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Remote Maya 3D Modeling Jobs in Portland, OR (NOW HIRING)

Remote work may be available for exceptional candidates. Responsibilities: We're looking for Senior ... Utilizing AutoCAD and Revit MEP, you'll create layouts, sketches, 2D/3D modeling, and electronic ...

Remote work may be available for exceptional candidates. Responsibilities: We're looking for Senior ... Utilizing AutoCAD and Revit MEP, you'll create layouts, sketches, 2D/3D modeling, and electronic ...

BIM Professional

Portland, OR ยท On-site +1

$33.58 - $49.24/hr

Modeling * Under direct supervision, provides 3D content in Revit based on markups provided ... McKinstry Moves onsite gyms or reimbursement for remote workers. See benefit plan documents for ...

Geomatics/Survey Manager

Vancouver, WA ยท On-site +1

$130K - $180K/yr

Lead and supervise project survey teams across urban, rural, and remote areas of Washington and the ... Control, Boundary, Subdivision, ALTA, Topographic & Design surveys * 3D Scanning and Modeling

Remote Maya 3D Modeling information

See Portland, OR salary details

$41.9K

$83.2K

$132K

How much do remote maya 3d modeling jobs pay per year?

As of Aug 9, 2026, the average yearly pay for remote maya 3d modeling in Portland, OR is $83,220.00, according to ZipRecruiter salary data. Most workers in this role earn between $62,000.00 and $103,900.00 per year, depending on experience, location, and employer.

How does collaboration work in remote Maya 3D modeling, and what tools are used?

Remote Maya 3D Modelers often collaborate with animators, texture artists, and project managers through digital platforms. Communication is typically managed via tools like Slack, Zoom, or Microsoft Teams, while version control and asset sharing are facilitated by cloud-based solutions such as Autodesk ShotGrid, Dropbox, or Perforce. Regular check-ins and feedback sessions help maintain project alignment and ensure consistency in style and quality across the team. This structure allows for efficient teamwork despite physical distance, but it also requires strong communication skills and self-motivation.

What is remote Maya 3D modeling?

A Remote Maya 3D Modeling job involves creating three-dimensional models and assets using Autodesk Maya software while working from a location outside of a traditional office, typically from home. Professionals in this role use Maya to design characters, environments, and objects for industries such as film, video games, animation, and advertising. They collaborate with other team members remotely, often sharing files and feedback online. This position requires strong technical skills in Maya, an understanding of 3D modeling workflows, and the ability to communicate effectively in a virtual work environment.

What is the difference between Remote Maya 3D Modeling vs Remote 3D Animation?

AspectRemote Maya 3D ModelingRemote 3D Animation
Required SkillsModeling, texturing, sculpting in MayaAnimation, rigging, motion in Maya
Work EnvironmentDesign-focused, static assets creationDynamic, movement-focused projects
Industry UsageVideo games, film, product visualizationFilm, commercials, game cutscenes
Common Search IntentJobs involving 3D models in MayaJobs involving animated sequences in Maya

Remote Maya 3D Modeling primarily involves creating static 3D assets like models and textures, while Remote 3D Animation focuses on bringing models to life through movement and rigging. Both roles require proficiency in Maya but serve different production needs within the 3D industry.

What skills and qualifications are needed for remote Maya 3D modeling?

To thrive as a Remote Maya 3D Modeler, you need advanced knowledge of 3D modeling concepts, strong artistic skills, and proficiency in Autodesk Maya, often backed by a degree in art, design, or a related field. Experience with industry-standard tools such as Maya, ZBrush, and Photoshop, as well as familiarity with workflow management systems like ShotGrid, is typically required. Strong communication, self-motivation, and time management skills help remote modelers collaborate effectively and meet deadlines. These skills ensure the creation of high-quality 3D assets and seamless teamwork in distributed production environments.
What are the most commonly searched types of Maya 3D Modeling jobs in Portland, OR? The most popular types of Maya 3D Modeling jobs in Portland, OR are:
What are popular job titles related to Remote Maya 3D Modeling jobs in Portland, OR? For Remote Maya 3D Modeling jobs in Portland, OR, the most frequently searched job titles are:
Infographic showing various Remote Maya 3D Modeling job openings in Portland, OR as of July 2026, with employment types broken down into 83% Full Time, 14% Part Time, 1% Temporary, and 2% Contract. Highlights an 84% Physical, 4% Hybrid, and 12% Remote job distribution, with an average salary of $83,220 per year, or $40 per hour.

