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Remote Level Designer Jobs in British Columbia (NOW HIRING)

... remote huts and cabinets, points of presence (POPs), and critical power and environmental systems ... As a hands-on intermediate-to-senior-level role, the Network Designer manages projects through the ...

Designer - Thinkingbox

Vancouver, BC · On-site +1

CA$60K - CA$70K/yr

... maintaining a high level of quality. * Support production and execution to ensure creative ... Monday - Thursday in office (Fridays are remote optional) * Flexible time off, including paid ...

Creative Designer

Vancouver, BC · On-site +1

CA$60K - CA$75K/yr

Expert-level Figma; proficiency in Adobe Creative Suite (Illustrator, Photoshop, After Effects ... A vibrant, dog-friendly office in downtown Vancouver with the flexibility of remote work 2 days per ...

... team members to level us up. If you are excited about working with a group that values ... Remote-first and supports flexible remote arrangements * Green transportation allowance * Fitness ...

Are you a CG Designer with prior experience and a passion for designing vehicles? One of our CG productions is seeking a CG Designer to join their team Atomic Cartoons, a Blue Ant Studios company, is ...

For the right candidate, a fully remote arrangement may also be considered. Are you a customer-obsessed, creative graphic designer with experience in bringing bold, fun ideas to life and ready to ...

New

Junior Designer - Thinkingbox

Vancouver, BC · On-site +1

CA$45K - CA$50K/yr

The Opportunity We're looking for a detail-oriented Junior Designer to join our Vancouver team ... Monday - Thursday in office (Fridays are remote optional) * Flexible time off, including paid ...

Are you a 2D Designer with prior experience and a passion for character design? One of our 2D productions is seeking an experienced 2D Designer to join their team Atomic Cartoons, a Blue Ant Studios ...

2D Character Designer

Vancouver, BC · On-site +1

CA$1.3K - CA$1.7K/wk

Are you a 2D Designer with prior experience and a passion for character design? One of our 2D productions is seeking an experienced 2D Designer to join their team Atomic Cartoons, a Blue Ant Studios ...

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Remote Level Designer information

What is a remote level designer?

A Remote Level Designer is a professional who creates and structures the environments, stages, or levels within a video game while working from a remote location. Their responsibilities include designing layouts, establishing gameplay flow, and collaborating with other game development team members online. Remote Level Designers use various software tools to build interactive and engaging experiences for players, ensuring that levels are both fun and challenging. Effective communication and time management are essential skills for succeeding in this remote role.

What are the key skills and qualifications needed to thrive as a remote level designer?

To thrive as a Remote Level Designer, you need a deep understanding of game design principles, spatial reasoning, and proficiency with level editing tools, often supported by a portfolio of completed projects. Familiarity with engines like Unity or Unreal Engine and version control systems such as Git is typically required. Strong communication, collaboration, and self-motivation are crucial soft skills for remote work and creative iteration with distributed teams. These skills and qualities are essential to create engaging, functional game environments and to ensure smooth teamwork despite physical distance.

How do remote level designers typically collaborate with other team members given the virtual work environment?

Remote Level Designers frequently work with artists, programmers, and game designers through a combination of virtual meetings, project management tools, and shared digital assets. Effective communication is key, and teams often rely on platforms like Slack, Zoom, and version control systems such as Perforce or Git to coordinate updates and feedback. Regular check-ins and collaborative playtesting sessions help ensure alignment on design goals and maintain productivity despite the distance. Adapting to different time zones and being proactive about sharing progress are common challenges, but most studios provide structured workflows to support remote teamwork.

What is the difference between Remote Level Designer vs Remote Environment Artist?

