2

Remote Mobile Game Developer Jobs in Quebec (NOW HIRING)

Devoted Studios is a globally remote game development company specializing in Co-development ... mobile as required) Team Leadership (~20%) Lead and mentor engineers on the project team - grow ...

The founders and staff come from the gaming and esports scene and are now working their way into ... To do that we are eager to add a highly skilled DevOps / SRE Engineer Engineer to our incredible ...

Mobile Software Engineer iOS

Montreal, QC ยท On-site +1

CA$86K - CA$136K/yr

As a Mobile Software Engineer, iOS, you will design and deliver accessible, user-centered mobile ... with remote services and APIs * 1+ years of experience developing user interfaces using SwiftUI

Full Stack Developer

Montreal, QC ยท On-site +1

CA$65K - CA$85K/yr

The salary range is $65k - $85k based on experience + quarterly profit sharing This is a remote ... Bonus: mobile development (Native/React Native) * Bonus: familiarity with TypeScript * Bonus ...

L'opportunite Unity recherche un Staff Backend Developer pour rejoindre notre equipe Unity Ads, ou ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

Level Designer

Montreal, QC ยท On-site +1

Devoted Studios is a globally remote game development company specializing in Co-development ... Collaborate with narrative, systems, engineering, art, QA, and production to ensure missions are ...

This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg ... Experience with testing for mobile applications using Cypress or Appium is highly regarded

This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg ... Experience with testing for mobile applications using Cypress or Appium is highly regarded

This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg ... Experience with testing for mobile applications using Cypress or Appium is highly regarded

This is a permanent position that is remote to start with later relocation to Calgary or Winnipeg ... Experience with testing for mobile applications using Cypress or Appium is highly regarded

Our games are entrenched with rich universes that are expanded upon via transmedia storytelling ... Communicate and work closely with UI programmers to develop new engine features. * Analyze memory ...

Showing results 21-40

Remote Mobile Game Developer information

What is a remote mobile game developer?

A Remote Mobile Game Developer is a software professional who designs, develops, and maintains mobile games while working from a location outside of a traditional office, often from home or another remote setting. They use programming languages like Java, Kotlin, Swift, or C# and game engines such as Unity or Unreal Engine to create engaging games for platforms like iOS and Android. Remote developers collaborate with designers, artists, and other developers using online tools and communication platforms. This role requires strong self-motivation, technical skills, and the ability to work independently while still being part of a larger team.

How does a remote mobile game developer typically collaborate with team members while working from different locations?

Remote Mobile Game Developers frequently use collaboration tools such as Slack, Jira, and GitHub to stay connected with designers, artists, and other developers. Daily stand-up meetings or regular check-ins via video calls help synchronize progress and address challenges. Clear communication and well-documented code are essential to ensure smooth integration of features and timely bug fixes. Developers are often encouraged to participate in virtual brainstorming sessions to contribute creative ideas and maintain team cohesion despite the distance.

What are the key skills and qualifications needed to thrive as a remote mobile game developer?

To thrive as a Remote Mobile Game Developer, you need strong programming skills in languages like C#, Java, or Swift, along with a solid understanding of game design principles and experience in mobile platforms. Familiarity with game engines such as Unity or Unreal Engine, and version control systems like Git, is typically required, and certifications in mobile app development or game design are often beneficial. Excellent problem-solving abilities, creativity, and strong communication skills are crucial for collaborating effectively in a remote and often cross-functional environment. These skills ensure the efficient creation of engaging, high-quality games while maintaining productivity and teamwork across distributed teams.
What are popular job titles related to Remote Mobile Game Developer jobs in Quebec? For Remote Mobile Game Developer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Remote Mobile Game Developer jobs in Quebec look for? The top searched job categories for Remote Mobile Game Developer jobs in Quebec are:
What cities in Quebec are hiring for Remote Mobile Game Developer jobs? Cities in Quebec with the most Remote Mobile Game Developer job openings:

Lead Engineer

Devoted Studios

Montreal, QC โ€ข Remote

Full-time

Re-posted 21 days ago


Job description

Devoted Studios is a globally remote game development company specializing inย Co-development, Porting, and End-to-End Art Productionย for the global gaming industry.

We collaborate across time zones to support projects onย all major platforms, engines and styles -ย from AAA titles to emerging technologies. Our team includes world-class talents who bring deep expertise inย external development, pipeline optimization, andย creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams. We are proud to be the development partner of choice for industry leaders such as:

  • Epic
  • Xbox
  • Meta
  • Obsidian Entertainment
  • Riot
  • Gearbox Software

We are seeking a Lead Engineer who will be the engineering player-coach on a live client engagement: still hands-on in C++ and Unreal, but setting the approach, mentoring the engineers on the project, and partnering directly with the client and producer when technical decisions need a clear voice.

Key Responsibilities:

Hands-On Engineering (~35%)

Write, review, and own C++ code on the engagement - Lead Engineer is not a title that means you stop coding

Build and maintain core gameplay, engine, or systems components as required by the engagement

Unblock engineers on the team when they are stuck - architecture calls, engine deep-dives, debugging

Performance profiling and optimization across target platforms (console, PC, or mobile as required)

Team Leadership (~20%)

Lead and mentor engineers on the project team - grow their craft, review their work, catch drift early

Run engineering rituals: sprint planning, technical reviews, code reviews

Escalate resourcing or capability gaps to production before they affect delivery

Provide honest engineering assessments to support hiring and team growth

Client & Production Partnership (~15%)

Be the technical voice in client conversations - represent engineering with clarity, not jargon

Partner with the Senior Game Producer to keep technical scope in sync with the schedule

Surface trade-off decisions early: 'here is the risk, here are the options, here is my recommendation'

Maintain the client's confidence that Devoted's engineering bar is where it needs to be

Requirements

7+ years of software engineering experience with at least 4 years in AAA or mid-tier game development

2+ years as a Lead Engineer, Principal Engineer, or equivalent - with real ownership of technical direction, not just senior IC with a bigger title

At least 2 shipped commercial titles as a lead or senior contributor - on PC, console, or both

Deep Unreal Engine 5 expertise: C++ at an architectural level, not just usage; Blueprint proficiency; engine subsystem familiarity (rendering, physics, gameplay framework, GAS a strong plus)

Strong C++ fundamentals - systems design, memory management, performance reasoning

Experience leading small engineering teams and growing engineers' craft

Comfort in client-facing environments - can hold a technical conversation with a client engineering lead without translation

Remote-first discipline: async communication, documentation habits, strong written English

ย Preferred

Experience in a co-development or external development studio environment

Multi-platform development experience: console certification, platform compliance (PlayStation, Xbox, Nintendo)

Online multiplayer systems, dedicated server architecture, or live-service game experience

Benefits

This would he a full-time employment role with standard benefits in Quebec province.