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Remote Expedia Software Engineer Jobs in Santa Ana, CA

Application Software Engineer

Hawthorne, CA · On-site +1

$145K - $195K/yr

APPLICATION SOFTWARE ENGINEER The application software team is the central nervous system of SpaceX ... Remote and/or hybrid work will not be considered COMPENSATION AND BENEFITS: Pay Range: Level 1: ...

CUDA Engineering Expert Job Type: Contractor Location: Remote Job Overview We are seeking experienced CUDA Engineering Experts to support a cutting-edge GPU optimization project. You will apply your ...

Senior Software Engineer

Los Angeles, CA · On-site +1

$152K - $205K/yr

The Senior Software Engineer is responsible for extending Circle's in-house blockchain systems ... Excellent communication skills, able to collaborate with remote teams, share ideas and present ...

Staff Software Engineer

Los Angeles, CA · On-site +1

$195K - $257K/yr

The Staff Software Engineer is responsible for extending Circle's in-house blockchain systems ... Excellent communication skills, able to collaborate with remote teams, share ideas and present ...

Senior Software Engineer Job Type: Contractor (~15 hours/week) Location: Remote Job Summary We are seeking experienced Senior Software Engineers to support an AI training project by creating ...

Showing results 41-60

Remote Expedia Software Engineer information

See Santa Ana, CA salary details

$66.1K

$153.5K

$213.8K

How much do remote expedia software engineer jobs pay per year?

As of Sep 3, 2026, the average yearly pay for remote expedia software engineer in Santa Ana, CA is $153,510.00, according to ZipRecruiter salary data. Most workers in this role earn between $124,900.00 and $180,000.00 per year, depending on experience, location, and employer.

Does Expedia offer remote work?

Expedia offers remote work opportunities for certain software engineering roles, allowing employees to work from home or other remote locations. These positions often require familiarity with collaboration tools and remote communication skills. Availability of remote work may vary by role and team needs.

Does Expedia pay well?

Expedia Software Engineers typically receive competitive salaries that align with industry standards for tech roles, often supplemented with benefits such as bonuses and stock options. Compensation can vary based on experience, location, and skill set, with remote positions often offering salary ranges comparable to on-site roles in similar markets.

What are popular job titles related to Remote Expedia Software Engineer jobs in Santa Ana, CA?

For Remote Expedia Software Engineer jobs in Santa Ana, CA, the most frequently searched job titles are:

What job categories do people searching Remote Expedia Software Engineer jobs in Santa Ana, CA look for?

The top searched job categories for Remote Expedia Software Engineer jobs in Santa Ana, CA are:

What cities near Santa Ana, CA are hiring for Remote Expedia Software Engineer jobs?

Cities near Santa Ana, CA with the most Remote Expedia Software Engineer job openings:

Infographic showing various Remote Expedia Software Engineer job openings in Santa Ana, CA as of June 2026, with employment types broken down into 86% Full Time, 10% Part Time, 1% Temporary, and 3% Contract. Highlights an 42% Physical, 2% Hybrid, and 56% Remote job distribution, with an average salary of $153,510 per year, or $73.8 per hour.

Staff/Principal Flight Software Engineer (IV/V)

Terran Orbital Corporation

Irvine, CA • On-site, Remote

$150K - $190K/yr

Full-time

Re-posted 25 days ago


Job description

Terran Orbital is seeking an experienced Flight Software Engineer to join our growing team. Reporting to the Flight Software Engineering Manager, the Flight Software Engineer will become an integral part of our dynamic team, driving the development of cutting-edge nano-satellite vehicle solutions across a variety of exciting projects. Your expertise will be pivotal in advancing our innovative technologies and contributing to the success of our mission-critical initiatives.

This role is preferred to work on-site for team synergy and access to hardware, however remote work is possible after a sufficient period of onboarding.

Key Duties and Responsibilities

  • Collaborate with multiple engineering teams to establish software requirements
  • Perform as the technical lead of a satellite program
  • Lead a team of junior software engineers, providing mentorship and tasking
  • Design, develop, and maintain simple, reliable, and fault-tolerant software
  • Develop software for unique payloads, such as imagers, image processors, communication devices, and various astronomical science instruments.
  • Create comprehensive unit and regression tests in existing frameworks
  • Integrate and test software in simulation, flight replica, flight vehicle, and hardware-in-the-loop environments
  • Communicate with the customer in technical working groups
  • Potential 10% travel to visit customers or vendors for Design Reviews and collaborative technical work

Qualifications and Skills

  • Bachelor's degree in Computer Science or equivalent field.
  • 8+ years (Staff Engineer - Level 4) of experience developing C++ applications for embedded, high-performance, or critical systems.
  • 12+ years (Principal Engineer - Level 5) of experience developing C++ applications for embedded, high-performance, or critical systems.
  • Prior experience using GitHub or similar Git tool.
  • Highly motivated, self-starting, responsible, thorough, and able to perform duties autonomously without supervision.
  • Excellent written and verbal communication skills.
  • U.S. Citizenship with ability to obtain and maintain DoD security clearance.

Additional Differentiators

  • Handson Linux kernel development experience, specifically with lowlevel driver subsystems. 
  • Demonstrated expertise working with UART or serial communication drivers within the Linux kernel.Experience integrating or modifying kernel interactions with hardware abstraction layers such as PIM modules or equivalent middleware.Ability to debug and trace kernelspace issues related to device communication paths (UART, SPI, I2C, etc.).Experience supporting earlystage or evolving hardware/firmware platforms (e.g., FCM+ or similar module frameworks).
  • Experience using ARM and Texas Instruments platforms for embedded systems.
  • Experience with test equipment, oscilloscopes, and spectrum analyzers.
  • Experience with Linux and GNU tools such as make GCC and debuggers such as GDB.
  • Experience with scripting languages such as bash and Python.
  • Familiarity with build pipelines, deployment and testing on-target.
  • Familiarity with Serial Communications - CAN, RS-422/485, I2C, SPI, PCI, SpaceWire.

Salary Ranges

Staff Flight Software Engineer (Level IV) - $150k to $190k

Principal Flight Software Engineer (Level V) - $170k to $210k