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Remote Game Audio Jobs in Secaucus, NJ (NOW HIRING)

Music Audio Expert - Punjabi Type: Contract Compensation: $14/hour Location: Remote Duration: Up to 6 months Commitment: 10+ hours/week Role Responsibilities * Evaluate AI model output for lyrics and ...

Measurement Success Manager

New York, NY ยท On-site +1

$60K - $90K/yr

... podcasts, streaming audio, and YouTube. Publishers trust Magellan AI to grow ad sales with ... This is a US-based, fully remote role. What you'll do: * Respond to client questions through email ...

Measurement Success Manager

New York, NY ยท On-site +1

$60K - $90K/yr

... podcasts, streaming audio, and YouTube. Publishers trust Magellan AI to grow ad sales with ... This is a US-based, fully remote role. What you'll do: * Respond to client questions through email ...

Remote Game Audio information

See Secaucus, NJ salary details

$30K

$85.9K

$174.4K

How much do remote game audio jobs pay per year?

As of Aug 30, 2026, the average yearly pay for remote game audio in Secaucus, NJ is $85,865.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,800.00 and $114,900.00 per year, depending on experience, location, and employer.

What is a remote game audio professional?

A Remote Game Audio professional is someone who specializes in creating, editing, and implementing sound effects, music, and voiceovers for video games while working from a remote location. They collaborate with game developers and other creative teams online to ensure the audio enhances the gaming experience. Their responsibilities can include sound design, audio engineering, dialogue editing, and integrating audio assets using game development tools. Remote positions allow these professionals to work for studios around the world without needing to relocate. This flexibility has become increasingly common in the game industry.

How do remote game audio professionals typically collaborate with development teams and adapt to remote workflows?

Remote Game Audio professionals often work closely with game designers, developers, and artists using collaboration tools like Slack, Zoom, or project management platforms. Clear communication and detailed documentation are essential to ensure that audio assets align with gameplay needs and project timelines. Challenges may include coordinating across time zones and managing feedback asynchronously, but regular virtual meetings and shared asset libraries help keep everyone aligned. Building strong relationships with team members, even remotely, can lead to smoother workflows and opportunities for career growth within game development studios.

What are the key skills and qualifications needed to thrive as a remote game audio professional, and why are they important?

To excel as a Remote Game Audio professional, you need expertise in sound design, audio editing, and music production, often backed by a degree in audio engineering or a related field. Proficiency with digital audio workstations (DAWs) like Pro Tools or Reaper, middleware such as Wwise or FMOD, and knowledge of game engines like Unity or Unreal is typically required. Strong communication, creativity, and the ability to collaborate remotely with development teams are essential soft skills. These competencies ensure immersive sound experiences, effective teamwork, and seamless integration of audio assets in game development.

What is the difference between Remote Game Audio vs Remote Sound Designer?

AspectRemote Game AudioRemote Sound Designer
CredentialsAudio production, music, sound design certificationsSound design, audio engineering, music production certifications
Work EnvironmentCollaborative with game developers, remote studiosIndependent or team-based, remote or studio settings
Industry UsageVideo game industry, interactive mediaMedia, film, gaming, advertising
Search & Comparison IntentFocus on game-specific audio rolesBroader audio design roles across media

Remote Game Audio specialists focus on creating soundtracks and sound effects specifically for video games, often collaborating closely with developers. Remote Sound Designers have a broader scope, working on audio for various media including film, TV, and advertising. While both roles require similar audio skills and certifications, Remote Game Audio is specialized for interactive gaming environments, whereas Remote Sound Designers work across multiple media platforms.

What are the most commonly searched types of Game Audio jobs in Secaucus, NJ?

The most popular types of Game Audio jobs in Secaucus, NJ are:

What are popular job titles related to Remote Game Audio jobs in Secaucus, NJ?

For Remote Game Audio jobs in Secaucus, NJ, the most frequently searched job titles are:

What job categories do people searching Remote Game Audio jobs in Secaucus, NJ look for?

The top searched job categories for Remote Game Audio jobs in Secaucus, NJ are:

What cities near Secaucus, NJ are hiring for Remote Game Audio jobs?

Cities near Secaucus, NJ with the most Remote Game Audio job openings:

Infographic showing various Remote Game Audio job openings in Secaucus, NJ as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 2% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $85,865 per year, or $41.3 per hour.

Senior Designer, Games Marketing (Temporary)

