2

Remote Junior Android Developer Jobs in Austin, TX

Principal Graphics Engineer

Austin, TX ยท Remote

$143K - $177K/yr

... as a junior pair you direct and verify, not a passenger. Requirements This is a technically ... Android internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS ...

Sr. Network Security Engineer

Bastrop, TX ยท Remote

$58.25 - $76/hr

Own the full lifecycle of remote access infrastructure from initial design and ground-up ... Linux, iOS, Android) while performing advanced troubleshooting of complex connectivity and ...

Senior Engineer - Wind

Austin, TX ยท Remote

$93K - $140K/yr

Mentor junior level engineering staff. * As required, work with regional operations leaders to ... Ability to travel up to 10% of time. #LI-MB1 #LI-Remote Compensation Range: $93,600.00 - $140,400 ...

Senior Software Engineer I

Austin, TX ยท On-site +1

$121K - $160K/yr

You have mentored junior developers * You have worked on multiple engineering teams, both small and ... AWS We are a remote-first development organization that values flexibility in how our teams work.

Senior Web Engineer (React)

Austin, TX ยท On-site +1

$130K - $180K/yr

Founded 2019 * US & Canada Remote * Salary $130000 - $180000 * ~10+ employees * Seed Company ... Experience tech leading small teams of engineers and mentoring junior engineers * Build well-tested ...

next page

Showing results 1-20

Remote Junior Android Developer information

See Austin, TX salary details

$23.8K

$88.2K

$136.3K

How much do remote junior android developer jobs pay per year?

As of Jul 18, 2026, the average yearly pay for remote junior android developer in Austin, TX is $88,193.00, according to ZipRecruiter salary data. Most workers in this role earn between $66,400.00 and $86,200.00 per year, depending on experience, location, and employer.

How does a Remote Junior Android Developer typically collaborate with team members and receive feedback while working remotely?

As a Remote Junior Android Developer, you'll frequently interact with team members through collaboration tools such as Slack, Jira, and video conferencing platforms like Zoom or Google Meet. Code reviews are a core part of the workflow, where senior developers provide constructive feedback on your pull requests to help you learn and improve. You'll also participate in regular stand-up meetings and sprint planning sessions, ensuring alignment with project goals and timelines. Working remotely requires proactive communication and openness to feedback, which helps you grow your skills and stay connected with the team.

What are the key skills and qualifications needed to thrive as a Remote Junior Android Developer, and why are they important?

To thrive as a Remote Junior Android Developer, you need a solid understanding of Java or Kotlin, basic knowledge of Android SDK, and ideally a relevant degree or coding bootcamp certification. Familiarity with Android Studio, version control systems like Git, and basic debugging tools is typically required. Strong problem-solving, self-motivation, and effective remote communication skills help you stand out in this role. These skills are critical for building functional mobile apps, collaborating with distributed teams, and adapting to the fast-evolving Android ecosystem.

What is a Remote Junior Android Developer?

A Remote Junior Android Developer is an entry-level software developer who specializes in building and maintaining Android applications while working from a remote location. They typically work as part of a team, assisting in tasks like coding, debugging, testing, and updating mobile apps for Android devices. Junior developers are expected to have a basic understanding of Java or Kotlin, Android Studio, and the Android SDK, while receiving guidance and mentorship as they develop their skills. This role is ideal for those looking to gain experience in mobile development while enjoying the flexibility of remote work.

What is the difference between Remote Junior Android Developer vs Remote Android Developer?

AspectRemote Junior Android DeveloperRemote Android Developer
Required Experience1-2 years2+ years
SkillsBasic Android development, Java/Kotlin, UI designAdvanced Android development, architecture, optimization
CertificationsOptional, relevant coursesPreferred, certifications like Google Associate Android Developer
Work EnvironmentRemote, collaborative teamsRemote, independent projects

Remote Junior Android Developers are typically entry-level professionals with 1-2 years of experience, focusing on basic app development and UI design. Remote Android Developers have more experience, handling complex projects and architecture. Both roles often work remotely within tech companies or startups, but the seniority level and skill requirements differ.

What are popular job titles related to Remote Junior Android Developer jobs in Austin, TX? For Remote Junior Android Developer jobs in Austin, TX, the most frequently searched job titles are:
What job categories do people searching Remote Junior Android Developer jobs in Austin, TX look for? The top searched job categories for Remote Junior Android Developer jobs in Austin, TX are:
What cities near Austin, TX are hiring for Remote Junior Android Developer jobs? Cities near Austin, TX with the most Remote Junior Android Developer job openings:

Principal Graphics Engineer

Parallelz

Austin, TX โ€ข Remote

$143K - $177K/yr

Full-time

Medical, Dental, Vision, Retirement

Posted 7 days ago


Job description

About Parallelz

Parallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.

You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.

Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.

Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.

About the Role

We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.

We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.

What You'll Do
  • Own the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targets.
  • Write efficient, maintainable, performance-critical C/C++ for system-level and rendering components, with hard requirements on frame budgets, memory, and latency.
  • Profile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end-to-end streaming latency.
  • Investigate and resolve faults in complex environments, tracing issues from the browser engine down through the runtime to the OS, kernel, and graphics driver.
  • Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable.
  • Partner with other teams to define and implement robust testing strategies for rendering correctness, performance regressions, and cross-device fidelity.
  • Operate as a senior independent contributor: scope your own work, drive it to completion, and communicate clearly with a small, high-trust team.
  • Work natively with AI coding agents and tooling (Claude Code, Cursor, agentic workflows, custom internal agents) to accelerate research, prototyping, code generation, debugging, and review, treating these tools as a junior pair you direct and verify, not a passenger.

Requirements

This is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.

Must-Haves
  • Strong systems programming foundation: C/C++ proficiency on performance-critical, low-level codebases, with deep familiarity with Linux and OS-level internals.
  • Deep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting.
  • Track record of owning complex, multi-component graphics or systems products end-to-end, from research prototype through production at scale.
  • Daily fluency with AI coding agents and LLM tooling, with a clear bias toward verifying and pushing back on AI output rather than accepting it.
  • A "dig until it bleeds" investigative instinct: the drive to understand every layer of the system.
  • Strong written communication and a self-directed working style suited to a small, senior, high-trust team.

We'd love to see depth in two or more of the following:

  • Browser engine internals (Chromium/Blink, Gecko, WebKit), particularly the graphics, compositor, or rendering subsystems.
  • Game engine internals, real-time renderers, or GPU compute frameworks.
  • Android internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS, Android Build System).
  • Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work.
  • Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.
  • Containers and virtualization (LXC, namespaces, cgroups) and their interaction with hardware-accelerated graphics.
  • Real-time network and socket programming, including low-latency streaming protocols and frame pacing.
  • Linux device driver programming.
Nice-to-Haves
  • Experience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering work.
  • A data-driven mindset, relying on qualitative and quantitative signal to make informed decisions.
  • Mobile game development experience, including engines, SDKs, and the broader ecosystem.
  • Background in advanced compression, video codecs, or color management.
  • Graduate work or research background in computer graphics, systems, or a related area.

Benefits

  • Group Retirement Savings Plan matching and participation
  • Comprehensive benefits package (health, dental, vision), including Health and Wellness spending account
  • Generous time off policies
  • Access to leading AI tools and platforms