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Remote Game Ui Designer Jobs (NOW HIRING)

Lead UI Engineer

San Mateo, CA · On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... Build UI systems designed for global deployment - supporting dynamic text scaling, diverse font ...

We're looking to bring on a talented UI/UX web designer with excellent HTML and CSS skills to join our dynamic team. The right individual will have experience designing User Interfaces for web and ...

Title: UX / UI Designer Location: Nearshore (Canada, Columbia, Costa Rica) Duration: 1 year Rate: $Open/hr. Requirements Requirements: * Minimum 3-5 years of commercial experience * Perfect knowledge ...

Astrid is a gaming studio that brings together accomplished world builders and game developers to ... We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle ...

Senior UX/UI Design Lead

$173K - $259K/yr

Are you delighted by game interfaces that make it frictionless to play with friends? Are you drawn ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Front-end Engineer (UI Engineer)

Austin, TX · On-site +1

$103K - $137K/yr

You are an experienced game development professional, eager to be a key contributor. Our software is built in Unreal Engine 4, and we are using the Coherent library for UI. The Coherent UE ...

The Opportunity Cordova is seeking a talented and collaborative UX/UI Designer to craft intuitive ... Thrives in a multi-disciplinary environment, working seamlessly with both local and remote team ...

UX/UI Designer

Mclean, VA · On-site +1

$75K - $140K/yr

Contributions Contributions As a UX/UI Designer , you will be responsible for guiding government clients through our Design Intelligence™ framework, incorporating human-centered methods to solve ...

UX/UI Designer

Mclean, VA · On-site +1

$75K - $140K/yr

Overview As a UI/UX Designer, you will be responsible for guiding government clients through our Design Intelligence™ framework, incorporating human-centered methods to solve complex user ...

#WeAreTradeStation Remote Position - must reside in Florida, Texas, Illinois, New York, New Jersey ... industry including gaming, editorial, and art direction * Demonstrated experience owning or ...

#WeAreTradeStation Remote Position - must reside in Florida, Texas, Illinois, New York, New Jersey ... industry including gaming, editorial, and art direction * Demonstrated experience owning or ...

... I mockups * Presenting user experience concepts and designs to stakeholders * Collecting and ... Comfortable working independently and collaboratively in a remote, cross-functional team Benefits

Frontend Developer (Angular, UI/UX Designer & Developer) Location ... Vienna (1-2 days on-site per week; otherwise remote) Start: ASAP Duration: 12 months (extension ...

The Senior UX/UI Designer is responsible for leading end-to-end, user-centered design for healthcare SaaS applications, translating complex clinical and administrative workflows into intuitive ...

UI/UX Engineer

$96K - $119K/yr

Remote (prefer candidates in Central Time, or candidates that can support CT) Duration : 6+ Months ... Collaborate with UX designer to ensure user interface designs meet business requirements * Interact ...

The temporary UX/UI Designer will be responsible for delivering engaging, user-centered designs that enhance digital experiences across key marketing touchpoints. The role understands the full ...

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Remote Game Ui Designer information

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$47K

$156K

How much do remote game ui designer jobs pay per year?

As of Jul 15, 2026, the average yearly pay for remote game ui designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is a Remote Game UI Designer?

A Remote Game UI Designer is a professional who specializes in designing the user interface (UI) elements for video games while working from a remote location. Their responsibilities include creating menus, HUDs, icons, and other interactive elements that enhance the player's experience and make the game easy to navigate. They collaborate with game developers, artists, and UX designers using digital tools and communication platforms to ensure cohesive visual and interactive design. Working remotely allows these designers to contribute to projects from anywhere, offering flexibility and access to a wider range of opportunities.

How does a Remote Game UI Designer effectively collaborate with developers and artists while working off-site?

As a Remote Game UI Designer, you'll frequently collaborate with developers, artists, and product managers using digital communication tools like Slack, Zoom, and project management platforms such as Jira or Trello. Maintaining clear documentation, sharing interactive prototypes, and participating in regular virtual meetings help ensure your designs align with both technical requirements and artistic vision. Strong communication skills are essential, as is the ability to adapt your workflow for timely feedback and iteration. Building strong relationships with your remote team members will help streamline the design process and foster a more cohesive game experience.

