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Remote Game Developer Jobs in Walnut, CA (NOW HIRING)

Art Lead

Los Angeles, CA ยท Remote

$165K - $206K/yr

We're a fully remote studio that embraces thoughtful collaboration, continuous learning, and the ... the game's vision. * Work through cross-disciplinary blockers with Design, Engineering, and ...

Senior Software Engineer Job Type: Contractor (~15 hours/week) Location: Remote Job Summary We are seeking experienced Senior Software Engineers to support an AI training project by creating ...

Build Engineer

Los Angeles, CA ยท Remote

$82K - $120K/yr

Build Engineer (Associate to Mid-Level) Remote US & Canada We're looking for an exceptional automation and build engineer to join our live team to help craft the most advanced social games on earth.

Graphic Designer

Los Angeles, CA ยท On-site +1

$55K - $80K/yr

... developers, and brands celebrate fighting games and the communities that love them. Beyond our ... Remote)

UI Technical Designer

Los Angeles, CA ยท Remote

$83K - $148K/yr

UI Technical Designer Remote - US At thatgamecompany, we strive to create beautiful and intuitive ... Our company is known for having a distinct perspective on what games can be, and crafting unique ...

This is a remote position supporting teams and stakeholders in the Los Angeles market. The Full Stack Developer will be responsible for designing, developing, testing, deploying, and maintaining ...

Senior Data Analyst

Los Angeles, CA ยท Remote

$109K - $171K/yr

Remote US & Canada We are seeking a highly motivated and autonomous Senior Data Analyst to join our ... Have deep passion for video games and think on behalf of our players * Be curious; a detail ...

Senior Data Analyst

Los Angeles, CA ยท Remote

$109K - $171K/yr

Remote US & Canada We are seeking a highly motivated and autonomous Senior Data Analyst to join our ... Have deep passion for video games and think on behalf of our players * Be curious; a detail ...

Showing results 41-60

Remote Game Developer information

See Walnut, CA salary details

$33.1K

$110.5K

$183.4K

How much do remote game developer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for remote game developer in Walnut, CA is $110,537.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,100.00 and $126,400.00 per year, depending on experience, location, and employer.

What does a remote game developer do?

As a remote developer, your duties and responsibilities involve programming the algorithms and code that control mobile, online, and computer video games. You work from home to develop action sequences in games, graphical user interfaces, and other basic tools that allow for seamless user gameplay. You must ensure that the software is compatible with console or computer requirements, such as memory usage and graphics chip limitations, and be able to identify and fix glitches in the game quickly. In this role, you virtually collaborate with other programmers and QA testers to ensure that these issues are dealt with systematically.

What does a remote game developer do?

A Remote Game Developer is a professional who designs, builds, and maintains video games while working from a location outside of a traditional office environment. Their responsibilities often include coding, testing, debugging, and collaborating with other team members such as designers and artists through online tools. Remote Game Developers may work on creating new games, updating existing ones, or developing specific features. They rely heavily on communication platforms, version control systems, and project management software to coordinate with their teams. This role allows for flexibility in location but requires strong self-management and technical skills.

What are the key skills and qualifications needed to thrive as a remote game developer, and why are they important?

To thrive as a Remote Game Developer, you need strong programming skills (such as C++, C#, or Unity), a solid understanding of game design principles, and typically a degree in computer science or a related field. Familiarity with game engines (like Unity or Unreal Engine), version control systems (e.g., Git), and sometimes specialized certifications are important technical assets. Effective communication, time management, and collaborative problem-solving are crucial soft skills for remote teamwork and project success. These skills and qualities enable developers to create high-quality games, meet deadlines, and work efficiently within distributed teams.

How do remote game developers typically collaborate with team members across different time zones?

Remote game developers often work closely with artists, designers, and other programmers who may be in various locations around the world. To ensure smooth collaboration, teams usually rely on project management tools, version control systems, and regular virtual meetings scheduled at overlapping hours. Clear communication, documentation, and flexible work hours can help overcome challenges related to time zone differences, ensuring everyone stays aligned on project goals and deadlines. Building strong asynchronous communication habits is key to maintaining productivity and team cohesion.

What are the most commonly searched types of Game Developer jobs in Walnut, CA?

