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Remote Game Audio Jobs in Austin, TX (NOW HIRING)

Principal Engineer

Austin, TX · On-site +1

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.

Principal Engineer

Austin, TX · Remote

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Collaborate with designers, artists, and audio developers to iterate on and refine key game systems.

Temporary Instructional Designer

Austin, TX · Remote

$64K - $87K/yr

  • Medical

  • PTO

Are you a fan of game design and videogames? In this role, youll design amazing learning ... audio-editing tools, using learning technology apps for rapid design and creating user content ...

Remote Game Audio information

See Austin, TX salary details

$29.2K

$83.7K

$170K

How much do remote game audio jobs pay per year?

As of Aug 15, 2026, the average yearly pay for remote game audio in Austin, TX is $83,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $49,600.00 and $112,000.00 per year, depending on experience, location, and employer.

How do remote game audio professionals typically collaborate with development teams and adapt to remote workflows?

Remote Game Audio professionals often work closely with game designers, developers, and artists using collaboration tools like Slack, Zoom, or project management platforms. Clear communication and detailed documentation are essential to ensure that audio assets align with gameplay needs and project timelines. Challenges may include coordinating across time zones and managing feedback asynchronously, but regular virtual meetings and shared asset libraries help keep everyone aligned. Building strong relationships with team members, even remotely, can lead to smoother workflows and opportunities for career growth within game development studios.

What are the key skills and qualifications needed to thrive as a remote game audio professional, and why are they important?

To excel as a Remote Game Audio professional, you need expertise in sound design, audio editing, and music production, often backed by a degree in audio engineering or a related field. Proficiency with digital audio workstations (DAWs) like Pro Tools or Reaper, middleware such as Wwise or FMOD, and knowledge of game engines like Unity or Unreal is typically required. Strong communication, creativity, and the ability to collaborate remotely with development teams are essential soft skills. These competencies ensure immersive sound experiences, effective teamwork, and seamless integration of audio assets in game development.

What is a remote game audio professional?

A Remote Game Audio professional is someone who specializes in creating, editing, and implementing sound effects, music, and voiceovers for video games while working from a remote location. They collaborate with game developers and other creative teams online to ensure the audio enhances the gaming experience. Their responsibilities can include sound design, audio engineering, dialogue editing, and integrating audio assets using game development tools. Remote positions allow these professionals to work for studios around the world without needing to relocate. This flexibility has become increasingly common in the game industry.

What is the difference between Remote Game Audio vs Remote Sound Designer?

AspectRemote Game AudioRemote Sound Designer
CredentialsAudio production, music, sound design certificationsSound design, audio engineering, music production certifications
Work EnvironmentCollaborative with game developers, remote studiosIndependent or team-based, remote or studio settings
Industry UsageVideo game industry, interactive mediaMedia, film, gaming, advertising
Search & Comparison IntentFocus on game-specific audio rolesBroader audio design roles across media

Remote Game Audio specialists focus on creating soundtracks and sound effects specifically for video games, often collaborating closely with developers. Remote Sound Designers have a broader scope, working on audio for various media including film, TV, and advertising. While both roles require similar audio skills and certifications, Remote Game Audio is specialized for interactive gaming environments, whereas Remote Sound Designers work across multiple media platforms.

What are the most commonly searched types of Game Audio jobs in Austin, TX?

The most popular types of Game Audio jobs in Austin, TX are:

What are popular job titles related to Remote Game Audio jobs in Austin, TX?

For Remote Game Audio jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching Remote Game Audio jobs in Austin, TX look for?

The top searched job categories for Remote Game Audio jobs in Austin, TX are:

What cities near Austin, TX are hiring for Remote Game Audio jobs?

Cities near Austin, TX with the most Remote Game Audio job openings:

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 14 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

What Keywords Studios employees say

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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