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Remote Full Stack Developer Jobs in Montreal, QC

Profile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management ... Deep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal ...

L'opportunite Unity recherche un Staff Backend Developer pour rejoindre notre equipe Unity Ads, ou ... Solides competences en collaboration et en communication au sein d'une equipe remote-first Vous ...

Design a geolocation customization to optimize delivery routes in remote locations in Australia ... Developers at GURUS? * Be involved in all phases of a project: requirement gathering/analysis, gap ...

This is a permanent position that is remote! Our client is a global enterprise company with a ... Experience working with API development, microservices infrastructure and developer tools * Strong ...

This is a permanent position that is remote! Our client is a global enterprise company with a ... Experience working with API development, microservices infrastructure and developer tools * Strong ...

This is a permanent position that is remote! Our client is a global enterprise company with a ... Experience working with API development, microservices infrastructure and developer tools * Strong ...

This is a permanent position that is remote! Our client is a global enterprise company with a ... Experience working with API development, microservices infrastructure and developer tools * Strong ...

Showing results 41-60

Remote Full Stack Developer information

What is the difference between Remote Full Stack Developer vs Remote Front End Developer?

AspectRemote Full Stack DeveloperRemote Front End Developer
Required SkillsProficiency in both front-end and back-end technologies (e.g., JavaScript, HTML, CSS, Node.js, databases)Specialized in front-end technologies (e.g., HTML, CSS, JavaScript, frameworks like React or Angular)
Work EnvironmentTypically handles both client-side and server-side tasks, often in full project cyclesFocuses on user interface and experience, collaborating closely with designers and back-end developers
Common UsageUsed across startups, tech companies, and agencies requiring versatile developersPopular in UI/UX design firms, front-end agencies, and companies emphasizing user experience

The main difference is that a Remote Full Stack Developer manages both front-end and back-end development, offering a broader skill set, while a Remote Front End Developer specializes in creating engaging user interfaces. Your choice depends on whether you prefer a full-spectrum development role or a focus on user-facing features.

Is a remote full stack developer still in demand?

Remote full stack developers are currently in high demand due to the ongoing shift toward remote work and the need for versatile developers skilled in both front-end and back-end technologies. Companies seek professionals proficient in frameworks like React, Node.js, and cloud platforms, making remote full stack roles a stable career option.

What are the key skills and qualifications needed to thrive as a remote full stack developer?

To thrive as a Remote Full Stack Developer, you need strong proficiency in both front-end and back-end programming languages (such as JavaScript, Python, or Java), web frameworks, and a solid understanding of database management. Familiarity with version control systems (like Git), cloud platforms, and CI/CD pipelines is typically required, along with relevant certifications such as AWS Certified Developer or Microsoft Azure certifications. Excellent communication, self-motivation, and time management skills are essential for collaborating across distributed teams and managing independent workloads. These competencies enable developers to build robust, scalable applications efficiently while maintaining productivity and effective teamwork in a remote environment.

What does a remote full stack developer do?

As a remote full stack developer, you work from home to create back-end and front-end code for software, websites, and other technology applications. Your responsibilities include developing website architecture, helping to create a website application, developing and designing APIs, and ensuring that applications have the right level of responsiveness. Common duties associated with this job include working on a database or server to ensure functionality, creating web design features by working with graphic designers, helping to transform a concept into a finished product, and staying updated with the latest programming languages and web applications.

How do remote full stack developers typically collaborate with team members across different time zones?

Remote Full Stack Developers often work with colleagues located around the globe, making strong communication skills and adaptability essential. Teams usually rely on collaboration tools like Slack, Jira, and GitHub to track progress, discuss features, and conduct code reviews asynchronously. Regular virtual meetings are scheduled to accommodate time zone differences, and clear documentation helps ensure everyone stays aligned. Successful developers in this environment are proactive about providing updates and clarifying requirements to keep projects on track.

What is a remote full stack developer?