The most popular types of Game Developer jobs in Walnut, CA are:

What are popular job titles related to Remote Game Developer jobs in Walnut, CA?

For Remote Game Developer jobs in Walnut, CA, the most frequently searched job titles are:

What cities near Walnut, CA are hiring for Remote Game Developer jobs?

Cities near Walnut, CA with the most Remote Game Developer job openings:

Infographic showing various Remote Game Developer job openings in Walnut, CA as of August 2026, with employment types broken down into 82% Full Time, 6% Part Time, and 12% Contract. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $110,537 per year, or $53.1 per hour.

Art Lead

Gardens Interactive

Los Angeles, CA โ€ข Remote

$165K - $206K/yr

Full-time

Medical, Dental, Vision, Life, Retirement

Posted 12 days ago


Job description

At Gardens Interactive, we're building games centered on connection, collective adventure, and emergent stories. We believe the spirit with which we build games is reflected in the experiences our players have. The way we collaborate, solve problems, navigate uncertainty, and care for one another ultimately shapes the worlds we create.

We're a fully remote studio that embraces thoughtful collaboration, continuous learning, and the courage to explore new ideas. If you're energized by solving complex problems, excited by ambiguity, and inspired by building worlds where friendships flourish, we'd love to meet you.

As the Art Lead, you will...

Lead and manage the art organization across our current and future games. This role owns the health, performance, and effectiveness of the art team across all sub-disciplines, including Environment, Concept, Character, VFX, and Animation, managing discipline leads while directly managing individual contributors where a dedicated lead isn't yet in place.

This isn't solely a people-management role. We're looking for an art leader who stays genuinely curious about the game itself: someone who regularly engages with work in progress, spots opportunities and problems before they compound, and helps move both the game and the art organization forward.

You'll work closely with the Art Director, Production, Design, Engineering, and studio leadership, advocating for your team while staying accountable to feedback, product needs, and cross-disciplinary concerns.

A Day in the Life

  • Check in with discipline leads on team health, priorities, and blockers.

  • Dive into in-progress art to catch quality, readability, or consistency issues early.

  • Partner with the Art Director to keep art priorities aligned with the game's vision.

  • Work through cross-disciplinary blockers with Design, Engineering, and Production.

  • Coach discipline leads through feedback and career development.

What You'll Do

Art Organization Leadership

  • Lead and manage the art team across all sub-disciplines: Environment, Concept, Character, VFX, Animation, and other art functions.

  • Manage, mentor, and develop discipline leads, holding them accountable for the health and delivery of their teams; directly manage individual contributors where a dedicated lead isn't yet in place.

  • Build a culture of ownership, clarity, constructive feedback, and continuous improvement across the art team.

Product Leadership

  • Develop a deep understanding of the game's player experience, design goals, visual direction, and production priorities.

  • Stay closely engaged with work in progress across art disciplines, identifying opportunities to improve quality, readability, and consistency.

  • Partner with the Art Director to translate creative vision into achievable goals, stepping into hands-on problem-solving when needed to unblock the team or challenge assumptions.

Cross-Disciplinary Collaboration

  • Partner closely with Design, Engineering, Production, and Creative Leadership throughout development.

  • Advocate for the art team while staying accountable to the needs, priorities, and delivery goals of the overall game.

  • Help drive decisions when ambiguity, disagreement, or cross-disciplinary dependencies are blocking progress.

Art Production & Execution

  • Define and manage the art portion of the product scope with Production and studio leadership.

  • Improve art pipelines, workflows, and tools, resolving inefficiencies that impact quality or execution.

  • Oversee external art partners, ensuring outsourced work meets the project's creative, technical, and quality bar.

Management & Team Growth

  • Develop leads and individual contributors through clear expectations, actionable feedback, and ongoing performance management.

  • Partner with studio leadership on recruiting, organizational structure, and evolving staffing needs across the art organization.

What You'll Bring

  • 6+ years of professional experience in game-development art production, with multiple shipped titles as an artist or art leader.

  • Significant experience managing, mentoring, and developing artists and art leads, including building and evolving teams and holding people accountable for performance and delivery.

  • Strong understanding of the responsibilities, workflows, and dependencies across multiple game-art disciplines.