AspectRemote Level DesignerRemote Environment Artist
Primary FocusDesigning game levels, layouts, and gameplay flowCreating and modeling game environments and backgrounds
Skills & ToolsLevel design software, scripting, game engines3D modeling, texturing, environment creation tools
Work EnvironmentGame studios, remote teams, collaborative designArt departments, remote environment teams, game studios
Common Industry UsageUsed in game development for level planningUsed for environment visual creation and art assets

While both roles contribute to game development, Remote Level Designers focus on designing playable levels and gameplay flow, whereas Remote Environment Artists specialize in creating the visual environments. Both roles often collaborate remotely within game studios and require related skills, but their core responsibilities differ significantly.

What are the most commonly searched types of Level Designer jobs in British Columbia?

The most popular types of Level Designer jobs in British Columbia are:

What cities in British Columbia are hiring for Remote Level Designer jobs?

Cities in British Columbia with the most Remote Level Designer job openings:

Infographic showing various Remote Level Designer job openings in British Columbia as of August 2026, with employment types broken down into 79% Full Time, 16% Part Time, 1% Temporary, and 4% Contract. Highlights an 86% Physical, 6% Hybrid, and 8% Remote job distribution.

Senior Level Designer (7-month contract)

Blackbird Interactive

Vancouver, BC • On-site, Remote

CA$115K - CA$149K/yr

Full-time

Posted 11 days ago


Job description

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for an experienced Senior Level Designer to help build and deliver high-quality gameplay spaces for a third-person multiplayer action game. This role focuses on designing levels, combat spaces, and environments that promote engaging player interactions, support multiple playstyles, and deliver memorable multiplayer experiences through strong pacing, readability, and spatial design.

You'll work closely with game design, art, engineering, and production to create levels that are fun to play, strategically engaging, and visually compelling. The role involves collaborating with leadership to align content with the overall creative vision while owning levels end-to-end, from initial concept and blockout through implementation, iteration, and polish. If you enjoy crafting dynamic combat spaces, encouraging player choice, and creating highly replayable multiplayer experiences, this role could be a great fit.

Responsibilities
  • Collaborate with game design, art, engineering, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development

  • Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members

  • Design and build levels end-to-end, including layout, combat spaces, traversal, pacing, player flow, and objective placement

  • Create engaging multiplayer environments that support varied combat scenarios, multiple player strategies, and balanced gameplay experiences

  • Script and implement gameplay events, encounters, objectives, triggers, and environmental interactions that support gameplay and replayability

  • Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, combat balance, player flow, readability, progression, and edge cases

  • Respond constructively to feedback, refining layouts, combat spaces, and pacing to improve gameplay quality, balance, and player experience

  • Maintain an understanding of core gameplay systems and how they interact with level design, adjusting layouts to support multiple playstyles, team dynamics, and systemic gameplay

Requirements
  • A minimum of 5 years of experience contributing to game development, with a strong focus on level design for action, multiplayer, or combat-focused games

  • Experience shipping at least one title, ideally a multiplayer action or third-person game, with an understanding of the full content lifecycle from implementation through polish

  • Hands-on experience with Unreal Engine 5, with confidence using in-engine level editing tools, Blueprint scripting, and gameplay workflows to build, implement, debug, and iterate on gameplay spaces

  • Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation challenges in a dynamic production environment

  • Strong collaboration and communication skills, with the ability to work closely across design, art, engineering, audio, and production to deliver cohesive gameplay experiences

  • Strong understanding of combat space design, player navigation, encounter pacing, gameplay readability, and multiplayer level flow

Pluses
  • Passion for third-person action games and competitive or cooperative multiplayer experiences

  • Strong interest in hands-on level implementation, including layout design, encounter setup, scripting, and gameplay integration

  • Appreciation for systemic gameplay and how level design supports replayability, player expression, and multiple tactical approaches

  • Interest in creating memorable gameplay moments through level composition, pacing, and environmental storytelling

  • Care about polish, clarity, and player comprehension, and enjoy iterating on spaces to improve gameplay balance and overall player experience

  • Curiosity about how level design, gameplay systems, and player behavior intersect to create engaging, replayable multiplayer environments

$115,000 - $149,500 a year
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