2

Remote Japanese Game Jobs (NOW HIRING)

... gaming studios and tech startups. "KIMARU" is a Japanese verb meaning "to decide (a victory ... Remote (United States) About the Company A leading global Demand Side Platform (DSP) specializing ...

Remote Japanese Game information

See salary details

$52.5K

$141.9K

$179.5K

How much do remote japanese game jobs pay per year?

As of Aug 28, 2026, the average yearly pay for remote japanese game in the United States is $141,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,000.00 and $167,000.00 per year, depending on experience, location, and employer.

What is a remote Japanese game?

A Remote Japanese Game job typically involves working in the gaming industry with a focus on Japanese games or companies, while performing your duties from a remote location. Roles can vary from game localization, translation, customer support, community management, to game development or design, all related to Japanese games. These positions often require proficiency in Japanese language and strong communication or technical skills. Working remotely allows employees to collaborate online with teams based in Japan or internationally. This setup offers flexibility and the chance to engage with Japan's thriving gaming culture from anywhere in the world.

What are the key skills and qualifications needed to thrive as a remote Japanese game translator?

To thrive as a Remote Japanese Game Translator, you need fluency in both Japanese and your target language, a solid understanding of gaming terminology, and experience with localization practices. Familiarity with CAT tools, translation management systems, and subtitling software is typically required. Strong attention to detail, cultural sensitivity, and effective communication skills make you stand out in this role. These skills ensure accurate, engaging translations that preserve the game's intent and provide an enjoyable experience for international players.

What are the typical challenges faced when working remotely on Japanese game development projects?

Working remotely on Japanese game development projects often requires navigating time zone differences, which can make real-time collaboration with Japan-based teams challenging. Communication may also require extra attention due to language barriers and nuanced cultural expectations present in Japanese workplaces. Additionally, remote team members need to stay proactive about updates and feedback to maintain project momentum and ensure alignment with the creative vision. Establishing clear communication channels and regularly scheduled meetings can help overcome these challenges and foster a productive remote working environment.

What is the difference between Remote Japanese Game vs Remote Japanese Game Tester?

AspectRemote Japanese GameRemote Japanese Game Tester
Required CredentialsGame development skills, Japanese language proficiencyKnowledge of game mechanics, Japanese language skills
Work EnvironmentCollaborative, creative teams in gaming companiesTesting environments, feedback sessions, bug tracking
Industry UsageGame design, development, localizationQuality assurance, bug detection, gameplay testing
Common Search IntentCreating or developing Japanese games remotelyTesting and reviewing Japanese games remotely

Remote Japanese Game roles focus on game creation, design, and development, requiring technical skills and Japanese language proficiency. In contrast, Remote Japanese Game Testers specialize in quality assurance, testing gameplay, and identifying bugs. Both roles involve remote work within the gaming industry but serve different functions in the game production process.

More about Remote Japanese Game jobs

What cities are hiring for Remote Japanese Game jobs?

Cities with the most Remote Japanese Game job openings:

What are the most commonly searched types of Japanese Game jobs?

The most popular types of Japanese Game jobs are:

What states have the most Remote Japanese Game jobs?

States with the most job openings for Remote Japanese Game jobs include:

Infographic showing various Remote Japanese Game job openings in the United States as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 1% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $141,941 per year, or $68.2 per hour.

Technical Localization Specialist (NTD)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted 13 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

158th of 246 rated software companies


Job description

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokemon.  A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

SUMMARY:
Perform localization and related tasks of moderate scope and complexity to overcome the linguistic barriers between globally dispersed engineering teams working on platform development.

DESCRIPTION OF DUTIES

  • Serve as a conduit for communication between Nintendo Co., Ltd. (NCL) and engineering teams within Nintendo Technology Development (NTD).
  • Translate documentation between Japanese and English pertaining to general and technical subjects, with consideration for cultural differences.
  • Provide interpretation in meetings between NTD and NCL.
  • Drive initiatives related to translation quality and process improvements.
  • Identify issues in localization processes and propose solutions.
  • Contribute to localization program road maps, project plans, and overall program health.
  • Train and mentor others in translation and proofing procedures.
  • Coordinate workload and interpreting schedules with the localization staff, negotiating deliverables and deadlines as necessary.
  • Coordinate with members of NCL, its subsidiaries, and external partners.
  • May require frequent travel to Japan as well as evening work in the Pacific Time Zone.
  • Up to 10% travel; domestic and international.

SUMMARY OF REQUIREMENTS

  • Two to six years of translation experience.
  • General knowledge of translation management systems, such as memoQ or similar.
  • Familiarity with at least one popular programming language, such as Python, JavaScript, C#, or similar.
  • Familiarity with the use of regular expressions in the context of localization.
  • Familiarity with translation-related technologies, such as machine translation and generative AI, and the industry trends related to them.
  • Familiarity with version-control systems, such as Git.
  • Solid understanding of tagged file formats, such as XML and HTML.
  • Ability to communicate complex and technical information fluently in Japanese and English.
  • Excellent verbal and written translation skills, with acute attention to detail.
  • Understanding of technical subject matter on a broad range of computing technologies.
  • Excellent organizational skills.
  • Must fluently read, write, and speak Japanese and English, including jargon, slang, and idioms. Native speaker of Japanese preferred.
  • Understanding of cultural and linguistic issues and ability to make recommendations regarding content.
  • Familiarity with engineering and software development practices (e.g., the software development life cycle and related areas of knowledge), particularly as they relate to video game and platform development.
  • Familiarity with project management practices (e.g., Agile, Scrum, Kanban, sprint retrospectives).
  • Experience as a liaison between international offices is a plus.
  • Secondary skills in any of the following areas are highly desirable: technical writing, visual design, project management.
  • Undergraduate degree in Computer Science, Engineering, Communications, English, Japanese, or a suitably related field.
  • Full professional proficiency (ILR Level 4 or higher) in both Japanese and English:
    • For native speakers of English, Japanese Language Proficiency Test N1 certification or equivalent capability is preferred.
    • For native speakers of Japanese, Eiken Pre-1 certification or equivalent is preferred.
    • For native speakers of other languages, equivalent language skill assessments (such as a TOEFL iBT score of 80) are preferred.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is onsite in Redmond, WA, and not open to remote status at this time.  


What Nintendo employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom