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Remote Environment Artist Jobs in Ontario (NOW HIRING)

Hybrid (Remote + On-site) Contract: 6+ months At Side, we work alongside some of the world ... Dynamic, multicultural and fun environment. * You will be working for the world's leading provider ...

Hybrid (Remote + On-site) Contract: 6+ months At Side, we work alongside some of the world ... environments. You'll be responsible for bringing concepts to life through detailed polygonal ...

Collaborate with designers, artists, and engineers to deliver high-quality experiences. * Debug ... Experience working on cross-platform or performance-constrained environments. * Exposure to tooling ...

We have offices in Toronto, London, Paris, San Francisco and New York but also embrace being remote ... Arts & culture, fitness/wellness, quality time, and a workspace improvement credit. * Education ...

Note: We have offices in London, Toronto, New York and San Francisco, but we're also remote ... Arts & culture, fitness/wellness, quality time, and a workspace improvement credit. * Education ...

WMG is home to a wide range of artists, musicians, and songwriters that fuel our success. That is ... work environment that actively values, appreciates, and respects everyone. We encourage ...

CA$215K - CA$270K/yr

It offers a secure and customizable environment, allowing companies to deploy AI while maintaining ... Arts & culture, fitness/wellness, quality time, and a workspace improvement credit. Education ...

CA$149K - CA$165K/yr

Remote Role British Columbia, Alberta or Ontario About The Role We are seeking a highly motivated ... Bachelor of Science or Master of Arts in Computer Science, Information Security, or a related field.

Designer - Thinkingbox

Toronto, ON · On-site +1

CA$60K - CA$70K/yr

... environment vibrant, welcoming, and fun. Each year, we also encourage our people to spend a month ... Bachelor's degree in Graphic Design, Visual Arts, or a related field, or equivalent professional ...

Senior Designer - Thinkingbox

Toronto, ON · On-site +1

CA$70K - CA$80K/yr

... environment vibrant, welcoming, and fun. Each year, we also encourage our people to spend a month ... Bachelor's degree in Graphic Design, Visual Arts, or a related field, or equivalent professional ...

It offers a secure and customizable environment, allowing companies to deploy AI while maintaining ... Arts & culture, fitness/wellness, quality time, and a workspace improvement credit. Education ...

CA$275K - CA$330K/yr

The ideal candidate is an experienced technology lawyer who thrives in fast‑paced environments ... Arts & culture, fitness/wellness, quality time, and a workspace improvement credit. * Education ...

... environment, working closely with other BDRs, Account Executives, Management, and the broader ... Experience in competitive fields (sports, arts, etc.) Total OTE is $62,000 ($52,000 base $10,000 ...

... environment, working closely with other BDRs, Account Executives, Management, and the broader ... Experience in competitive fields (sports, arts, etc.) Total OTE is $62,000 ($52,000 base $10,000 ...

Remote Environment Artist information

See Ontario salary details

$18.5K

$79.3K

$161.5K

How much do remote environment artist jobs pay per year?

As of Aug 31, 2026, the average yearly pay for remote environment artist in Ontario is $79,313.00, according to ZipRecruiter salary data. Most workers in this role earn between $43,000.00 and $101,500.00 per year, depending on experience, location, and employer.

What is a remote environment artist?

A Remote Environment Artist creates immersive digital environments for video games, films, or virtual experiences while working from a remote location. They design landscapes, architecture, and props using 3D modeling, texturing, and lighting techniques to bring virtual worlds to life. Collaboration with designers, developers, and art teams is essential to ensure the environments align with the project's vision. Strong artistic skills, proficiency in tools like Blender, Maya, or Unreal Engine, and a solid understanding of composition and visual storytelling are key requirements for this role.

What are the key skills and qualifications needed to thrive as a remote environment artist?

To excel as a Remote Environment Artist, you need a strong background in digital art, 3D modeling, and texturing, typically supported by a degree in art, design, or a related field. Proficiency in industry-standard tools such as Autodesk Maya, Blender, Substance Painter, Unreal Engine, or Unity is essential. Outstanding communication, self-motivation, and time management skills help you collaborate effectively and meet project deadlines within a remote team. These competencies enable you to create immersive virtual environments and deliver high-quality work in a distributed, fast-paced production pipeline.

What are some common challenges faced by remote environment artists and how can they be addressed?

Remote Environment Artists often face challenges such as coordinating across different time zones, maintaining clear communication with team members, and managing large, complex files remotely. To address these issues, successful artists use collaborative tools like version control systems and project management platforms, and engage in regular check-ins with their teams. Setting up a productive home workspace and establishing a consistent routine can also help maintain focus and efficiency. Proactively seeking feedback and staying up-to-date with industry workflows ensures ongoing professional growth and smooth project delivery.

What are the most commonly searched types of Environment Artist jobs in Ontario?

The most popular types of Environment Artist jobs in Ontario are:

What are popular job titles related to Remote Environment Artist jobs in Ontario?

For Remote Environment Artist jobs in Ontario, the most frequently searched job titles are:

What job categories do people searching Remote Environment Artist jobs in Ontario look for?

The top searched job categories for Remote Environment Artist jobs in Ontario are:

What cities in Ontario are hiring for Remote Environment Artist jobs?

Cities in Ontario with the most Remote Environment Artist job openings:

Infographic showing various Remote Environment Artist job openings in Ontario as of August 2026, with employment types broken down into 75% Full Time, and 25% Contract. Highlights an 100% Remote job distribution, with an average salary of $79,313 per year, or $38.1 per hour.

