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Remote Esports Writer Jobs (NOW HIRING)

... and Esports titles like League of Legends and Counter-Strike. Our team of over 550 employees ... Currently hands-on across the research lifecycle-writing briefs, designing studies, conducting ...

... and Esports titles like League of Legends and Counter-Strike. Our team of over 550 employees ... Strong attention to detail, verbal, and written communication skills * Excellent time management ...

Excellent written communication skills with the ability to adapt your voice in real time, whether ... REMOTE #AC2025 Join Our Team We're a publicly traded (NASDAQ: DKNG) technology company ...

Excellent written and verbal communication skills, with a track record of authoring tech specs ... esports What We Offer • Competitive compensation package • Fun, relaxed work environment • ...

... Excellent written and verbal communication skills, with a track record of authoring tech specs ... esports What We Offer • Competitive compensation package • Fun, relaxed work environment • ...

Senior UX/UI Design Lead

$173K - $259K/yr

... written and verbal communication, such as Slack messages, presentations, wireframes, flows ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Showing results 21-29

Remote Esports Writer information

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$13

$38

$66

How much do remote esports writer jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for remote esports writer in the United States is $38.94, according to ZipRecruiter salary data. Most workers in this role earn between $28.85 and $47.12 per hour, depending on experience, location, and employer.

What is a remote esports writer?

A Remote Esports Writer is a professional who creates content, such as news articles, analysis, interviews, and opinion pieces, about competitive video gaming (esports) while working from a remote location. These writers cover major tournaments, teams, players, and industry trends, often for websites, magazines, or esports organizations. They use their expertise to inform and engage the esports community, and their work can include both written and multimedia content. The remote aspect allows them to work from anywhere with internet access, offering flexibility and the opportunity to collaborate with outlets worldwide.

What skills and qualifications are needed to thrive as a remote esports writer?

To thrive as a Remote Esports Writer, you need strong writing skills, deep knowledge of esports titles, and experience with journalistic research, often supported by a background in communications or journalism. Familiarity with content management systems (CMS), SEO tools, and social media platforms is typically required. Excellent time management, adaptability, and the ability to communicate clearly with editors and audiences distinguish top performers in this role. These skills are crucial for producing timely, engaging, and accurate esports content that resonates with a global audience.

What are common challenges faced by remote esports writers, and how can they be managed?

Remote esports writers often face challenges such as staying updated with fast-paced tournament schedules and adapting to shifting storylines in real-time. Managing time zones, meeting tight publication deadlines, and maintaining clear communication with editors and content teams are also common hurdles. To overcome these, many writers rely on digital collaboration tools, set up alerts for esports news, and establish regular check-ins with their team. Building a strong professional network within the esports community can also help in accessing timely information and exclusive insights.

What is the difference between Remote Esports Writer vs Remote Gaming Content Writer?

AspectRemote Esports WriterRemote Gaming Content Writer
CredentialsWriting experience, knowledge of esportsWriting skills, gaming industry knowledge
Work EnvironmentOnline, esports-focused media outletsOnline, gaming websites, blogs
Industry UsageEsports tournaments, teams, leaguesVideo game reviews, guides, news
Search & Comparison IntentFocus on esports-specific contentBroader gaming industry topics

Remote Esports Writers specialize in esports event coverage, team news, and tournament analysis, often working with esports media outlets. Remote Gaming Content Writers create a wider range of gaming-related content, including reviews and guides, for general gaming websites. While both roles require strong writing skills and gaming knowledge, esports writers focus more on competitive gaming, making their expertise more niche.

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Cities with the most Remote Esports Writer job openings:

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The most popular types of Esports Writer jobs are:

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States with the most job openings for Remote Esports Writer jobs include:

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For Remote Esports Writer jobs, the most frequently searched job titles are:

Infographic showing various Remote Esports Writer job openings in the United States as of September 2026, with employment types broken down into 65% Full Time, 32% Part Time, and 3% Contract. Highlights an 60% Physical, 4% Hybrid, and 36% Remote job distribution, with an average salary of $81,001 per year, or $38.9 per hour.

