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Remote Game Developer Intern Jobs in Gilbert, AZ

Lead Product Manager, Token

Phoenix, AZ · Remote

$172K - $225K/yr

Enterprises, financial institutions, and developers use Circle to power trusted, internet-scale ... Deep understanding of tokenomics, game theory, and token governance. * Strong analytical skills ...

Cares about leading the way in construction, engineering, manufacturing and renewable energy. Cares ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

Cares about leading the way in construction, engineering, manufacturing and renewable energy. Cares ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...

Remote Game Developer Intern information

See Gilbert, AZ salary details

$11

$22

$39

How much do remote game developer intern jobs pay per hour?

As of Jul 14, 2026, the average hourly pay for remote game developer intern in Gilbert, AZ is $22.82, according to ZipRecruiter salary data. Most workers in this role earn between $18.46 and $24.18 per hour, depending on experience, location, and employer.

What are some common challenges Remote Game Developer Interns face when collaborating with distributed teams?

Remote Game Developer Interns often encounter challenges like coordinating across different time zones, maintaining clear communication, and staying aligned with project goals when working with globally distributed teams. Effective collaboration relies heavily on regular updates via digital platforms, proactive participation in virtual meetings, and diligent use of project management tools. Adapting to these remote workflows is key for success and provides valuable experience for future roles in the increasingly remote-friendly game development industry.

What are the key skills and qualifications needed to thrive as a Remote Game Developer Intern, and why are they important?

To thrive as a Remote Game Developer Intern, you need a foundational understanding of programming languages (such as C#, C++, or JavaScript), basic game design principles, and usually some coursework or project experience in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems like Git, and possibly exposure to 2D/3D asset integration is typically expected. Strong communication, self-motivation, and time management skills are crucial for collaborating remotely and meeting project deadlines. These competencies ensure you can contribute effectively to development tasks, adapt to team workflows, and grow quickly in a remote internship environment.

What is the difference between Remote Game Developer Intern vs Remote Game Designer Intern?

AspectRemote Game Developer InternRemote Game Designer Intern
Required SkillsProgramming, coding, software developmentCreativity, level design, storytelling
Work EnvironmentCollaborates with programmers and developersWorks closely with artists and developers on game concepts
Industry UsageUsed in game development teams focusing on codingUsed in teams focusing on game design and user experience

The main difference between a Remote Game Developer Intern and a Remote Game Designer Intern lies in their focus areas. Developers primarily handle coding and technical implementation, while designers focus on game concepts and user experience. Both roles often require teamwork within game studios and share similar internship structures, but their core skills and responsibilities differ significantly.

What does a Remote Game Developer Intern do?

A Remote Game Developer Intern assists in designing, coding, and testing video games while working from a remote location. Their responsibilities often include supporting senior developers, fixing bugs, creating game assets, and learning about game engines and development tools. This internship provides hands-on experience in game development, collaboration with a team, and insight into both technical and creative aspects of building games. Interns typically communicate and collaborate online using project management and communication tools.
What are popular job titles related to Remote Game Developer Intern jobs in Gilbert, AZ? For Remote Game Developer Intern jobs in Gilbert, AZ, the most frequently searched job titles are:
What job categories do people searching Remote Game Developer Intern jobs in Gilbert, AZ look for? The top searched job categories for Remote Game Developer Intern jobs in Gilbert, AZ are:
What cities near Gilbert, AZ are hiring for Remote Game Developer Intern jobs? Cities near Gilbert, AZ with the most Remote Game Developer Intern job openings:
Game Engineering Director

Game Engineering Director

Sony Interactive Entertainment (SIE)

Phoenix, AZ • On-site, Remote

$255K - $383K/yr

Other

Medical, Dental, Vision, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Job description

Would you like to work on a new IP and new genre at teamLFG that combines amazing action feel with lighthearted and whimsical characters? Are you on a mission to create games that bond players together into deeply invested communities?

As an Engineering Director at teamLFG, you will hire, build and direct a technology organization to deliver amazing never-seen-before game experiences. Your organization will build and utilize a wide range of technologies and workflows to develop, continuously deliver, and maintain a live production game service. As part of the project and studio leadership team, you will create and evolve a technology strategy that is aligned with project goals and initiatives and serves the needs of the game, its players, and employees. As part of a diverse company that prizes creativity and technical excellence, your servant leadership will inspire and motivate a cross-discipline team to help build a new franchise beloved by millions.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

  • Collaborate with a cross-disciplinary project leadership team to develop and maintain a product technology strategy that is informed by product vision, technical costs, and long-term technology goals

  • Leveraging the Unreal Engine and technology the team has built, direct the engineering organization to tackle challenging problems, find combinations of innovative technology with proven models, and build reliable solutions that deliver game experiences while sensibly managing technology risks

  • Recruit, nurture, and retain an engineering organization (30+ engineers, both internal FTE and external codev) with the skills, capacity, and adaptability to navigate uncertainty and deliver on the changing needs of the project

  • Manage multiple senior engineering leads, providing management support, technical guidance, constructive feedback, and career development coaching

  • Work with production leadership to schedule, track, deliver, and close out game features and releases, anticipating and mitigating any critical risks encountered, technical or otherwise

  • Communicate with PlayStation executives, directors, and technology teams, as needed

REQUIRED SKILLS

  • Experience managing an organization of 20+ engineers on AAA game engineering teams

  • Experience working with and directing co-development engineering teams

  • Experience with developing and running online games in a live service environment

  • Ability to align with leadership and executive stakeholders, translate goals into strategic technology solutions with a thorough understanding of cost, efficiency, and quality tradeoffs, and then lead an organization to execute on a technology strategy

  • Effectively communicate with and inspire fellow engineers by driving team alignment and buy-in on technology vision and architectural principles

  • Ability to work with a team in a hybrid environment, leveraging real time chat communications and documentation across an entire game studio

  • Ability to communicate with stakeholders of different business, technical, and non-technical backgrounds, to help align objectives and negotiate common goals

NICE TO HAVE SKILLS

  • Experience with development using the Unreal Engine

  • Experience with development on a variety of platforms (PC, console)

  • Experience with agile development methodologies

At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$255,000-$383,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.