  • Strong product judgment and a demonstrated ability to stay closely engaged with a game throughout development, evaluating art in the context of gameplay, player experience, and production scope.

  • Strong cross-functional judgment and communication skills, with the ability to synthesize feedback, navigate disagreement, and balance the needs of the art organization with those of the overall product.

  • Experience working with external outsourcing vendors.

  • Comfortable operating both strategically and tactically, taking ownership without requiring constant direction.

Nice to Have

  • Previous experience leading a multi-disciplinary art organization.

  • Strong understanding of Environment, Character, Concept, VFX, Animation, Technical Art, and related art-development pipelines.

  • Experience with stylized art and multiplayer games.

The Team

  • Reports to the Chief of Staff

How We Work

We believe great games are built by people who care deeply about both the work and one another. Our values guide how we collaborate, solve problems, make decisions, and grow together. They're practical behaviors, not slogans, and they're part of how we hire, give feedback, and support one another every day.

We're looking for teammates who are excited to:

  • Stay curious and ask thoughtful questions.

  • Adapt when plans change.

  • Exercise good judgment rather than chase perfection.

  • Care for the success of the whole team, not just their own work.

  • Pursue ambitious goals while remaining humble enough to keep learning.

  • Commit fully to the shared adventure we're building together.

You'll Thrive Here If...

  • You enjoy asking questions before jumping to conclusions.

  • You adapt comfortably when priorities evolve.

  • You balance ambition with pragmatism.

  • You communicate thoughtfully and seek feedback.

  • You care about helping your teammates succeed.

  • You embrace uncertainty as part of creating something new.

Please Note: Applicants must be legally authorized to work in the United States or Canada. Gardens cannot assist with work authorizations or work visas. Applicants must also be willing to work within North American time zones (EST–PST).

Our Interview Process

(all interviews are 1 hour video calls on Google Meet unless otherwise noted)

  • Step 1: People Operations Introduction

  • Step 2: Hiring Manager Interview

  • Step 3: Panel Interview (3 - 1 Hour Sections)

  • Step 4: Gardeners Debrief

  • Step 5: Offer

Life at Gardens

Gardens is a fully distributed game studio founded by creators behind titles including Journey, What Remains of Edith Finch, Blaseball, Dustforce, Ashen, Guild Wars 2, Baldur’s Gate 3, and more.

We're developing our flagship project: a multiplayer fantasy adventure inspired by the friendships, discoveries, and unforgettable stories that emerge when people explore together.

We believe the best ideas come from teams with diverse experiences, perspectives, backgrounds, and ways of thinking. Every Gardener helps shape not only what we build, but how we build it.

Each of us arrives by a different path, bringing unique experiences, perspectives, and ways of seeing the world. That range is part of what makes our games and our studio better than any one of us could build alone.

Gardens Offers:

  • Competitive salaries and pay transparency

  • Stock options

  • Medical, dental, and vision coverage (100% for individuals, 90% for dependents)

  • Life insurance, short-term and long-term disability, and additional benefits

  • 401(k) contributions (U.S.) / RRSP + DPSP contributions (Canada)

  • Paid parental leave

  • A fully distributed remote studio across North American time zones

Benefits and perks listed may vary depending on the nature of your employment with Gardens and the country in which you work.

Physical Requirements: This is a primarily sedentary, remote role requiring the ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours per day. Reasonable accommodations may be made to enable qualified individuals with disabilities to perform the essential functions of the role. Gardens is committed to providing reasonable accommodations for qualified individuals with disabilities.

Encouragement: We believe that diverse perspectives make our team stronger and our games better. If you're excited about this role but don't meet every single qualification, we encourage you to apply anyway.

Research consistently shows that talented people, particularly women, people of color, and those from historically underrepresented communities are less likely to apply unless they meet every listed requirement. We care far more about curiosity, growth, and a willingness to learn than checking every box.

Scam Note: Unfortunately, scammers have impersonated Gardens Interactive by offering fake employment opportunities intended to collect financial information.

Official communication from our team will always come from a @gardens.dev email address. We will never ask for financial information during the hiring process.

If you're ever unsure whether a message is legitimate, please contact us directly through LinkedIn or careers@gardens.dev

Compensation Range: $165.6K - $206.4K