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Remote Game Designer Jobs in Kent, WA (NOW HIRING)

Principal Engineer

Seattle, WA · Remote

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Collaborate with the level designer to support and enhance gameplay * Serve as a major stakeholder ...

Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Manager, Software Engineering

Seattle, WA · On-site +1

$172K - $258K/yr

... computer games or real-time 3D experiences in a variety of settings * Expertise leading remote ... We offer a wide range of benefits designed to support well-being and work-life balance. Please note:

We offer a wide range of benefits designed to support well-being and work-life balance. Please note ... The top mobile games in the world, the most played PC indie titles, the most innovative console ...

High Ticket Sales Closer - Remote

Seattle, WA · Remote

$90K - $300K/yr (+ commission)

We architect entire end-to-end sales solutions by designing custom sales motions, integrating ... Participate in daily sales syncs via zoom to discuss sales initiatives, study sales call game tape ...

Software Engineer, Cloud OS

Seattle, WA · Remote

$68.25 - $88.75/hr

... remote corners of the world. * Create a platform that lets everyday users run web apps without ... You've built or invented something: an app, a website, game, startup * Previous experience working ...

Lead Product Manager, Token

Seattle, WA · On-site +1

$172K - $225K/yr

... designed to become the Economic OS for the internet. Enterprises, financial institutions, and ... Deep understanding of tokenomics, game theory, and token governance. * Strong analytical skills ...

Life Insurance Agent

Seattle, WA · Remote

$50K - $100K/yr

Kimbrell Agency Remote Employment Type: Contractor Compensation $50,000 to $100,000 per year (plus ... Game-Changing Lead Program: We provide the industry's best leads, generated in-house and heavily ...

Showing results 21-32

Remote Game Designer information

See Kent, WA salary details

$53.1K

$176.1K

How much do remote game designer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for remote game designer in Kent, WA is $168,337.00, according to ZipRecruiter salary data. Most workers in this role earn between $175,000.00 and $175,000.00 per year, depending on experience, location, and employer.

What is a remote game designer?

A Remote Game Designer is responsible for creating and refining gameplay mechanics, level designs, storylines, and user experiences for video games while working from a remote location. They collaborate with developers, artists, and other team members using digital communication tools. Their role involves conceptualizing ideas, creating prototypes, and iterating on designs based on feedback to ensure engaging and balanced gameplay.

What are the typical daily responsibilities of a remote game designer?

As a Remote Game Designer, your day might include brainstorming and developing gameplay concepts, creating detailed design documentation, collaborating with artists and developers through virtual meetings, and refining levels or features based on team feedback. You'll frequently use prototyping tools to experiment with mechanics and iterate on user experiences, while also playtesting and analyzing game data to improve balance and engagement. Remote designers often coordinate across time zones, so clear communication and regular progress updates are important parts of the workflow. This structure allows for a high degree of flexibility and creativity but also requires self-discipline and proactive teamwork.

What are the key skills and qualifications needed to thrive in the remote game designer position, and why are they important?

To thrive as a Remote Game Designer, you need expertise in game theory, level design, and storytelling, often supported by a degree in game design or a related field. Familiarity with industry-standard design tools like Unity, Unreal Engine, and Adobe Creative Suite is highly valuable, along with knowledge of prototyping and project management software. Strong collaboration, communication, and self-motivation are crucial soft skills for coordinating with distributed teams and meeting project goals. These abilities ensure you can effectively design engaging experiences, contribute to team success, and adapt in a dynamic, remote work environment.

What are the most commonly searched types of Game Designer jobs in Kent, WA?

The most popular types of Game Designer jobs in Kent, WA are:

What are popular job titles related to Remote Game Designer jobs in Kent, WA?

For Remote Game Designer jobs in Kent, WA, the most frequently searched job titles are:

What job categories do people searching Remote Game Designer jobs in Kent, WA look for?

The top searched job categories for Remote Game Designer jobs in Kent, WA are:

What cities near Kent, WA are hiring for Remote Game Designer jobs?

Cities near Kent, WA with the most Remote Game Designer job openings:

Infographic showing various Remote Game Designer job openings in Kent, WA as of August 2026, with employment types broken down into 70% Full Time, 21% Part Time, 1% Temporary, and 8% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $168,337 per year, or $80.9 per hour.

Principal Engineer

Skydance

Seattle, WA • Remote

$217K - $246K/yr

Full-time

Re-posted 4 days ago


Job description

Skydance Games, a division of Paramount, a Skydance Corporation, is building the future of franchise-driven interactive entertainment. As part of a global storytelling company defined by iconic worlds and multigenerational fandom, we see gaming not as an extension of our brands, but as one of the most powerful ways their stories come to life and evolve alongside the audiences who love them.
Through creativity, collaboration, and trust, we empower our teams to push boundaries and turn bold ideas into experiences that resonate with fans around the world.
Do you want to craft games that challenge expectations and inspire players? Come build something extraordinary with us.  
 
For more information on how we process your personal information, please review the Privacy policy located at https://privacy.paramount.com/recruitment-privacy-notice.
 
---
 
 

Skydance is looking for a Principal Game Engineer skilled in working with creative teams to 
architect key game features and frameworks. The Principal Engineer plays a critical role in 
driving innovation and ensuring that the organization stays at the forefront of technology 
trends. This role does not manage or have direct reports or are responsible for employment 
decisions. The Principal Engineer is considered a craft/thought leader, responsible for 
technical leadership, mentoring, and guidance to other members of the team, and is 
recognized as an industry leader or master performer in exercising their competencies.
 
*Currently we can hire remote candidates with legal residence in Arizona, California, Florida, Michigan, New York,Texas, Washington and Canada.
Responsibilities
  • Design and implement new game features from scratch using a combination of C++, Blueprints, and other tools.
  • Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.
  • Take ownership of major systems, maintain development schedules, and drive implementation tasks at all levels of complexity.
  • Developing and guide technology development using modular approaches for use across multiple titles.
Qualifications
  • Multiple years of professional experience with several shipped games.
  • Extensive experience with Unreal Engine, modifying and creating custom tech to extend the engine’s feature set.
  • Deep understanding of the challenges with modern game development, with proven history of building new technology to help teams overcome these challenges
  • Self-motivated and self-directing, willing to pitch in areas of development beyond direct responsibilities.
  • Experience providing feedback and guidance to other engineers – helping them stay on track and true to the overall vision of the game.
  • Excellent communication skills, both written and verbal.
The annual salary range for this position in Los Angeles is $217,000 – $246,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors.  The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc. 
 
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. 
 
#Games #LI-hybrid

Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions.
 
 
Recruitment Fraud Alert
It has come to our attention that there may be fraudulent activity by individuals impersonating our Talent Acquisition team. Skydance will only contact you from an official “@skydance.com” email address. If you suspect that you are being contacted by an unauthorized person or believe that the correspondence you have received is suspicious, please do not click on any links or attachments in such emails and submit any questions or concerns to our information security team at https://skydance.com/report-suspected-fraud/.