Artiste 3D senior | Senior 3D Artist

Side

Toronto, ON • On-site, Remote

Full-time

Posted 7 days ago


Job description

~ English version to follow ~

Lieu : Montreal, Quebec ou Toronto, Ontario

Structure de travail : Hybride (teletravail + presence sur site)

Contrat: 6+ mois

Chez Side, nous travaillons aux cotes de certains des plus grands developpeurs de jeux au monde pour resoudre des defis techniques complexes et donner vie a des experiences de jeu exceptionnelles. Nous recherchons un(e) artiste/modelisateur 3D talentueux(se) avec une passion pour la creation d'actifs de haute qualite prets pour le jeu en temps reel. Vous serez responsable de donner vie aux concepts grace a une modelisation polygonale detaillee, tout en vous assurant que les actifs sont optimises pour la performance et integres sans probleme dans Unreal Engine. En travaillant en etroite collaboration avec les artistes, les designers et les equipes techniques, vous contribuerez a la qualite visuelle du projet tout en respectant la direction artistique et les guides de style etablis. Que votre expertise se situe dans le hard-surface, l'organique ou une combinaison des deux, vous aurez une solide comprehension des pipelines d'art de jeu modernes et un il avise a la fois pour la qualite et l'optimisation.

Exigences

Nous recherchons un artiste 3D/modelisateur talentueux, passionne par la creation d'actifs de haute qualite prets pour le jeu dans des environnements en temps reel. Vous serez responsable de donner vie aux concepts grace a une modelisation polygonale detaillee, tout en veillant a ce que les assets soient optimises pour la performance et integres de maniere fluide dans Unreal Engine. En travaillant en etroite collaboration avec les artistes, les designers et les equipes techniques, vous contribuerez a la qualite visuelle du projet tout en respectant la direction artistique et les guides de style etablis. Que votre expertise concerne le hard-surface, l'organique ou une combinaison des deux disciplines, vous aurez une bonne comprehension des pipelines d'art moderne pour les jeux et un il attentif a la fois sur la qualite et l'optimisation.

Ce que nous recherchons :

  • Forte maitrise de la modelisation polygonale (modelisation hard-surface et/ou organique)
  • Bonne comprehension de la creation de LOD (niveau de detail) et de l'optimisation en temps reel
  • Connaissances de base en depliage UV
  • Familiarite avec Unreal Engine
  • Capacite a travailler a partir de briefs artistiques et de guides de style
  • La connaissance de Blender est preferee, car nous sommes en train de passer a ce logiciel ; cependant, l'experience avec Maya ou 3ds Max serait suffisante.

Ce que nous offrons :

  • Salaire competitif.
  • Environnement de travail dynamique, multiculturel et stimulant.
  • Vous travaillerez pour le leader mondial des services de jeux video.
  • Nous valorisons nos collaborateurs et offrons des perspectives d'evolution regulieres pour favoriser leur epanouissement professionnel.

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A propos de Side
Side (anciennement PTW) est un fournisseur mondial de services et de developpement de jeux video, proposant des solutions techniques et creatives a de nombreux developpeurs et studios parmi les plus importants du monde. Fondee en 2009 et s'appuyant sur plus de 30 ans d'experience de notre maison mere au Japon, Side est devenue une force mondiale avec 20 studios repartis dans 14 pays en Amerique du Nord, en Europe, en Amerique du Sud et en Asie.

Nos services de pointe incluent le developpement de jeux, la production artistique, la production audio, l'assurance qualite, la localisation, l'assurance qualite de la localisation, le support aux joueurs, la gestion de communaute et les ensembles de donnees.

Aidez-nous a partager des histoires avec le monde entier! Rejoignez une equipe internationale de joueurs passionnes et contribuez a offrir des experiences de jeu inoubliables.

Decouvrez notre cote de la vie. Pour plus d'informations, rendez-vous sur https://www.side.inc/fr-ca

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Location: Montreal, Quebec or Toronto, Ontario

Work structure: Hybrid (Remote + On-site)

Contract: 6+ months

At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life.

We're looking for a talented 3D Artist/Modeller with a passion for creating high-quality game-ready assets for real-time environments. You'll be responsible for bringing concepts to life through detailed polygonal modelling, while ensuring assets are optimised for performance and seamlessly integrated into Unreal Engine. Working closely with artists, designers, and technical teams, you'll contribute to the visual quality of the project while adhering to established artistic direction and style guides. Whether your expertise lies in hard-surface, organic, or a combination of both disciplines, you'll have a strong understanding of modern game art pipelines and a keen eye for both quality and optimisation.

Requirements

We're looking for a talented 3D Artist/Modeller with a passion for creating high-quality game-ready assets for real-time environments. You'll be responsible for bringing concepts to life through detailed polygonal modelling, while ensuring assets are optimised for performance and seamlessly integrated into Unreal Engine. Working closely with artists, designers, and technical teams, you'll contribute to the visual quality of the project while adhering to established artistic direction and style guides. Whether your expertise lies in hard-surface, organic, or a combination of both disciplines, you'll have a strong understanding of modern game art pipelines and a keen eye for both quality and optimisation.

What We're Looking For:

  • Strong proficiency in polygonal modeling (hard-surface and/or organic modeling)
  • Good understanding of LOD (Level of Detail) creation and real-time optimization
  • Basic knowledge of UV unwrapping
  • Familiarity with Unreal Engine
  • Ability to work from artistic briefs and style guides
  • Knowledge of Blender preferred, as we are transitioning toward this software; however, experience with Maya or 3ds Max would be sufficient

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.

Experience our side of life. For more information, visit www.side.inc