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Remote Game Engine Programmer Jobs in Texas (NOW HIRING)

Technical Artist

Frisco, TX · On-site +1

$100K - $185K/yr

... in game development and one shipped title. You will work closely with the Art Director and ... Collaborate with the artists, designers and programmers to integrate assets in the engine

Front-end Engineer (UI Engineer)

Austin, TX · On-site +1

$103.10K - $137.80K/yr

You will work with other UI engineers to build compelling UI and HUD implementations for our ... Game industry experience * Experience working with Unreal Engine * Working knowledge of C+

ServiceNow Lead Developer

Dallas, TX · Remote

$53.75 - $73.75/hr

Fully Remote Employment Type: Contract About us Conglomerate IT is a certified and a pioneer in ... JavaScript (Rhino engine), AngularJS, jQuery, Node.js, HTML/CSS, Apache Jelly, and Groovy

From downtown hotels and luxury resorts to private vacation rentals and remote cabins, Vogo offers ... Partner closely with Product, Engineering, and BI teams to implement product improvements, build ...

Manage and direct a team of experienced games/graphics engineers. * Define and manage project ... United States or Canada This role is not eligible for Visa Sponsorship. #LI-CB1 #LI-Remote ...

Forward Deployed Engineer

Austin, TX · Remote

$180K - $190K/yr

We are a remote-first company with Hiring HUBs based in the US, Canada, UK, and Germany. Role ... Build and validate integrations using our API, MCP server, and Knowledge Ingestion Engine ...

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Remote Game Engine Programmer information

What are the key skills and qualifications needed to thrive as a Remote Game Engine Programmer, and why are they important?

To thrive as a Remote Game Engine Programmer, you need strong expertise in computer science, proficiency in C++ or C#, and experience with major game engines like Unity or Unreal Engine, often supported by a relevant degree. Familiarity with version control systems (such as Git), debugging tools, and performance profiling software is typically required. Excellent problem-solving skills, self-motivation, and clear communication are crucial for effective remote collaboration and troubleshooting. These skills ensure efficient development, maintain code quality, and enable seamless teamwork in a distributed environment.

How does a Remote Game Engine Programmer typically collaborate with other team members while working offsite?

Remote Game Engine Programmers often work closely with designers, artists, and other developers through online communication tools such as Slack, Jira, and version control systems like Git. Regular video meetings and code reviews are common to ensure alignment on project goals and to swiftly address technical challenges. Clear documentation and proactive communication are essential for smooth collaboration, especially when troubleshooting or integrating new features. Many studios also use shared repositories and continuous integration pipelines to streamline teamwork and maintain code quality.

What are Remote Game Engine Programmers?

Remote Game Engine Programmers are software developers who design, build, and maintain the core technology that powers video games, such as graphics rendering, physics simulation, and input systems, while working from a location outside of a traditional office. They collaborate with other programmers, artists, and designers online to implement new features, optimize performance, and ensure compatibility across platforms. Their expertise is essential for creating smooth and engaging gameplay experiences, and remote positions allow them to contribute to projects for studios worldwide.

What is the difference between Remote Game Engine Programmer vs Remote Gameplay Programmer?

AspectRemote Game Engine ProgrammerRemote Gameplay Programmer
Primary FocusDevelops and optimizes game engine systems and toolsCreates and implements gameplay features and mechanics
Required SkillsC++, graphics programming, engine architectureScripting, C++, gameplay systems
Work EnvironmentCollaborates with engine and tools teamsWorks closely with designers and artists
Industry UsageUsed across AAA and indie studios for core engine developmentApplied in game design and feature implementation

The main difference is that Remote Game Engine Programmers focus on building and maintaining the underlying game engine, while Remote Gameplay Programmers work on implementing gameplay features within that engine. Both roles require C++ skills, but their responsibilities and focus areas differ significantly.

What are the most commonly searched types of Game Engine Programmer jobs in Texas? The most popular types of Game Engine Programmer jobs in Texas are:
What job categories do people searching Remote Game Engine Programmer jobs in Texas look for? The top searched job categories for Remote Game Engine Programmer jobs in Texas are:
What cities in Texas are hiring for Remote Game Engine Programmer jobs? Cities in Texas with the most Remote Game Engine Programmer job openings:

Technical Artist

Ruckus Games

Frisco, TX • On-site, Remote

$100K - $185K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 17 days ago


Job description

Technical Artist
Department: Tech Art
Employment Type: Full Time
Location: United States
Compensation: $100,000 - $185,000 / year
Description
We're looking for a Senior Material/Technical Artist with at least 5 years experience in game development and one shipped title. You will work closely with the Art Director and Programming team to help bridge the gap between the art and programming teams' day-to-day operations. You will be spearheading technical solutions and optimizations to find the balance between quality and efficiency. Our ideal candidate demonstrates both the artistic and technical sides of the art process, values teamwork, is autonomous, shows initiative and wants to work in a well-funded startup environment.
Responsibilities
  • Collaborate with the artists, designers and programmers to integrate assets in the engine
  • Maintain and improve the efficiency in workflows, content pipelines and develop tools for artists
  • Write and maintain efficient shaders that support the art direction of the game
  • Analyze and improve art asset inefficiencies and optimize game performance by working with artists and programmers
  • Collaborate with design teams by creating mock ups and prototype assets

Qualifications
Required Skills
  • Advanced knowledge of building and creating tools for Unreal Engine
  • A solid understanding of modeling, texture and material creation pipelines
  • Advanced knowledge of writing shaders for Unreal Engine
  • Understanding of technical limitations with art creating pipelines
  • Ability to evaluate needs of the art team and to help create tools to increase efficiency
  • Proven ability to work with art teams to deliver on the games artistic vision
  • Excellent skills in organization, communication and team collaboration
  • Knowledge of content creation software: 3ds Max, Maya, Substance or Photoshop

Desired Skills
  • Good understanding of procedural generation of content and machine learning

Benefits
  • Work from home (anywhere in the US)!
  • Flexible hours - 32 hour a week minimum / 50 hour maximum
  • 3 weeks vacation each year, in addition to paid holidays and sick days
  • Competitive healthcare plans including medical, dental, and vision
  • Available Flexible Spending / Health Savings Accounts
  • 401K with 100% matching up to 4% of your salary
  • Employee stock options