  • Conversational Real-time Agents
  • Runway Studios

We're excited to be recognized as a best place to work:
Crain's | InHerSight | BuiltIn NYC | INC