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Remote Game Developer Intern Jobs in Montreal, QC

Description Devoted Studios is a globally remote game development company specializing in Co ... Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Collaborate closely with gameplay engineers to support implementation, extend features, and work ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Collaborate closely with gameplay engineers to support implementation, extend features, and work ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Key Responsibilities: Hands-On Engineering (~35%) * Write, review, and own C++ code on the ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Builds or improves developer-facing profiling UX: makes it easier for other engineers on the ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Hands-On Engineering (~35%) Write, review, and own C++ code on the engagement - Lead Engineer is ...

Devoted Studios is a globally remote game development company specializing in Co-development ... Riot * Gearbox Software This is not a server-side feature developer who hands services to an ops ...

Level Designer

Montreal, QC ยท On-site +1

Devoted Studios is a globally remote game development company specializing in Co-development ... Collaborate with narrative, systems, engineering, art, QA, and production to ensure missions are ...

Having recognized the advantages of remote work, such as improved employee morale, increased ... About the Role We are looking for an intern for a period of 4 months to carry out a paid internship ...

About This Opportunity This is a talent pool for experienced Video Game Producers who may be ... Work closely with design, art, and engineering teams to maintain project timelines and deliverables.

About This Opportunity This is a talent pool for experienced Video Game Producers who may be ... Work closely with design, art, and engineering teams to maintain project timelines and deliverables.

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Remote Game Developer Intern information

What are common challenges remote game developer interns face when collaborating with distributed teams?

Remote Game Developer Interns often encounter challenges like coordinating across different time zones, maintaining clear communication, and staying aligned with project goals when working with globally distributed teams. Effective collaboration relies heavily on regular updates via digital platforms, proactive participation in virtual meetings, and diligent use of project management tools. Adapting to these remote workflows is key for success and provides valuable experience for future roles in the increasingly remote-friendly game development industry.

What skills and qualifications are needed to thrive as a remote game developer intern?

To thrive as a Remote Game Developer Intern, you need a foundational understanding of programming languages (such as C#, C++, or JavaScript), basic game design principles, and usually some coursework or project experience in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems like Git, and possibly exposure to 2D/3D asset integration is typically expected. Strong communication, self-motivation, and time management skills are crucial for collaborating remotely and meeting project deadlines. These competencies ensure you can contribute effectively to development tasks, adapt to team workflows, and grow quickly in a remote internship environment.

What is the difference between Remote Game Developer Intern vs Remote Game Designer Intern?

AspectRemote Game Developer InternRemote Game Designer Intern
Required SkillsProgramming, coding, software developmentCreativity, level design, storytelling
Work EnvironmentCollaborates with programmers and developersWorks closely with artists and developers on game concepts
Industry UsageUsed in game development teams focusing on codingUsed in teams focusing on game design and user experience

The main difference between a Remote Game Developer Intern and a Remote Game Designer Intern lies in their focus areas. Developers primarily handle coding and technical implementation, while designers focus on game concepts and user experience. Both roles often require teamwork within game studios and share similar internship structures, but their core skills and responsibilities differ significantly.

What does a remote game developer intern do?

A Remote Game Developer Intern assists in designing, coding, and testing video games while working from a remote location. Their responsibilities often include supporting senior developers, fixing bugs, creating game assets, and learning about game engines and development tools. This internship provides hands-on experience in game development, collaboration with a team, and insight into both technical and creative aspects of building games. Interns typically communicate and collaborate online using project management and communication tools.

What are the most commonly searched types of Remote Game Developer jobs in Montreal, QC?

The most popular types of Remote Game Developer jobs in Montreal, QC are:

What are popular job titles related to Remote Game Developer Intern jobs in Montreal, QC?

For Remote Game Developer Intern jobs in Montreal, QC, the most frequently searched job titles are:

What job categories do people searching Remote Game Developer Intern jobs in Montreal, QC look for?

The top searched job categories for Remote Game Developer Intern jobs in Montreal, QC are:

Infographic showing various Remote Game Developer Intern job openings in Montreal, QC as of August 2026, with employment types broken down into 15% Internship, 77% Full Time, and 8% Contract. Highlights an 100% Remote job distribution.

Gameplay Engineer

Devoted Studios

Montreal, QC โ€ข Remote

Full-time

Re-posted 21 days ago


Job description

Description

Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. We collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it's porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners' internal teams.

We are proud to be the development partner of choice for industry leaders such as:

    • Epic
    • Xbox
    • Meta
    • Obsidian Entertainment
    • Riot
    • Gearbox Software

We are seeking a Gameplay Engineer who is a specialist e a specialist - deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from a gameplay designer and turning it into production-quality code that holds up on every platform and survives every patch.

Key ResponsibilitiesCore Gameplay Systems (~50%)
  • Implement gameplay systems from designer briefs: combat, abilities, movement, AI behaviours, progression, inventory, interaction, camera - scope varies by engagement
  • Build reusable, maintainable, testable gameplay code in C++ (and Blueprint where appropriate) within Unreal Engine 5
  • Own Gameplay Ability System (GAS) implementation - AttributeSets, Abilities, GameplayEffects, GameplayCues - on engagements where GAS is in use
  • Implement animation-gameplay integration: Anim Notifies, state-driven Anim BPs, root motion handling, blendspaces
  • Implement multiplayer-safe gameplay code on engagements with networking requirements - replication, client-server authority, lag compensation
Quality & Performance (~25%)
  • Profile and optimise gameplay code to target platform budgets - CPU frame time, tick overhead, replication cost
  • Write code that is reviewable: clean, commented where logic is non-obvious, consistent with project standards
  • Catch and fix gameplay bugs - including edge cases, exploit patterns, and regression from live updates
  • Participate actively in code review: review peers' PRs with specificity, receive and act on feedback without defensiveness
Design Collaboration (~15%)
  • Work directly with gameplay designers to translate design intent into engine behaviour - close the gap between what is specced and what ships
  • Identify implementation risks in design briefs early - before they become rework - and propose alternatives when the spec is not buildable as written
  • Expose gameplay parameters to designers in a way that is tunable without engineering involvement (Blueprint exposed properties, Datatable-driven tuning, etc.)
Documentation & Handoff (~10%)
  • Document systems clearly - architecture decisions, integration points, known limitations
  • Support technical handoffs between phases or teams: leave the codebase in a state that the next engineer can understand without a phone call

Requirements

  • 5+ years of professional game development experience with at least 3 years in AAA or mid-tier shipped titles
  • At least 2 shipped commercial titles on PC or console as a gameplay engineer - prototypes and internal tools do not count
  • Deep Unreal Engine 5 experience in C++: Gameplay Framework (Actor, Component, GameMode, GameState, PlayerController), GAS, CharacterMovement, Anim BP integration
  • Strong C++ fundamentals: memory management, data-oriented thinking, performance-aware coding
  • Blueprint proficiency - not just reading it, but building designer-facing tooling in it
  • Experience with multiplayer gameplay replication (nice to have, not required for all engagements)
  • Strong game design sensibility - can tell good gameplay from broken gameplay and can articulate why
  • Remote-first habits: clear async communication, writes things down, doesn't create silent dependencies
Preferred
  • Online multiplayer systems - Actor replication, GameplayEffects replication, ability prediction and correction
  • Console platform experience: certification pipelines, platform-specific constraints
  • Gameplay AI systems in UE5: Behavior Trees, EQS, AI Perception - not required but valuable for certain engagements
  • Prior co-development or external development experience

Benefits

This would he a full-time employment role with standard industry benefits in Canada