Senior Full Stack Engineer, Client Platform

Remote

Penn Interactive
Gambling Activities • 51 - 200 employees

Full-time

Re-posted 9 days ago


Job description

About the Team
The Client Platform team's job is to make product teams fast. We own the shared component libraries and design system, the build and release tooling every engineer touches daily, and the performance, accessibility, and observability standards that hold across our client surfaces. Much of the work is internal tooling that keeps a large monorepo pleasant to work in. We partner closely with product teams to make the right thing the easy thing. 

The team also builds our server-driven UI service, a TypeScript GraphQL subgraph that lets product teams change what the iOS, Android, and web clients render without shipping an app release. The role spans both the monorepo and that service, so it is a genuine mix of front-end and backend GraphQL work. 
About the Work 

  • Design and evolve GraphQL schemas in a federated graph, including the server-driven UI contracts our mobile and web clients render.
    • Treat those schemas as a versioned contract shared with released mobile apps: classify breaking changes, coordinate migrations with the iOS, Android, and web leads, and keep generated client models in sync.
    • Develop, scale, and optimize the GraphQL APIs, RPC endpoints, and SQL queries behind our web surfaces.
  • Build front-end applications and shared libraries with React and TypeScript.
    • Build web applications that are fast and accessible to everyone.
  • Partner with product and design to architect and ship customer-facing features.
  • Use observability tooling to diagnose issues and improve the experience for guests.
    • Set up and refine monitoring and alerting in DataDog for the systems you own.
  • Improve code quality by finding technical debt, proposing fixes, and holding the standard for the whole team.
  • Find bottlenecks and areas of risk in production, and drive the changes that make the platform scale.
  • Learn from and mentor teammates through code review, pairing, and writing things down.
  • Take part in the design, architecture, and delivery of new features in a collaborative agile team.
  • Write thorough tests for every feature and bug fix. Testing is a first-class discipline on this team.
  • Work with QA to strengthen automated testing pipelines and CI/CD workflows.
  • Use Claude Code in daily development to move faster without lowering the bar.
  • Other duties as required. 

 About You 

  • At least 5 years of experience in software engineering.
  • Strong JavaScript, TypeScript, and React, plus real instincts for UX.
  • 2+ years designing and evolving GraphQL schemas for product surfaces used by multiple clients (iOS, Android, web). This sits at the center of the server-driven UI work, so it matters more here than in a typical front-end role.
  • Fluency with HTML, CSS, and the browser environment: DOM, events, platform APIs.
  • A solid foundation in computer science, with strong competencies in data structures, distributed systems, algorithms, and software design.
  • A grasp of production systems at scale, including finding weak points through load testing and tracing.
  • Experience investigating and fixing production performance regressions, including CPU hotspots and latency in high-throughput services.
  • Experience on an on-call rotation for a production service, and owning release cycles end to end.
  • You care about clean architecture and about code you will not mind reading a year from now.
  • Clear writing. You have authored tech specs, runbooks, and cross-team design docs that stood up to scrutiny.
  • Experience with API development in Node or Bun, or in another server framework (Phoenix, Ruby on Rails, FastAPI, Laravel).
  • Experience building and integrating multi-client or white-label platforms, including geo-based routing and per-brand configuration.
  • Experience with Kubernetes and comfort operating services in containers.
  • Comfortable working in the terminal, with Git and GitHub or similar, and in an editor of your choice.
  • Experience with testing frameworks: Jest or Vitest, and ExUnit, RSpec, or pytest.
  • Nice to have: Apollo Federation at scale, GraphQL APIs with Absinthe, Mobile Development for iOS or Android using Swift or Kotlin, hexagonal architecture, domain-driven design, relational databases (PostgreSQL, MySQL), background job processing (Oban, Exq, Sidekiq, Celery), asynchronous event infrastructure (Kafka, RabbitMQ, SQS/SNS, Pub/Sub), open source contributions, startup experience, and a passion for sports or esports. 

What We Offer 

  • Competitive compensation package
  • Fun, relaxed work environment
  • Education and conference reimbursements.
  • Opportunities for career progression and mentoring others 
    #LI-REMOTE