3D Environment Artist - Talent Pool (2026 Opportunities)

Liquid Development

Portland, OR โ€ข Remote

$26 - $38/hr

Contractor

Medical, Dental, Vision, Retirement

Re-posted 16 days ago


Job description

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.

Check Us Out On ArtStation:
https://www.artstation.com/liquiddevelopment

We're building our 2026 talent pool for exceptional 3D Environment Artists! By applying, you're not applying for a specific role today-instead, you're joining a curated network of creative professionals that we may reach out to as new projects emerge. While this isn't an active opening at the moment, it helps us get to know your style and experience early on. If your skills and experience align with upcoming opportunities, we'll contact you to explore a potential collaboration. Join us now to stay on our radar for exciting future work.

We are currently seeking 3D Environment Artists who is passionate about creating high quality, game-ready environments and eager to contribute to a team of experienced artists on a long-term project. You will be embedded in a collaborative, cross-functional team - working closely with Concept Art, Animation, Engineering, and other teams to create environments that are faithful to the project's visual direction and design intentions.

Within your first 90 days, you will:

  • Learn a proprietary engine quickly and work effectively inside its constraints.
  • Deliver a complete environment area (assets + assembly + materials) that matches concept and art direction.
  • Do it with minimal supervision, asking smart questions early, and communicating progress clearly.

Some of the cool stuff you'll be doing:

  • Collaborate with art leadership to understand and develop artistically consistent captivating worlds
  • Model, texture and integrate in-game environments based on concepts, 3D mock-ups and art direction specifications
  • Build and maintain modular environment kits, including materials and trim sheets
  • Contribute to the project's organization and optimization of both data and production pipelines
  • Track and fix bugs during production and post production

Requirements

What you'll bring to the table:

  • A strong portfolio with recent work showcasing a range of stylistically different pieces showcasing real-time environments, hero assets, or modular kits (**must submit to be considered**)
  • 5+ years of experience in video game production with a track record of shipped projects
  • Possess a strong grasp of composition, visual design, and color theory
  • Proficiency in industry standard 3D modeling, sculpting, and texturing software
  • Experience shipping environment art in multiple game engines.
  • Technical proficiency in game environment art workflows such as topology, UVs, and optimized meshes
  • Strong knowledge of game production pipelines
  • Strong proactive collaboration and communication skills

Bonus Points!

  • Experience with Unreal Engine 5.

This is a fully remote ongoing contract only position. At this time, this position is not available to California residents.

Due to the high volume of applications, we kindly ask you to not reach out to the Liquid Development team. Once you submit your application, you will receive a confirmation email that the hiring team will be reviewing your application. You will hear directly from our Talent Acquisition team once we have an update for you regarding your application status.

Benefits

What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in US only include:
    • Medical, Dental, Vision benefits
    • Voluntary Long-term / Short-term Disability
    • 401K w/ company match
  • Salary RANGE: $56K - $80K per year ($26/hr to $38/hr)

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

Note to Recruitment Agencies

Please be advised that Keywords Studios does not consider unsolicited resumes, or any form of contact initiated by unauthorized third parties, including recruitment or placement agencies, unless a pre-existing, valid agreement is in place. Any fees incurred by unauthorized third parties will not be compensated by Keywords Studios.

AI Notice

Keywords Studios is committed to fair and ethical hiring practices. We expect candidates to conduct themselves with honesty and to participate in all applications and interviews independently, presenting their own knowledge and experience. Candidates should refrain from using AI assistance or third-party tools or services that could influence, capture, or otherwise interfere with the authenticity of the assessment process.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organizacion Participa en E-Verify

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice.ย 

Role Information: EN
Studio: Liquid Development
Location: Americas, United States, Oregon
Area of Work: Art Services
Service: Create
Employment Type: Full Time, Contractor
Working Pattern: Remote