A Remote Full Stack Developer is a software professional who works from a location outside of a traditional office, building and maintaining both the front-end (client-side) and back-end (server-side) components of web applications. They are skilled in a variety of programming languages and frameworks, enabling them to handle the full technology stack required for web development. Working remotely, they collaborate with teams using digital tools, manage code repositories, and often participate in virtual meetings to ensure project goals are met efficiently.
What are the most commonly searched types of Full Stack Developer jobs in Montreal, QC? The most popular types of Full Stack Developer jobs in Montreal, QC are:
What are popular job titles related to Remote Full Stack Developer jobs in Montreal, QC? For Remote Full Stack Developer jobs in Montreal, QC, the most frequently searched job titles are:
What job categories do people searching Remote Full Stack Developer jobs in Montreal, QC look for? The top searched job categories for Remote Full Stack Developer jobs in Montreal, QC are:
What cities near Montreal, QC are hiring for Remote Full Stack Developer jobs? Cities near Montreal, QC with the most Remote Full Stack Developer job openings:
Infographic showing various Remote Full Stack Developer job openings in Montreal, QC as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution.

Principal Graphics Engineer

Parallelz

Montreal, QC โ€ข Remote

Full-time

Medical, Dental, Vision, Retirement

Re-posted 2 days ago


Job description

About Parallelz

Parallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.

You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.

Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.

Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.

About the Role

We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.

We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.

What You'll Do
  • Own the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targets.
  • Write efficient, maintainable, performance-critical C/C++ for system-level and rendering components, with hard requirements on frame budgets, memory, and latency.
  • Profile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end-to-end streaming latency.
  • Investigate and resolve faults in complex environments, tracing issues from the browser engine down through the runtime to the OS, kernel, and graphics driver.
  • Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable.
  • Partner with other teams to define and implement robust testing strategies for rendering correctness, performance regressions, and cross-device fidelity.
  • Operate as a senior independent contributor: scope your own work, drive it to completion, and communicate clearly with a small, high-trust team.
  • Work natively with AI coding agents and tooling (Claude Code, Cursor, agentic workflows, custom internal agents) to accelerate research, prototyping, code generation, debugging, and review, treating these tools as a junior pair you direct and verify, not a passenger.

Requirements

This is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.

Must-Haves
  • Strong systems programming foundation: C/C++ proficiency on performance-critical, low-level codebases, with deep familiarity with Linux and OS-level internals.
  • Deep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting.
  • Track record of owning complex, multi-component graphics or systems products end-to-end, from research prototype through production at scale.
  • Daily fluency with AI coding agents and LLM tooling, with a clear bias toward verifying and pushing back on AI output rather than accepting it.
  • A "dig until it bleeds" investigative instinct: the drive to understand every layer of the system.
  • Strong written communication and a self-directed working style suited to a small, senior, high-trust team.

We'd love to see depth in two or more of the following:

  • Browser engine internals (Chromium/Blink, Gecko, WebKit), particularly the graphics, compositor, or rendering subsystems.
  • Game engine internals, real-time renderers, or GPU compute frameworks.
  • Android internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS, Android Build System).
  • Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work.
  • Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.
  • Containers and virtualization (LXC, namespaces, cgroups) and their interaction with hardware-accelerated graphics.
  • Real-time network and socket programming, including low-latency streaming protocols and frame pacing.
  • Linux device driver programming.
Nice-to-Haves
  • Experience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering work.
  • A data-driven mindset, relying on qualitative and quantitative signal to make informed decisions.
  • Mobile game development experience, including engines, SDKs, and the broader ecosystem.
  • Background in advanced compression, video codecs, or color management.
  • Graduate work or research background in computer graphics, systems, or a related area.

Benefits

  • Group Retirement Savings Plan matching and participation
  • Comprehensive benefits package (health, dental, vision), including Health and Wellness spending account
  • Generous time off policies
  • Access to leading AI tools and platforms