What are the key skills and qualifications needed to thrive as a Remote Game UI Designer, and why are they important?

To thrive as a Remote Game UI Designer, you need strong visual design skills, a solid understanding of user experience (UX) principles, and proficiency in graphic design, typically supported by a relevant degree or portfolio. Familiarity with tools like Adobe Creative Suite, Figma, Unity, and prototyping software is crucial, along with experience in version control systems. Excellent communication, collaboration, and time management help remote UI designers work effectively across distributed teams and adapt to feedback. These skills are vital to create engaging, intuitive game interfaces that enhance player experience and support project goals in a remote work environment.

What is the difference between Remote Game Ui Designer vs Remote Game Artist?

AspectRemote Game Ui DesignerRemote Game Artist
Required SkillsUI/UX design, prototyping, user flowConcept art, illustration, visual style
Work EnvironmentDesign teams, collaborative softwareArt departments, creative studios
Industry UsageGame development, interactive mediaGame development, visual content creation

Remote Game Ui Designers focus on creating intuitive interfaces and user experiences for games, while Remote Game Artists develop visual assets and art styles. Both roles require creativity and technical skills but serve different aspects of game development. Understanding these differences helps employers and candidates align their skills with job expectations.

More about Remote Game Ui Designer jobs
What cities are hiring for Remote Game Ui Designer jobs? Cities with the most Remote Game Ui Designer job openings:
What are the most commonly searched types of Game Ui Designer jobs? The most popular types of Game Ui Designer jobs are:
What states have the most Remote Game Ui Designer jobs? States with the most job openings for Remote Game Ui Designer jobs include:

Lead UI Engineer

31st Union

San Mateo, CA • On-site, Remote

$133K - $198K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 20 days ago


Job description

WE ARE GAME MAKERS

Who We Are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What We Need:

We're seeking a Lead UI Engineer, to provide tech direction for our AAA multiplayer project and leadership for our team of UI engineers. In this role, you will design and build flexible, scalable, accessible, and high-performance UI systems using modern UE5 frameworks (CommonUI, MVVM, Enhanced Input), while partnering closely with engineers and cross-disciplinary teams. The ideal candidate has deep experience in all aspects of UI development - including hitch-free resource management, integration with latent backend services, support for a wide set of display devices and high frame rates, console-specific requirements, and live configuration.

What You'll Do:

  • Engage creatively with Design and Production on new features to identify opportunities, challenges and cost. 
  • Direct the technical design and implementation of the game's UI using highly supported / best-in-class patterns and UE frameworks.
  • Maintain robust solutions for asynchronous asset management and integration with latent backend services (e.g. inventory, matchmaking, live telemetry) while maintaining a responsive user experience.
  • Manage UI performance and memory budgets. Leverage GPU where needed to support competitive, high framerate play.
  • Ensure UI implementations meet first party certification requirements.
  • Build UI systems designed for global deployment - supporting dynamic text scaling, diverse font sets, complex string tables, and right-to-left languages.
  • Implement comprehensive accessibility features to support inclusive UX design.
  • Architect data-driven UI systems that support server-side configuration. This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time promotions without requiring client patches.
  • Mentor a team of UI engineers, conduct code reviews, and develop workflows to improve the efficiency of the UI/UX design team.

What Will Make You A Great Fit:

  • 7+ years of professional game programming experience, including at least 2 shipped AAA titles in a Senior or Lead UI role.
  • Deep technical knowledge of Unreal Engine UI systems, specifically CommonUI, UMG, Slate, and MVVM patterns.
  • Expert C++ programming skills, specifically regarding asynchronous data handling, memory management, and C++/Blueprint interoperability.
  • Direct experience resolving UI-related console certification issues (TRC/TCR) for PlayStation and/or Xbox platforms.
  • Practical understanding of the Unreal material pipeline as applied to building performant UI materials and shaders.

Beneficial Qualifications:

  • Live Ops / F2P Experience: Proven experience working on a live-service or Free-to-Play game, with a strong understanding of commerce UI, dynamic content delivery, and player conversion funnels.
  • Action Game Background: Previous experience working on multiplayer shooters, action RPGs, or competitive games.

The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefi ts at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefi ts; and reimbursements for fi tness-related expenses. Ontario only: The use of Artifi cial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

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