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Remote Game Developer Intern Jobs in Edison, NJ (NOW HIRING)

Editorial Intern (PCMag)

New York, NY ยท On-site +1

$25/hr

Our offices are in New York City, so local candidates are preferred, but we will consider remote ... gaming and entertainment, connectivity, health, cybersecurity, and martech. Today, Ziff Davis is ...

Our offices are in New York City, so local candidates are preferred, but we will consider remote ... gaming and entertainment, connectivity, health, cybersecurity, and martech. Today, Ziff Davis is ...

Our offices are in New York City, so local candidates are preferred, but we will consider remote ... gaming and entertainment, connectivity, health, cybersecurity, and martech. Today, Ziff Davis is ...

Project Engineer

New York, NY ยท On-site +1

$77K - $111K/yr

The Project Engineer will support the Office of Mental Health's comprehensive Energy Efficiency and ... Compensation may vary by work location, including remote arrangements. We disclose salary ranges ...

Project Engineer

New York, NY ยท On-site +1

$77K - $111K/yr

The Project Engineer will support the Office of Mental Health's comprehensive Energy Efficiency and ... Compensation may vary by work location, including remote arrangements. We disclose salary ranges ...

Product Data Analyst

New York, NY ยท Remote

$145K - $175K/yr

Wand makes gaming magical. Through game customization and guidance, we build tools that helps ... Our data engineering team owns the pipelines; you'll focus on the analysis, the recommendation, and ...

Senior AI Engineer

New York, NY ยท On-site +1

$114K - $157K/yr

... game-changing AI solutions. We help companies de-risk AI adoption while demonstrating solid ROI ... We offer unlimited PTO, a flexible remote work policy, and a supportive environment that ...

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Remote Game Developer Intern information

See Edison, NJ salary details

$11

$23

$40

How much do remote game developer intern jobs pay per hour?

As of Jun 17, 2026, the average hourly pay for remote game developer intern in Edison, NJ is $23.70, according to ZipRecruiter salary data. Most workers in this role earn between $19.18 and $25.14 per hour, depending on experience, location, and employer.

What are some common challenges Remote Game Developer Interns face when collaborating with distributed teams?

Remote Game Developer Interns often encounter challenges like coordinating across different time zones, maintaining clear communication, and staying aligned with project goals when working with globally distributed teams. Effective collaboration relies heavily on regular updates via digital platforms, proactive participation in virtual meetings, and diligent use of project management tools. Adapting to these remote workflows is key for success and provides valuable experience for future roles in the increasingly remote-friendly game development industry.

What are the key skills and qualifications needed to thrive as a Remote Game Developer Intern, and why are they important?

To thrive as a Remote Game Developer Intern, you need a foundational understanding of programming languages (such as C#, C++, or JavaScript), basic game design principles, and usually some coursework or project experience in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems like Git, and possibly exposure to 2D/3D asset integration is typically expected. Strong communication, self-motivation, and time management skills are crucial for collaborating remotely and meeting project deadlines. These competencies ensure you can contribute effectively to development tasks, adapt to team workflows, and grow quickly in a remote internship environment.

What is the difference between Remote Game Developer Intern vs Remote Game Designer Intern?

AspectRemote Game Developer InternRemote Game Designer Intern
Required SkillsProgramming, coding, software developmentCreativity, level design, storytelling
Work EnvironmentCollaborates with programmers and developersWorks closely with artists and developers on game concepts
Industry UsageUsed in game development teams focusing on codingUsed in teams focusing on game design and user experience

The main difference between a Remote Game Developer Intern and a Remote Game Designer Intern lies in their focus areas. Developers primarily handle coding and technical implementation, while designers focus on game concepts and user experience. Both roles often require teamwork within game studios and share similar internship structures, but their core skills and responsibilities differ significantly.

What does a Remote Game Developer Intern do?

A Remote Game Developer Intern assists in designing, coding, and testing video games while working from a remote location. Their responsibilities often include supporting senior developers, fixing bugs, creating game assets, and learning about game engines and development tools. This internship provides hands-on experience in game development, collaboration with a team, and insight into both technical and creative aspects of building games. Interns typically communicate and collaborate online using project management and communication tools.
What are popular job titles related to Remote Game Developer Intern jobs in Edison, NJ? For Remote Game Developer Intern jobs in Edison, NJ, the most frequently searched job titles are:
What cities near Edison, NJ are hiring for Remote Game Developer Intern jobs? Cities near Edison, NJ with the most Remote Game Developer Intern job openings:
Infographic showing various Remote Game Developer Intern job openings in Edison, NJ as of June 2026, with employment types broken down into 13% Internship, 74% Full Time, and 13% Part Time. Highlights an 62% In-person, 13% Hybrid, and 25% Remote job distribution, with an average salary of $49,299 per year, or $23.7 per hour.

