2

Remote Game Engine Programmer Jobs in New York (NOW HIRING)

Unreal Engine ecosystem familiarity. UE games are a meaningful chunk of the target list. * Unity ... Fully remote work arrangement. * The chance to be the first person to map a brand-new game's world ...

Senior Windows C++ Engineer

New York, NY ยท Remote

$150K - $250K/yr

There's plenty more going on across the rest of the stack -- engine and runtime work, in-game ... Fully remote work arrangement. * The chance to do unusually deep native work for an audience of 40M ...

Cloud Engineer

Manhattan, NY ยท Remote

$61 - $81.75/hr

... Compute Engine, GKE, Cloud Build, Artifact Registry, Secret Manager, VPC networking, and IAM * 60 ... remote state management, and infrastructure migration * 48 months of experience with static and ...

Cloud Engineer

Manhattan, NY ยท Remote

$61 - $81.75/hr

... Compute Engine, GKE, Cloud Build, Artifact Registry, Secret Manager, VPC networking, and IAM * 60 ... remote state management, and infrastructure migration * 48 months of experience with static and ...

Senior AEM Developer (Remote)

New York, NY ยท Remote

$59.50 - $78.75/hr

Be part of a world class engineering team, and apply today! This is a full-time, fully remote ... Access to Employee Community Events, such as guest speakers, team building exercises, games ...

... O at every turn to attract new readers and satisfy our loyal ones. The front-end developer will ... This is a full-time position and is currently fully remote; however, there are occasional mandatory ...

Conversion Specialist

Jersey City, NJ ยท Remote

$60K - $70K/yr

... Brand, SEO, and Engineering teams to support organic growth initiatives, customer journey ... At Caesars Digital, We Don't Just Play the Game - We Set the Standard. As a proud part of Caesars ...

New

Conversion Specialist

Jersey City, NJ ยท Remote

$60K - $70K/yr

... Brand, SEO, and Engineering teams to support organic growth initiatives, customer journey ... Conduct ongoing competitive benchmarking and digital experience analysis across sportsbook, gaming ...

New

Conversion Specialist

Jersey City, NJ ยท On-site +1

$60K - $70K/yr

... Brand, SEO, and Engineering teams to support organic growth initiatives, customer journey ... Conduct ongoing competitive benchmarking and digital experience analysis across sportsbook, gaming ...

Data Engineer

Brooklyn, NY ยท Remote

$130K - $200K/yr

We're a remote team but have a small office in Brooklyn, New York. We are looking for a data ... engine. As one of Shaped's early employees you will help shape our product, culture and vision. We ...

Cloud Engineer - HBITS-07-14828

Manhattan, NY ยท Remote

$61.50 - $82.25/hr

... Engine, GKE, Cloud Build, Artifact Registry, Secret Manager, VPC networking, and IAM * 60 months of ... remote state management, and infrastructure migration * 60 months of experience with GitHub and Git ...

next page

Showing results 1-20

Remote Game Engine Programmer information

What is the difference between Remote Game Engine Programmer vs Remote Gameplay Programmer?

AspectRemote Game Engine ProgrammerRemote Gameplay Programmer
Primary FocusDevelops and optimizes game engine systems and toolsCreates and implements gameplay features and mechanics
Required SkillsC++, graphics programming, engine architectureScripting, C++, gameplay systems
Work EnvironmentCollaborates with engine and tools teamsWorks closely with designers and artists
Industry UsageUsed across AAA and indie studios for core engine developmentApplied in game design and feature implementation

The main difference is that Remote Game Engine Programmers focus on building and maintaining the underlying game engine, while Remote Gameplay Programmers work on implementing gameplay features within that engine. Both roles require C++ skills, but their responsibilities and focus areas differ significantly.

How does a Remote Game Engine Programmer typically collaborate with other team members while working offsite?

Remote Game Engine Programmers often work closely with designers, artists, and other developers through online communication tools such as Slack, Jira, and version control systems like Git. Regular video meetings and code reviews are common to ensure alignment on project goals and to swiftly address technical challenges. Clear documentation and proactive communication are essential for smooth collaboration, especially when troubleshooting or integrating new features. Many studios also use shared repositories and continuous integration pipelines to streamline teamwork and maintain code quality.

What are Remote Game Engine Programmers?

Remote Game Engine Programmers are software developers who design, build, and maintain the core technology that powers video games, such as graphics rendering, physics simulation, and input systems, while working from a location outside of a traditional office. They collaborate with other programmers, artists, and designers online to implement new features, optimize performance, and ensure compatibility across platforms. Their expertise is essential for creating smooth and engaging gameplay experiences, and remote positions allow them to contribute to projects for studios worldwide.

What are the key skills and qualifications needed to thrive as a Remote Game Engine Programmer, and why are they important?

To thrive as a Remote Game Engine Programmer, you need strong expertise in computer science, proficiency in C++ or C#, and experience with major game engines like Unity or Unreal Engine, often supported by a relevant degree. Familiarity with version control systems (such as Git), debugging tools, and performance profiling software is typically required. Excellent problem-solving skills, self-motivation, and clear communication are crucial for effective remote collaboration and troubleshooting. These skills ensure efficient development, maintain code quality, and enable seamless teamwork in a distributed environment.
What are the most commonly searched types of Game Engine Programmer jobs in New York? The most popular types of Game Engine Programmer jobs in New York are:
What cities in New York are hiring for Remote Game Engine Programmer jobs? Cities in New York with the most Remote Game Engine Programmer job openings:
Reverse Engineer

Reverse Engineer

Wand

New York, NY โ€ข Remote

Contractor

Posted 16 days ago


Job description

Wand makes gaming magical. Through game customization and guidance, we build tools that helps players have more fun in their favorite games.

