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Remote Feature Film Development Jobs in Chicago, IL

Senior Software Engineer - Backend

Chicago, IL · On-site +1

$120K - $150K/yr

Contribute to feature delivery while also supporting shared platform capabilities as needed to ... Work across the full development lifecycle, including design, implementation, testing, and ...

... feature adoption, and overall client success. This role works cross-functionally with Product ... Support the development of scalable training initiatives, including webinars, structured learning ...

Sr. Data Scientist

Chicago, IL · Remote

$85 - $100/hr

Remote Contract Pay: $85/hr - $100/hr The Senior Data Scientist will design and implement AI ... and solutions are developed with fairness, transparency, and integrity. EXPERIENCE AND ...

This role goes beyond model development to include technical leadership , solution design , and end ... Due to the remote nature of this role and associated employment requirements, the company is unable ...

Principal Software Engineer - U.S. Remote

Chicago, IL · On-site +1

$139K - $186K/yr

Contributes to the prioritization of platform capability improvements across feature and data ... development for intensive pipeline processing systems Possesses an understanding of how to design ...

Principal Software Engineer - U.S. (remote)

Chicago, IL · On-site +1

$139K - $186K/yr

Contributes to the prioritization of platform capability improvements across feature and data ... development for intensive pipeline processing systems Possesses an understanding of how to design ...

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Showing results 1-20

Remote Feature Film Development information

See Chicago, IL salary details

$43.8K

$130.8K

$148.9K

How much do remote feature film development jobs pay per year?

As of Jul 30, 2026, the average yearly pay for remote feature film development in Chicago, IL is $130,816.00, according to ZipRecruiter salary data. Most workers in this role earn between $118,000.00 and $147,300.00 per year, depending on experience, location, and employer.
What are the most commonly searched types of Feature Film Development jobs in Chicago, IL? The most popular types of Feature Film Development jobs in Chicago, IL are:
What are popular job titles related to Remote Feature Film Development jobs in Chicago, IL? For Remote Feature Film Development jobs in Chicago, IL, the most frequently searched job titles are:
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Infographic showing various Remote Feature Film Development job openings in Chicago, IL as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Remote job distribution, with an average salary of $130,816 per year, or $62.9 per hour.

Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based)

Serious Development

Chicago, IL • Remote

Part-time

Posted 6 days ago


Job description

Part-time: 20-30 hours per month

Details: Competitive hourly rate (Senior, Fractional). Long-term engagement if mutually successful

Job ID: 26FRA301

Fractional Product Systems Designer (Web + iOS) - Remote (U.S.- based)
    Overview

    Serious Development builds internal business applications at speed using: v0 for prototyping, Angular + PrimeNG for implementation, Native iOS apps that feel like iOS, not web-on-a-phone. We are seeking a Fractional Product Systems Designer (Web + iOS) to design how our products behave over time.

    Why This Role Exists

    We build internal business applications at speed using:

    • v0 for prototyping
    • Angular + PrimeNG for implementation
    • Native iOS apps that must feel like iOS, not web-on-a-phone

    As our velocity increased, traditional screen-based design became unnecessary. What did become necessary is system-level UX ownership.

    This role exists to ensure our products remain:

    • Predictable
    • Consistent
    • Native to their platforms
    • Easy to learn and hard to misuse

    You will not be designing every screen. You will be designing how the product behaves over time.

    Who You AreRequired
    • Senior-level product or systems designer
    • Experience with internal or enterprise applications
    • Strong systems thinking; comfortable defining rules and constraints
    • Deep familiarity with iOS as a platform (not just mobile UI)
    • Comfortable challenging PMs and saying don't ship that
    • Pragmatic, opinionated, and not precious about visuals

    Strong Plus

    • Experience cleaning up inconsistent products
    • Familiarity with component-based design systems
    • Experience working with engineers directly
    • Prior fractional or advisory roles

    Red Flags (for us)

    • Portfolio-first, system-light background
    • Strong preference for redesigns over convergence
    • Focus on delight over clarity and predictability
    • Reliance on Figma as the primary output
    What You'll Be Responsible ForProduct-wide UX coherence
    • Own interaction patterns across the product
    • Ensure similar problems are solved the same way
    • Reduce inconsistency as new modules are added
    • Prevent UX drift as multiple PMs and teams ship in parallel
    Working within existing products
    • Audit current applications and patterns
    • Identify what already works and should be preserved
    • Drive convergence not redesign-for-the-sake-of-redesign
    • Respect user muscle memory
    Web UX (Angular + PrimeNG)
    • Define how PrimeNG components are used (tables, forms, filters, modals)
    • Establish behavioral standards:
    • States
    • Errors
    • Permissions
    • Progressive disclosure
    • Prevent almost-the-same component variants
    iOS UX (Native-first)
    • Ensure strict alignment with Apple Human Interface Guidelines
    • Catch web/Android patterns leaking into iOS
    • Enforce native navigation, gestures, and control usage
    • Prioritize platform correctness over internal consistency when they conflict
    Partnering with PMs
    • Review v0 prototypes and early implementations
    • Provide fast, opinionated feedback
    • Help PMs reason through UX tradeoffs
    • Establish clear guardrails PMs can confidently operate within
    What You Will Not Be Doing
    • Pixel-perfect mock production
    • Designing every feature or screen
    • Maintaining Figma parity with code
    • Visual branding or marketing design
    • Creating handoff artifacts for engineers
    • If your default output is screens, this is not the right role.
    What Success Looks Like
    • UX feels consistent across modules and platforms
    • PMs move fast without inventing new patterns
    • Fewer usability questions from users
    • Faster onboarding with less training
    • No why does this work differently over here? moments
    • No large-scale UX rewrites six months later
    How You'll Work
    • Review-heavy, not production-heavy
    • Embedded early in feature thinking, not late-stage polish
    • Prefer rules, patterns, and written guidance over visuals
    • Use Figma only when a concept cannot be expressed clearly in text or prototypes
    • Code and prototypes are the source of truth.