Staff Software Engineer (Remote)

Fanatics Collectibles

New York, NY โ€ข On-site, Remote

Full-time

Posted 21 days ago


Job description

About Us
Fanatics is building a leading global digital sports platform. We ignite the passions of global sports fans and maximize the presence and reach for our hundreds of sports partners globally by offering products and services across Fanatics Commerce, Fanatics Collectibles, and Fanatics Betting & Gaming, allowing sports fans to Buy, Collect, and Bet. Through the Fanatics platform, sports fans can buy licensed fan gear, jerseys, lifestyle and streetwear products, headwear, and hardgoods; collect physical and digital trading cards, sports memorabilia, and other digital assets; and bet as the company builds its Sportsbook and iGaming platform. Fanatics has an established database of over 100 million global sports fans; a global partner network with approximately 900 sports properties, including major national and international professional sports leagues, players associations, teams, colleges, college conferences and retail partners, 2,500 athletes and celebrities, and 200 exclusive athletes; and over 2,000 retail locations, including its Lids retail stores. Our more than 22,000 employees are committed to relentlessly enhancing the fan experience and delighting sports fans globally.
About the Role
We're looking for a Staff Software Engineer who thrives at the intersection of architecture, strategy, and execution. In this role, you'll help define and evolve the technical direction of the platforms that power our collectibles ecosystem. You'll lead architectural discovery, guide system design across teams, and ensure we're building scalable, resilient systems aligned with long-term business goals.
The role is eligible for a remote hire in the US.
While you will remain capable of contributing code when needed, your primary focus will be on driving technical vision, enabling teams, and shaping the future of our event-driven architecture.
What You'll Do
  • Lead architectural design and technical discovery for complex, distributed systems across our platform.
  • Define and evolve system boundaries, service interactions, and data flow within our event-driven ecosystem.
  • Guide the design of scalable, fault-tolerant systems leveraging asynchronous communication patterns (e.g., RabbitMQ, Kafka, SNS/SQS).
  • Partner closely with product, engineering leadership, and cross-functional teams to translate business needs into long-term technical strategy.
  • Provide technical leadership across multiple teams, ensuring consistency in patterns, practices, and system design.
  • Drive key technical initiatives, including system modernization, performance optimization, and reliability improvements.
  • Contribute hands-on when appropriate-especially in prototyping, critical path development, or de-risking complex solutions.
  • Mentor and coach engineers, elevating technical thinking through design reviews, architecture discussions, and knowledge sharing.
  • Establish and promote best practices in system design, observability, and operational excellence.
  • Help guide incident response and postmortems, focusing on systemic improvements and resilience.
What We're Looking For
  • 8+ years of experience building and evolving production-grade, distributed systems.
  • Deep expertise in designing event-driven and message-oriented architectures at scale.
  • Strong proficiency with Elixir and the Phoenix framework (LiveView experience is a plus), with the ability to guide others even when not directly coding day-to-day.
  • Proven experience leading architectural decisions across multiple teams or domains.
  • Strong understanding of system design trade-offs, data consistency models, and service decomposition.
  • Experience with AWS and cloud-native architectures (e.g., Lambda, S3, RDS, ECS/EKS) and modern CI/CD pipelines.
  • Ability to operate at both strategic and tactical levels-connecting long-term vision with practical implementation.
  • Excellent communication skills, with the ability to influence technical direction and align stakeholders.
  • Experience driving initiatives with minimal direction and high ownership.
  • Interest in leveraging AI-assisted development tools to accelerate discovery and improve engineering effectiveness.
Nice to Have
  • Experience with RabbitMQ, PostgreSQL, and Kubernetes (EKS).
  • Familiarity with infrastructure as code (Terraform, CloudFormation).
  • Experience shaping or evolving microservices architectures at scale.
  • Familiarity with GitHub Actions or similar CI/CD tooling.
  • Background in performance optimization for real-time or event-driven systems.
  • Interest in sports, collectibles, or fan engagement platforms.

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud. Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com). For added security, where possible, apply through our company website at www.fanaticsinc.com/careers
The salary range represents base pay only and does not include short-term or long-term incentive compensation. When determining base pay, as part of a final compensation package, we consider several factors such as location, experience, qualifications, and training. For information about our benefits, please visit https://benefitsatfanatics.com/
USA Remote Salary Range
$152,000-$190,000 USD
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