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Remote Game Developer Intern Jobs in Marrero, LA

Remote Game Developer Intern information

See Marrero, LA salary details

$10

$20

$36

How much do remote game developer intern jobs pay per hour?

As of Jul 28, 2026, the average hourly pay for remote game developer intern in Marrero, LA is $20.92, according to ZipRecruiter salary data. Most workers in this role earn between $16.92 and $22.21 per hour, depending on experience, location, and employer.

What are some common challenges Remote Game Developer Interns face when collaborating with distributed teams?

Remote Game Developer Interns often encounter challenges like coordinating across different time zones, maintaining clear communication, and staying aligned with project goals when working with globally distributed teams. Effective collaboration relies heavily on regular updates via digital platforms, proactive participation in virtual meetings, and diligent use of project management tools. Adapting to these remote workflows is key for success and provides valuable experience for future roles in the increasingly remote-friendly game development industry.

What are the key skills and qualifications needed to thrive as a Remote Game Developer Intern, and why are they important?

To thrive as a Remote Game Developer Intern, you need a foundational understanding of programming languages (such as C#, C++, or JavaScript), basic game design principles, and usually some coursework or project experience in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems like Git, and possibly exposure to 2D/3D asset integration is typically expected. Strong communication, self-motivation, and time management skills are crucial for collaborating remotely and meeting project deadlines. These competencies ensure you can contribute effectively to development tasks, adapt to team workflows, and grow quickly in a remote internship environment.

What is the difference between Remote Game Developer Intern vs Remote Game Designer Intern?

AspectRemote Game Developer InternRemote Game Designer Intern
Required SkillsProgramming, coding, software developmentCreativity, level design, storytelling
Work EnvironmentCollaborates with programmers and developersWorks closely with artists and developers on game concepts
Industry UsageUsed in game development teams focusing on codingUsed in teams focusing on game design and user experience

The main difference between a Remote Game Developer Intern and a Remote Game Designer Intern lies in their focus areas. Developers primarily handle coding and technical implementation, while designers focus on game concepts and user experience. Both roles often require teamwork within game studios and share similar internship structures, but their core skills and responsibilities differ significantly.

What does a Remote Game Developer Intern do?

A Remote Game Developer Intern assists in designing, coding, and testing video games while working from a remote location. Their responsibilities often include supporting senior developers, fixing bugs, creating game assets, and learning about game engines and development tools. This internship provides hands-on experience in game development, collaboration with a team, and insight into both technical and creative aspects of building games. Interns typically communicate and collaborate online using project management and communication tools.
What are popular job titles related to Remote Game Developer Intern jobs in Marrero, LA? For Remote Game Developer Intern jobs in Marrero, LA, the most frequently searched job titles are:
What job categories do people searching Remote Game Developer Intern jobs in Marrero, LA look for? The top searched job categories for Remote Game Developer Intern jobs in Marrero, LA are:
What cities near Marrero, LA are hiring for Remote Game Developer Intern jobs? Cities near Marrero, LA with the most Remote Game Developer Intern job openings:
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

New Orleans, LA • On-site, Remote

Full-time

Posted 26 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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