New York, NY โ€ข On-site, Remote

$111K - $119K/yr

Temporary

Medical, Dental, Vision, Retirement, PTO

Posted 4 days ago


Job description

The mission of The New York Times is to seek the truth and help people understand the world. That means independent journalism is at the heart of all we do as a company. It's why we have a world-renowned newsroom that sends journalists to report on the ground from nearly 160 countries. It's why we focus deeply on how our readers will experience our journalism, from print to audio to a world-class digital and app destination. And it's why our business strategy centers on making journalism so good that it's worth paying for.
The Senior Designer, Games Marketing plays an important, hands-on role in concepting and developing campaigns and marketing efforts that support The New York Times' business for the Games product. This role sits within the Games marketing vertical and reports to the Associate Creative Director, Games, Marketing.
You will work closely with other marketing creative team members (writers, designers and our audio and video teams), as well as partners in marketing and media strategy, product design, audience insights and brand identity to bring to life campaigns across the marketing funnel that drive performance while upholding a high bar for design craft. You are responsible for driving creative ideation, execution and production of marketing assets, as well as helping evolve the design systems, libraries and templates that support experimentation at scale.
You bring a refined aesthetic, a nuanced understanding of typography, layout and color, motion design and strong design craft skills. We want an individual who is not only just a stellar designer, but also idea-focused and can do the work of efficiently bringing their ideas to life in a way that inspires and excites others, and then presents them effectively and enthusiastically.
This is a temporary 6 month role reporting to the Associate Creative Director, Marketing, Games. It can be either remote within the US or hybrid in our NYC offices. If hybrid in our NYC headquarters, you can typically expect to come into the office 3 days per week.
Responsibilities:
  • Develop and execute conceptual, visually compelling marketing campaigns for the Games product, ensuring work supports awareness, consideration, conversion and retention goals across the full reader and subscriber journey.
  • Design and adapt campaign creative across paid, owned and earned channels - including digital, social, email, in-app placements, app stores and OOH - in line with The Times' brand standards and Games marketing strategy.
  • Translate in-product experiences, editorial formats and key feature benefits into clear marketing assets that deepen engagement and drive habitual use of the Games product.
  • Implement the practical application of design systems for Games marketing, including creating, implementing and maintaining component libraries and style guides in Figma, and ensuring pixel-perfect execution across platforms and devices.
  • Collaborate with writers, art directors, audio and video partners to concept, refine and ship creative that clearly communicates the value of our journalism and our lifestyle products and drives subscriptions and engagement.
  • Help develop and maintain scalable visual systems, templates and libraries that enable disciplined experimentation across paid and owned marketing channels while upholding a high bar for craft and brand consistency.
  • Work from creative briefs, participate actively in reviews and incorporate feedback from stakeholders, staying comfortable with shifts in strategy or approach based on evolving business needs.
  • Create clear, compelling presentation materials and articulate the rationale for your design decisions to colleagues and leadership, connecting creative choices to performance, user behavior and broader marketing strategy.
  • Bring fresh ideas and a spirit of experimentation to how we market our journalism, product experiences and bundles, contributing to a culture of continuous learning on the marketing creative team.
  • Demonstrate support and understanding of our value of journalistic independence and a strong commitment to our mission to seek the truth and help people understand the world.
  • You will report to the Associate Creative Director, Marketing, Games.

Basic Qualifications:
  • 7+ years of hands-on graphic design experience at an advertising agency, digital agency, studio or in-house team, with a focus on marketing or advertising creative and demonstrable experience in growth-oriented campaigns.
  • A portfolio that shows both sharp execution and conceptual thinking across social, digital display, email, in-app, app store and print, with clear examples of how your design choices clarify complex ideas and drive performance across the funnel.
  • Deep proficiency in core visual design principles - typography, layout, balance, hierarchy, proportion, color, emphasis and unity - and a refined aesthetic from concept through production.
  • Expert-level skills in Figma and Adobe Creative Suite, including building and maintaining components, styles, libraries and design systems used across a marketing organization.
  • Demonstrated expertise in design systems: creating, implementing and maintaining component libraries and style guides; ensuring pixel-perfect execution; and applying system thinking with a focus on practical implementation.
  • Proficiency in motion graphics and animation, with hands-on experience using After Effects and other motion tools to bring narratives to life across marketing channels.
  • Experience partnering with developers and product teams to ship high-quality digital experiences.

Preferred Qualifications:
  • B.A., B.F.A. or M.F.A. in graphic design, visual communication or another related design discipline, or equivalent professional experience and portfolio that demonstrates comparable design training and craft.
  • Comfort working cross-functionally with partners in marketing strategy, media, product design, audience insights and brand identity, and enthusiasm for collaborating on campaigns that both look great and perform against growth goals.
  • Understanding of trends in digital advertising and growth marketing, plus familiarity with the latest social media ecosystem and how brands show up in a way that feels authentic and aligned with our standards.
  • A belief in the value of journalism to people and society, and genuine curiosity about our work and company - ideally, you enjoy reading, watching and listening to New York Times journalism and playing New York Times Games.

#LI-Hybrid
REQ-020522
Additional Compensation and Benefits:
For roles in the U.S., dependent on your role, you may be eligible for variable pay, such as an annual bonus and restricted stock. Benefits may include medical, dental and vision benefits, Flexible Spending Accounts (F.S.A.s), a company-matching 401(k) plan, employee stock purchase plan, paid vacation, paid sick days, paid parental leave, tuition reimbursement and professional development programs.
For roles outside of the U.S., information on benefits will be provided during the interview process.
The hourly rate of base pay for this role is:
$63.18-$71.42 USD
Candidate Use of GenAI Tools:
We're excited to learn more about you and your experience. To keep our hiring process as fair and authentic as possible, we ask that you submit your own work and not use GenAI tools to generate substantive content during the application and interview process.
If you're an engineering candidate, we'll let you know what specific GenAI tools you are permitted to use for your technical assessment.
The New York Times Company is committed to being the world's best source of independent, reliable and quality journalism. To do so, we embrace a diverse workforce that has a broad range of backgrounds and experiences across our ranks, at all levels of the organization. We encourage people from all backgrounds to apply.
We are an Equal Opportunity Employer and do not discriminate on the basis of an individual's sex, age, race, color, creed, national origin, alienage, religion, marital status, pregnancy, sexual orientation or affectional preference, gender identity and expression, disability, genetic trait or predisposition, carrier status, citizenship, veteran or military status and other personal characteristics protected by law. All applications will receive consideration for employment without regard to legally protected characteristics. The U.S. Equal Employment Opportunity Commission (EEOC)'s Know Your Rights Poster is available here.
The New York Times Company will provide reasonable accommodations as required by applicable federal, state, and/or local laws. Individuals seeking an accommodation for the application or interview process should email reasonable.accommodations@nytimes.com. Emails sent for unrelated issues, such as following up on an application, will not receive a response.
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