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Remote Math Publishing Jobs in Torrance, CA (NOW HIRING)

Remote Math Publishing information

See Torrance, CA salary details

$23.5K

$61.4K

$98.7K

How much do remote math publishing jobs pay per year?

As of Aug 19, 2026, the average yearly pay for remote math publishing in Torrance, CA is $61,438.00, according to ZipRecruiter salary data. Most workers in this role earn between $47,000.00 and $73,100.00 per year, depending on experience, location, and employer.

What is remote math publishing?

Remote math publishing involves creating, editing, and producing mathematical content, such as textbooks, research articles, or educational materials, from a remote location rather than in a traditional office setting. Professionals in this field typically work with authors, educators, or publishers to ensure mathematical accuracy and clarity in the materials. The role often requires strong math skills, attention to detail, and proficiency with software tools for typesetting mathematical notation like LaTeX. Remote math publishers may also be responsible for peer review, formatting, and ensuring content meets publication standards.

What are the key skills and qualifications needed to thrive in remote math publishing?

To thrive in Remote Math Publishing, you need strong mathematical knowledge, excellent writing skills, and a background in mathematics or education, often supported by a relevant degree. Familiarity with publishing software such as LaTeX, Adobe InDesign, and content management systems, as well as experience with online collaboration tools, is typically required. Attention to detail, self-motivation, and effective communication are vital soft skills for managing projects and working with distributed teams. These competencies ensure the creation of accurate, accessible, and high-quality math content for diverse audiences in a remote environment.

What are some common challenges faced by professionals working in remote math publishing, and how can they be addressed?

Professionals in remote math publishing often encounter challenges such as ensuring clear communication with authors, editors, and designers across different time zones and maintaining precision in mathematical notation and formatting. These challenges can be addressed by using specialized collaboration tools (like LaTeX editors and project management platforms), establishing regular check-ins, and developing strong documentation standards. Additionally, proactively seeking feedback and engaging in peer review helps maintain accuracy and quality in published content.

What is the difference between Remote Math Publishing vs Remote Math Content Developer?

AspectRemote Math PublishingRemote Math Content Developer
Required CredentialsDegree in Mathematics, Publishing, or related fieldDegree in Mathematics, Education, or related field
Work EnvironmentPublishing companies, educational publishers, online platformsEducational institutions, e-learning companies, content creation firms
Employer & Industry UsagePrimarily publishing and educational content providersPrimarily educational technology and curriculum developers
Common Search & Comparison IntentUnderstanding publishing roles in math educationCreating and developing math educational content

Remote Math Publishing focuses on producing, editing, and managing math educational materials for publishers and platforms. In contrast, Remote Math Content Developers create and design math content, lessons, and resources for educational technology companies and schools. Both roles require strong math skills and often similar credentials but differ in their primary focus—publishing versus content creation.

What are popular job titles related to Remote Math Publishing jobs in Torrance, CA?

For Remote Math Publishing jobs in Torrance, CA, the most frequently searched job titles are:

What job categories do people searching Remote Math Publishing jobs in Torrance, CA look for?

The top searched job categories for Remote Math Publishing jobs in Torrance, CA are:

What cities near Torrance, CA are hiring for Remote Math Publishing jobs?

Cities near Torrance, CA with the most Remote Math Publishing job openings:

Infographic showing various Remote Math Publishing job openings in Torrance, CA as of August 2026, with employment types broken down into 88% Full Time, 7% Part Time, and 5% Contract. Highlights an 100% Remote job distribution, with an average salary of $61,438 per year, or $29.5 per hour.

Principal Technical Product Manager - External Development

Scopely

Culver City, CA • On-site, Remote

Full-time

Re-posted 10 days ago


Job description

Scopely is looking for a Principal Technical Product Manager to join an Unannounced Title working with External Development in the US on a remote or hybrid basis, working 3 days a week from our Culver hub.

At Scopely, we care deeply about what we do and want to inspire play, every day - whether in our work environments alongside our talented colleagues, or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily. 

We are in the early stages of development on an ambitious, unannounced AAA mobile game, and we're assembling a team of passionate game makers to craft unforgettable characters and immersive adventures that players will love.

What You Will Do 

  • Drive the vision and strategy for scalable game services while providing clear, actionable specs for engineers to execute.
  • Partner cross-functionally with the game team, central tech, data science, and operations to define high-leverage product opportunities.
  • Utilize quantitative and qualitative inputs, including user behavior analytics, research data, marketing trend analysis, and industry benchmarks to optimize product and decision-making.
  • Drive the full lifecycle of major tech feature development, including architecture design, implementation, deployment, and ongoing maintenance, working closely with stakeholders across disciplines.
  • Create compelling proposals for new features and capabilities for game and tech teams to utilize.
  • Address risks and leverage opportunities in newly released features and existing features.

What We're Looking For 

  • 8+ years of relevant industry experience with at least 3 years in Product Management or engineering. 
  • Bachelor's degree (or relevant degree equivalent): STEM subject ideal but not essential (Computer Science, Engineering, Information Systems, Analytics, Mathematics, Physics, Applied Sciences).
  • Experience leading cross-functional product team(s) across a full product line: Crafting product mission and strategy, defining product requirements, coordinating resources from other groups (engineering, marketing, legal, etc.), and driving the team to achieve key milestones and goals.
  • Proven track record in end-to-end engineering of large-scale platforms optimized for performance, scalability, and KPI outcomes.
  • Deep expertise in analyzing complex, large-scale data to guide strategic decisions. Adept at integrating diverse user needs and contextual variables into a cohesive, outcome-driven product strategy.
  • Demonstrated expertise in technical communication: able to distill complex engineering concepts, architectures, and analytical findings into clear, actionable messages that align diverse technical and non-technical stakeholders.
  • Passionate about games!

Bonus Points 

  • Experience in architecting and implementing scalable server frameworks.
  • Proficient in interpreting and applying high-priority compliance and data governance regulations across major territories.
  • Experience applying AI in game development.