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Remote Game Ui Artist Jobs (NOW HIRING)

Lead UI Engineer

San Mateo, CA · On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Lead UI Engineer

San Mateo, CA · On-site +1

$133K - $198K/yr

WE ARE GAME MAKERS Who We Are: We are a diverse team of developers driven by a passion for our art ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Front-end Engineer (UI Engineer)

Austin, TX · On-site +1

$103K - $137K/yr

You are an experienced game development professional, eager to be a key contributor. Our software is built in Unreal Engine 4, and we are using the Coherent library for UI. The Coherent UE ...

Senior UX/UI Design Lead

$173K - $259K/yr

Are you delighted by game interfaces that make it frictionless to play with friends? Are you drawn ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Are you on a mission to create games that bond players together into deeply invested communities? Are you fascinated by IPs that blend genres and approach UX/UI in potentially novel ways? Are you ...

UI Technical Designer

Los Angeles, CA · Remote

$83K - $148K/yr

UI Technical Designer Remote - US At thatgamecompany, we strive to create beautiful and intuitive ... Our company is known for having a distinct perspective on what games can be, and crafting unique ...

UI Technical Designer

$83K - $148K/yr

UI Technical Designer Remote - US At thatgamecompany, we strive to create beautiful and intuitive ... Our company is known for having a distinct perspective on what games can be, and crafting unique ...

Astrid is a gaming studio that brings together accomplished world builders and game developers to ... We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle ...

Remote UX/UI Designer - Part Time & Full Time Summary: We are seeking a talented and experienced Remote UX/UI Designer to join our team on a part-time or full-time basis. As a remote designer, you ...

Company Description NotifyAnyWhere LLC is looking for an experienced UI Designer with excellent creative skills. 100% Remote Allowed Candidate should have * 4 years of minimum experience designing ...

Company Description NotifyAnyWhere LLC is looking for an experienced UI Designer with excellent creative skills. 100% Remote Allowed Candidate should have * 4 years of minimum experience designing ...

UI Developer

$51.25 - $66.50/hr

SFO, CA (Remote) Client is looking for Senior UI Developer. Must have 10+ years IT Exp Experience with HTML, CSS, JavaScript & ReactJS

Designer (UI/UX) | Remote

New York, NY · On-site +1

$25 - $31/hr

Designer (UI/UX) | Remote Employment Type: Full-Time, Permanent Work Arrangement: Hybrid Experience Required: 0-2 years Salary: $52,000-$65,000/year Job Summary We are hiring a remote UI/UX Designer ...

New

Designer (UI/UX) | Remote

Chicago, IL · On-site +1

$25 - $31/hr

Designer (UI/UX) | Remote Employment Type: Full-Time, Permanent Work Arrangement: Hybrid Experience Required: 0-2 years Salary: $52,000-$65,000/year Job Summary We are hiring a remote UI/UX Designer ...

UI/UX Engineer

$96K - $119K/yr

Remote (prefer candidates in Central Time, or candidates that can support CT) Duration : 6+ Months Extendable Primary Skills Required: React, JavaScript, TypeScript, and Material UI Work ...

UI / Visual Designer Role Type: Contractor Location: Remote micro1 is seeking UI / Visual Designers to support a customer project focused on design systems and AI training. No prior AI experience is ...

Mexico (100% remote) Skill Level: Junior to mid-level (1-5 years experience) Title: UI/UX Designer Description This designer will be designing screens for software used in labs that use lab equipment.

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Remote Game Ui Artist information

See salary details

$37K

$123.1K

$196K

How much do remote game ui artist jobs pay per year?

As of Sep 13, 2026, the average yearly pay for remote game ui artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a remote game UI artist?

A Remote Game UI Artist is a professional who specializes in designing the user interface (UI) elements for video games while working from a remote location. They create visuals such as menus, buttons, HUDs, icons, and other interactive components to ensure a seamless and engaging experience for players. Remote Game UI Artists collaborate closely with game designers, developers, and other artists using online tools and communication platforms. Their work helps make games more intuitive and visually appealing, even though they may not be physically present at the game studio.

What are the key skills and qualifications needed to thrive as a remote game UI artist?

To thrive as a Remote Game UI Artist, you need strong skills in visual design, user interface principles, and experience with game art tools, usually backed by a relevant degree or portfolio. Proficiency in software such as Adobe Creative Suite, Figma, and game engines like Unity or Unreal Engine is typically required. Creativity, attention to detail, and effective remote communication are vital soft skills for standing out in this role. These abilities ensure the creation of intuitive, visually engaging interfaces that enhance user experience and facilitate seamless collaboration across distributed teams.

How does a remote game UI artist typically collaborate with developers and other artists to ensure cohesive design across a game project?

As a Remote Game UI Artist, collaboration is primarily achieved through digital communication tools such as Slack, Zoom, and project management platforms like Jira or Trello. You'll regularly participate in team meetings and design reviews with developers, game designers, and other artists to align on visual direction, usability, and technical constraints. Sharing mockups, prototypes, and feedback asynchronously is common, and clear documentation is key to ensuring that your UI assets integrate smoothly into the project. Building strong communication skills and being proactive in seeking feedback will help you overcome the challenges of remote teamwork and contribute effectively to the game's overall user experience.

What is the difference between Remote Game Ui Artist vs Remote Game Environment Artist?

AspectRemote Game Ui ArtistRemote Game Environment Artist
Required SkillsUI design, graphic design, animation, prototyping3D modeling, environment design, texturing, level layout
Work EnvironmentCollaborates with UI/UX teams, game designers, artistsWorks closely with level designers, environment artists, and technical teams
Industry UsageCommon in mobile, console, and PC game developmentPrimarily in AAA and open-world game projects

The Remote Game Ui Artist focuses on designing and implementing user interfaces, ensuring intuitive and visually appealing menus and HUDs. In contrast, the Remote Game Environment Artist specializes in creating immersive 3D environments and landscapes. Both roles require artistic skills and collaboration within game development teams but serve different aspects of the game's visual experience.

