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Remote Game Character Design Jobs in California (NOW HIRING)

Senior Gameplay Engineer

San Mateo, CA · On-site +1

$108K - $161K/yr

WE ARE GAME MAKERS Who we are: We are a diverse team of developers driven by a passion for our art ... Partner with design to tune behavior through playtests Who you are: * 5+ years of gameplay or game ...

... the game's narrative, level design, combat and audio. We play the game daily and our deep ... Are highly skilled at conveying character through gameplay animation, not just cinematics. * Push ...

Lead Animator

Novato, CA · Remote

$123K - $182K/yr

As a Lead Gameplay Animator at Cloud Chamber, you will join our talented development team to help ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

Sr. VFX Artist

Glendale, CA · Remote

$120K - $186K/yr

This is a remote role. What You Will Do: * Collaborate with artists, designers, and engineers to ... Strong game design awareness and ability to prototype, create and refine effects that support and ...

New

Lead UI Engineer

San Mateo, CA · On-site +1

$133K - $198K/yr

Direct the technical design and implementation of the game's UI using highly supported / best-in ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Lead UI Engineer

San Mateo, CA · On-site +1

$133K - $198K/yr

Direct the technical design and implementation of the game's UI using highly supported / best-in ... This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time ...

Lead Product Designer

San Francisco, CA · On-site +1

$182K - $224K/yr

Design conversational information architectures for various industry verticals * Lead, mentor, grow ... We also get together occasionally for video game nights, happy hours, movies, bowling, ping pong ...

Lead Designer

San Mateo, CA · On-site +1

$127K - $190K/yr

Lead a feature team by setting scope, approach and design objectives that meet our overall game ... The position is for an existing vacancy. #LI-Remote #LI-Onsite #LI-Hybrid

Showing results 21-40

Remote Game Character Design information

What is the difference between Remote Game Character Design vs Remote 3D Modeler?

AspectRemote Game Character DesignRemote 3D Modeler
Required SkillsConcept art, character creation, storytelling3D modeling, texturing, rigging
Work EnvironmentDesign studios, gaming companies, freelanceAnimation studios, gaming companies, freelance
Industry UsageVideo game development, entertainmentVideo game development, film, animation
CertificationsArt degrees, portfolio, software proficiency3D software certifications, portfolio

Remote Game Character Design focuses on creating visual concepts and storytelling for characters, while Remote 3D Modeler specializes in building and rigging 3D models. Both roles often work in gaming and entertainment industries, requiring strong artistic or technical skills. Understanding these differences helps job seekers target the right roles based on their skills and career goals.

What are the most commonly searched types of Game Character Design jobs in California?

The most popular types of Game Character Design jobs in California are:

What are popular job titles related to Remote Game Character Design jobs in California?

For Remote Game Character Design jobs in California, the most frequently searched job titles are:

What job categories do people searching Remote Game Character Design jobs in California look for?

The top searched job categories for Remote Game Character Design jobs in California are:

What cities in California are hiring for Remote Game Character Design jobs?

Cities in California with the most Remote Game Character Design job openings:

Infographic showing various Remote Game Character Design job openings in California as of August 2026, with employment types broken down into 88% Full Time, 10% Part Time, and 2% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution.

Senior Gameplay Engineer

31st Union

San Mateo, CA • On-site, Remote

$108K - $161K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 12 days ago


Job description

WE ARE GAME MAKERS

Who we are:

We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.  We are looking for our next teammate who will raise our bar and make us better.

What we need:

31st Union is looking for a Senior Gameplay Engineer to develop our Player Bots - AI agents that stand in for human players in our AAA free-to-play, cross-platform action game. Using C++, Unreal Engine 5, and our in-house utility AI framework, you will make bots that fight, traverse, loot, and team up convincingly enough that players second-guess whether they're facing a human. The same bots power mode backfill and automated testing at scale. 

Responsibilities:

  • Develop combat behavior: target prioritization, hero-appropriate weapon and ability use, movement, and disengagement

  • Develop humanization: tunable aim, reaction time, and error models across difficulty levels

  • Develop macro behavior: team cohesion, traversal, pacing, events, looting, and progression

  • Extend our utility AI framework: new behaviors, scoring, and tuning

  • Keep bot populations performant: throttling, suspension, and LOD

  • Extend bots as automated test clients, from feature tests to match-scale load tests

  • Build bot evaluation tooling: debug visualization and playtest metrics

  • Partner with design to tune behavior through playtests

Who you are:

  • 5+ years of gameplay or game AI engineering on shipped action games

  • Strong C++ and Unreal Engine fluency, including AI controllers, navigation, and EQS

  • Utility AI or comparable decision-making architectures

  • AI in networked multiplayer: client/server authority, prediction, dedicated servers

  • Humanlike combat AI: aim and error models, reaction time, believable movement

  • Optimizing many concurrent agents: LOD and tick throttling

Nice-to-Haves:

  • Player bots in a competitive shooter

  • Unreal Engine 5, StateTree, and the Gameplay Ability System

  • Control systems (e.g., PID controllers) and input simulation

  • Automated test clients and load testing


The pay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.

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