Our platform works across thousands of PC games, ensuring that great games are accessible to everyone, regardless of time constraints, skill level, or accessibility needs. We want to build the future of game assistance, and we're hoping you'll join us.

The Mission

The gaming industry is undergoing a massive transition. While the market has never been bigger, players are drowning in an ever-expanding sea of content, yet abandoning games at record rates due to pacing, friction, or simply getting stuck. When they look for help, they are forced into a broken paradigm: alt-tabbing out of their game to wade through ad-heavy media sites, spoiler-filled wikis, or tedious 15-minute YouTube walkthroughs.

Wand is building the augmentation and intelligence layer to fix this. Our technology reads game state in real time, powering a unified ecosystem across desktop, web, and native game overlays. Interactive maps are one of the surfaces players reach for most, and the ones that matter are ready the day a game launches โ€” not months later when a community wiki has caught up. Over 40 million gamers have already found us, largely through word of mouth, because we solve this fundamental problem.

Role Overview

Weโ€™re hiring a Reverse Engineer to own the asset-extraction pipeline that feeds Wand Maps, Wikis, and Game Assistant. Youโ€™ll partner closely with our engineering team โ€” the same engineers who build the extraction tooling alongside you and the front-end map experience players see in the app. The shape of the role is part data extraction, part tooling: each new game comes with its own quirks, and your job is to get the location data, world geometry, and asset references out cleanly so the rest of the team can turn them into a usable map.

This is an individual contributor role focused on the steady cadence of new game releases. Youโ€™ll work with the open-source extraction ecosystem (CUE4Parse, FModel, AssetRipper, etc.), and lean heavily on AI coding tools to build the scripts and small tools that automate the repetitive parts so the next game is faster than the last.

What Youโ€™ll DoExtract data from game files
  • Work with game archives, asset containers, and serialized data to pull out the locations, world geometry, item and NPC placements, and asset references that maps depend on.

  • Convert proprietary formats into structured, open formats the rest of the team can consume โ€” JSON, glTF, PNG, and similar.

  • Get familiar with each new gameโ€™s data layout quickly. Different engines, different structures, different gotchas; thatโ€™s the job.

Build the tooling that compounds
  • Write scripts and small tools (Python, C#, whatever fits) that automate the repetitive parts of extraction.

  • Reach for the open-source ecosystem when it fits โ€” CUE4Parse, FModel, AssetRipper, UnrealPak โ€” and stitch them together into a pipeline that works for our needs.

  • Lean on AI coding tools heavily. Most of this work is moving fast across unfamiliar code and file formats; thatโ€™s exactly where AI tooling shines.

  • Every game ships in a different shape. Aim to make the next game take a fraction of the time the last one did.

Who You AreCore Requirements
  • Hands-on experience extracting data from game files using tools like CUE4Parse, FModel, AssetRipper, UnrealPak, or comparable. You donโ€™t need to have written one of these tools โ€” you need to know how to use them and where they fall short.

  • Comfortable picking up a new gameโ€™s asset structure without a roadmap. Documentation is usually thin to nonexistent; you learn by reading code, watching how other extractors work, and running experiments.

  • A solid mental model of how game assets are laid out โ€” meshes, textures, transforms, world hierarchies, level streaming, common serialization patterns.

  • Comfortable scripting in Python or C# (or both). Youโ€™re not building deep systems; youโ€™re stitching together the right tools and automating whatโ€™s repetitive.

  • Fluent with AI coding tools โ€” Claude Code, Cursor, or equivalent. You use them day-to-day, and youโ€™ve felt the speedup when youโ€™re working through an unfamiliar codebase or file format. This is a must, not a nice-to-have.

  • Self-managing. You can pick up a new title from the release calendar and drive the extraction to a clean handoff without daily check-ins.

  • Strong written communication. The notes you leave matter as much as the data you pull.

  • Available during US/Eastern hours.

Bonus Points
  • Unreal Engine ecosystem familiarity. UE games are a meaningful chunk of the target list.

  • Unity asset pipeline at depth (AssetBundles, addressables, IL2CPP).

  • Texture formats (DDS, KTX, BCn) and 3D formats (glTF, FBX).

  • Experience with serialized data โ€” Protobuf, FlatBuffers, custom packed structs.

  • Contributions to the modding scene, dataminer community, or any open-source extraction tooling. Links welcome.

  • PC gamer. You play the stuff our players play.

What We Offer
  • Competitive compensation.

  • Fully remote work arrangement.

  • The chance to be the first person to map a brand-new gameโ€™s world for an audience of 40M+ players who will actually use it.

  • A team of people who genuinely love games, move incredibly fast, and care deeply about what they build.

How to Apply

Please submit your resume.

Join us in creating the ultimate PC gaming companion!

Wand is an equal opportunity employer committed to building a diverse and inclusive team. We welcome applications from all qualified candidates regardless of background.