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Remote Level Designer Jobs in Indianapolis, IN (NOW HIRING)

Virtual Designer - Modular The Virtual Designer plays a key role in bringing electrical systems and modular skid solutions to life through detailed drawings, 3D models, and cross-functional ...

FOCUS COBOL CICS Developer (Remote)

Indianapolis, IN ยท On-site +1

$48 - $65/hr

Translate high level product development strategies into system requirement specifications and ... Ability of designing, coding and testing software requirements. * Basic knowledge of the full ...

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Remote Level Designer information

See Indianapolis, IN salary details

$33.9K

$79.5K

$105.1K

How much do remote level designer jobs pay per year?

As of Aug 26, 2026, the average yearly pay for remote level designer in Indianapolis, IN is $79,478.00, according to ZipRecruiter salary data. Most workers in this role earn between $55,400.00 and $104,200.00 per year, depending on experience, location, and employer.

What is a remote level designer?

A Remote Level Designer is a professional who creates and structures the environments, stages, or levels within a video game while working from a remote location. Their responsibilities include designing layouts, establishing gameplay flow, and collaborating with other game development team members online. Remote Level Designers use various software tools to build interactive and engaging experiences for players, ensuring that levels are both fun and challenging. Effective communication and time management are essential skills for succeeding in this remote role.

What are the key skills and qualifications needed to thrive as a remote level designer?

To thrive as a Remote Level Designer, you need a deep understanding of game design principles, spatial reasoning, and proficiency with level editing tools, often supported by a portfolio of completed projects. Familiarity with engines like Unity or Unreal Engine and version control systems such as Git is typically required. Strong communication, collaboration, and self-motivation are crucial soft skills for remote work and creative iteration with distributed teams. These skills and qualities are essential to create engaging, functional game environments and to ensure smooth teamwork despite physical distance.

How do remote level designers typically collaborate with other team members given the virtual work environment?

Remote Level Designers frequently work with artists, programmers, and game designers through a combination of virtual meetings, project management tools, and shared digital assets. Effective communication is key, and teams often rely on platforms like Slack, Zoom, and version control systems such as Perforce or Git to coordinate updates and feedback. Regular check-ins and collaborative playtesting sessions help ensure alignment on design goals and maintain productivity despite the distance. Adapting to different time zones and being proactive about sharing progress are common challenges, but most studios provide structured workflows to support remote teamwork.

What is the difference between Remote Level Designer vs Remote Environment Artist?

AspectRemote Level DesignerRemote Environment Artist
Primary FocusDesigning game levels, layouts, and gameplay flowCreating and modeling game environments and backgrounds
Skills & ToolsLevel design software, scripting, game engines3D modeling, texturing, environment creation tools
Work EnvironmentGame studios, remote teams, collaborative designArt departments, remote environment teams, game studios
Common Industry UsageUsed in game development for level planningUsed for environment visual creation and art assets

While both roles contribute to game development, Remote Level Designers focus on designing playable levels and gameplay flow, whereas Remote Environment Artists specialize in creating the visual environments. Both roles often collaborate remotely within game studios and require related skills, but their core responsibilities differ significantly.

What are the most commonly searched types of Level Designer jobs in Indianapolis, IN?

The most popular types of Level Designer jobs in Indianapolis, IN are:

What are popular job titles related to Remote Level Designer jobs in Indianapolis, IN?

For Remote Level Designer jobs in Indianapolis, IN, the most frequently searched job titles are:

What cities near Indianapolis, IN are hiring for Remote Level Designer jobs?

Cities near Indianapolis, IN with the most Remote Level Designer job openings:

Infographic showing various Remote Level Designer job openings in Indianapolis, IN as of August 2026, with employment types broken down into 86% Full Time, 12% Part Time, and 2% Contract. Highlights an 2% In-person, and 98% Remote job distribution, with an average salary of $79,478 per year, or $38.2 per hour.

Sr. Visual Designer || Remote

Indianapolis, IN โ€ข Remote

Apetan Consulting llc
IT Servicesย โ€ขย 1 - 10 employees

$50 - $55/hr

Contractor

Medical, Vision, Life

Re-posted 27 days ago


Job description

Role: Sr. Visual Designer

Location: Remote

Duration: 6-12 months+ contract

Key Skills:          

  • Visual Designer (not looking for Product or UX Designers)  Must have CURRENT Visual Design title. 
  • 7 years of experience in Visual/Graphics/UX Design
  • Customer or Patient experience, ideally coming out of Healthcare/Biotech/Pharmaceutical/Life Sciences
  • Must have a strong portfolio to share.

SUMMARY:

You'll be joining our Incubation Lab, a design and technology team reimagining how human-centered design innovation and rapid concept development happen at Lilly. As a Senior Visual Designer, you'll focus on high-quality visual execution and interface design, bringing abstract concepts to life through polished, tangible assets that make complex ideas simple and accessible.

PRIMARY DUTIES:

  • Design Execution: Maintain a high bar for visual craft, ensuring consistency and quality across all assigned design initiatives.
  • Visual Direction: Translate product direction into intuitive, elegant interfaces that bring future concepts to life.
  • Hands-On Craft: Execute visual design across a range of outputs, from consumer-facing apps to compelling patient-journey storytelling decks.
  • Stakeholder Engagement: Communicate design rationale clearly to internal partners, driving alignment on design decisions.
  • Interface Design: Create engaging, innovative interfaces that balance strong aesthetics with usability across web and mobile.

 

COMPETENCIES:

  • Deep attention to detail and a passion for visual storytelling.
  • Solid understanding of component-based design systems.
  • Growth-minded approach with the ability to navigate fast-paced environments.

 

REQUIRED EDUCATION: BA/BS in Graphic Design, User Experience, Visual Communication, Digital Media, or a related field, or equivalent practical experience.

EXPERIENCE: 7+ years of hands-on design experience in fast-paced environments.

LANGUAGE SKILLS: Professional proficiency in English.

 

QUALIFICATIONS:

  • Strong portfolio with an emphasis on interface or screen-based experiences.
  • Proficiency with Figma and Adobe Creative Suite.
  • Demonstrated ability to prototype at multiple fidelities.
  • Hands-on experience applying AI tools (e.g., Adobe Firefly, Midjourney).
  • Legally authorized to work in the United States.