... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... We are a global team of game lovers who are developing, publishing and innovating the mobile games ...
... remote basis. At Scopely, we care deeply about what we do and want to inspire play every day ... We are a global team of game lovers who are developing, publishing and innovating the mobile games ...
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Cares about leading the way in construction, engineering, manufacturing and renewable energy. Cares ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...
Cares about leading the way in construction, engineering, manufacturing and renewable energy. Cares ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...
Cares about leading the way in construction, engineering, manufacturing and renewable energy. Cares ... Benefits are the Game-Changer We provide industry-leading benefits as an investment in the lives of ...
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Remote Game Developer Intern information
What are some common challenges Remote Game Developer Interns face when collaborating with distributed teams?
What are the key skills and qualifications needed to thrive as a Remote Game Developer Intern, and why are they important?
What is the difference between Remote Game Developer Intern vs Remote Game Designer Intern?
| Aspect | Remote Game Developer Intern | Remote Game Designer Intern |
|---|---|---|
| Required Skills | Programming, coding, software development | Creativity, level design, storytelling |
| Work Environment | Collaborates with programmers and developers | Works closely with artists and developers on game concepts |
| Industry Usage | Used in game development teams focusing on coding | Used in teams focusing on game design and user experience |
The main difference between a Remote Game Developer Intern and a Remote Game Designer Intern lies in their focus areas. Developers primarily handle coding and technical implementation, while designers focus on game concepts and user experience. Both roles often require teamwork within game studios and share similar internship structures, but their core skills and responsibilities differ significantly.
What does a Remote Game Developer Intern do?
- Intelligence Analysis Intern
- Part Time Power Bi
- Remote Part Time Web Developer
- Environmental Policy Internship Remote
- Internship Remote Agricultural Economics
- Remote Industrial Organizational Psychology Intern
- Internship Remote Program Evaluation
- Nursing Student Internship Remote
- 3D Design Intern Remote
- Remote Internship Helpdesk
Job description
Scopely is looking for a Senior Producer, Live Operations to join our Marvel Strike Force team remotely in the United States or Canada on a remote basis.
At Scopely, we care deeply about what we do and want to inspire play every day - whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing and innovating the mobile games industry, connecting millions of people around the world daily.
Marvel Strike Force is Scopely's squad-based Hero Collector RPG, housing heroes and villains across the Marvel Universe.
What You Will Do
As a Senior Producer on Live Operations for Marvel Strike Force, you'll help deliver the "live show" for players: events, offers, battle passes, and seasonal moments that feel cohesive, compelling, and worth players' time and investment. You'll partner closely with Live Ops leadership and a cross-disciplinary team to plan work, keep execution predictable, reduce incidents, and continuously improve how we operate.
This role reports into Live Operations production leadership.
- Drive day-to-day planning and execution for live beats (events, offers, calendars, seasonal moments)
- Translate Live Ops strategy into clear scope, timelines, and dependencies so teams can execute predictably
- Coordinate cross-functional delivery across Product, Design, Engineering, QA, Art, Economy, Monetization, Data, and Release
- Own launch readiness: checklists, quality gates, risk visibility, and calm handling of last-minute changes
- Facilitate the operating rhythm (planning, execution syncs, risk reviews, launch readiness, post-mortems)
- Improve the Live Ops pipeline by identifying recurring friction and driving concrete process and tooling improvements
- Participates in on-call rotation as Incident Commander, owning real-time coordination and resolution of live service incidents
What We're Looking For
- 6+ years of production experience (or equivalent), ideally on live service games with frequent live events or seasonal beats
- 2+ years using Agile practices to plan and deliver work iteratively
- Experience shipping live operations content (events, offers, battle passes, calendars) in a fast-paced environment
- Strong planning and execution fundamentals: scope, milestones, dependency mapping, and risk management
- Clear communicator who can align stakeholders and keep teams unblocked
Bonus Points
- Experience with collection RPGs, gacha systems, and progression-heavy economies
- Familiarity with live-config driven systems, live tuning, and operating within a structured release cadence
- Experience partnering with Monetization and Economy on offer strategy and event design
Please ensure that the resume/CV you attach is written in English.
About Scopely
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
1,001 - 5,000 Employees
Headquarters location
Culver City, CA, US
Year founded
2011