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Infographic showing various Remote Game Ui Artist job openings in the United States as of September 2026, with employment types broken down into 3% Internship, 60% Full Time, 25% Part Time, 1% Temporary, and 11% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Contract | Senior UI Artist (MARVEL SNAP)

Remote

Second Dinner Studios, Inc
11 - 50 employees

Full-time

Posted 2 days ago

New


Job description

Who We Are
Second Dinner is an independent game development studio that is here to make the most fun games in the world. Not super fun games. Not SUPER DUPER fun games. We mean the MOST fun games. And for our first game, MARVEL SNAP, we're partnering with Marvel. That's right, we get to play in the Marvel Universe!!
As a remote-first company, we want the most talented teammates wherever they call home. While our headquarters is in Irvine, California, most of our team is fully remote! We strongly believe a diverse team with varied perspectives makes us a better company, and in turn, will help us make better games. If you can bring something new to the table and expand our point of view, that's a huge upside, and we'd love to meet you!
Our Art Team
At Second Dinner, the Art Team helps define the visual identity of our games and is responsible for creating a cohesive, polished, and memorable player experience.
We believe great game art comes from a combination of strong fundamentals, thoughtful collaboration, rapid iteration, and an obsessive attention to detail. As Game Artisans, we're constantly creating, refining, experimenting, and raising the bar for what our games can look and feel like.
We work closely with virtually every discipline across the studio, including Design, Engineering, Production, Product, Data, Marketing, and Sound, to create experiences that are both visually compelling and intuitive for players.
Your Role
As a Senior UI Artist, you will help define and elevate the visual language of MARVEL SNAP across the game's interface and player experience. You'll own UI art from early exploration through final implementation, translating gameplay and UX requirements into polished, intuitive, and expressive visual experiences.
You'll work closely with UX Designers, Game Designers, Engineers, Product, and the Art Director to solve complex problems through clear visual design. This is a hands-on senior role. We're looking for someone who can independently take ambiguous problems, develop strong visual solutions, communicate their thinking, and drive those solutions through iteration and implementation. You'll also help establish and maintain UI visual standards, mentor other artists through feedback and collaboration, and contribute to the continued evolution of MARVEL SNAP's visual identity.
This is a 6-month contract role to start (with possible extension), but if it's a great mutual fit, it could evolve into a full-time position.
What You'll Do
  • Own the visual design and execution of UI experiences from concept through final, game-ready implementation.
  • Create high-quality UI assets including screens, panels, buttons, icons, badges, backgrounds, decorative elements, effects, and other 2D graphic assets.
  • Translate UX flows and gameplay requirements into clear, intuitive, and visually compelling UI solutions.
  • Develop visual explorations, high-fidelity comps, prototypes, and style guides that communicate design intent.
  • Collaborate closely with UX Designers, Game Designers, Engineers, Producers, and other artists to solve UI and player-experience challenges.
  • Establish and maintain cohesive visual standards across UI features and systems.
  • Create and refine iconography, typography, layout, color, hierarchy, and other visual-design systems.
  • Design UI interactions and visual states, including transitions, feedback, emphasis, and other moments that make the interface feel responsive and alive.
  • Implement UI art directly in the game engine and work with Engineers to ensure assets are performant, scalable, and production-ready.
  • Rapidly prototype, iterate, and refine designs based on playtesting, feedback, and evolving product requirements.
  • Identify opportunities to improve existing UI and proactively raise the visual quality and usability of the game.
  • Help establish efficient workflows, processes, and best practices for UI art production.
  • Provide thoughtful feedback, and mentorship to other artists when appropriate.
What You'll Need
  • 10+ years of professional UI, UX, or game art experience, with experience contributing to at least one commercially shipped game.
  • A strong portfolio demonstrating exceptional UI design, visual design, iconography, and game interface work. A portfolio is required for consideration.
  • Strong fundamentals in visual design, composition, typography, color, hierarchy, iconography, and information design.
  • Experience taking UI concepts from rough exploration through polished, production-ready assets.
  • A strong understanding of UX principles and human-computer interaction, with the ability to balance usability and visual expression.
  • Experience designing for different screen sizes, resolutions, and aspect ratios.
  • Experience creating visual systems and maintaining consistency across a large number of UI elements and features.
  • Proficiency with industry-standard design tools such as Photoshop, Illustrator, Figma, or equivalent.
  • Experience working directly in a game engine and understanding the practical requirements of implementing UI in a game.
  • Strong communication and collaboration skills, with the ability to clearly explain design decisions and incorporate feedback.
  • The ability to work independently, manage priorities, and make sound visual decisions in a fast-moving production environment.
  • A high level of craft and attention to detail, with a genuine passion for making games look and feel great.
Nice to Have, But Not Necessary
  • Experience working on a card game, collectible card game, or strategy game.
  • Experience working on a live-service game with frequent content updates.
  • Experience shipping mobile games or games across multiple platforms.
  • Experience with motion design, UI animation, or interactive prototyping.
  • Experience with Unity or another game engine.
  • Familiarity with UI implementation, scripting, or programming.
  • Experience building or maintaining UI component libraries and design systems.
  • Experience providing mentorship or visual direction to other artists.
  • Experience working with Marvel, licensed IP, or other highly recognizable entertainment properties.

This position pays a range of $79 - 89 per hour (USD).
Individual pay within this range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education, or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. This role is contracted through a third-party that provides health benefits, etc., which your recruiter can discuss more during the hiring process.
We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.
You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.